CDDA Level 1 of the Dungeon (10, -24, D:1) a cursed -1 club (10, 7, D:1) a +0 dagger (10, 10, D:1) a +0 club (31, -32, D:1) a +0 club (41, 11, D:1) a +0 hand axe (42, -3, D:1) a +0 whip (42, 10, D:1) a +0 club (43, 1, D:1) 15 stones (54, -38, D:1) a +0 whip a stone (54, -36, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 hunting sling 16 sling bullets (2, -8, D:2) a +0 ring mail (2, -5, D:2) a cursed +0 club (2, -4, D:2) a sling bullet (26, 1, D:2) 20 arrows (32, -31, D:2) a +0 short sword a +0 leather armour (35, -5, D:2) a +0 scale mail (36, -17, D:2) 4 stones (37, -12, D:2) 29 arrows (41, -15, D:2) a +0 dagger (43, -4, D:2) 24 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, 5, D:3) a +0 short sword (12, 14, D:3) a tomahawk (14, 15, D:3) a +0 trident 3 tomahawks (18, -9, D:3) a +0 falchion a +0 buckler (19, 19, D:3) a tomahawk (20, 19, D:3) a +0 leather armour a +0 whip (20, 20, D:3) a +0 robe a +0 dagger (22, 2, D:3) a +0 mace (23, -7, D:3) a +0 mace (23, -5, D:3) a +0 mace (23, -3, D:3) a +0 mace (23, -1, D:3) a +0 mace (24, -2, D:3) a +0 mace (24, -1, D:3) a +0 mace (24, 1, D:3) a cursed -1 mace (25, -9, D:3) a +0 mace (25, -3, D:3) a +0 mace (25, 0, D:3) a +0 mace (26, -9, D:3) a +0 mace (26, 2, D:3) a +2 quarterstaff of chaos (27, -7, D:3) a +0 mace (27, -2, D:3) a +0 mace (27, 1, D:3) a +0 mace (28, 0, D:3) a +0 mace (28, 1, D:3) a +0 mace (28, 2, D:3) a +0 mace (28, 3, D:3) a +0 mace (29, -18, D:3) 17 stones (29, -8, D:3) a +0 mace (29, -5, D:3) a +0 mace (29, -2, D:3) a +0 mace (30, -5, D:3) a cursed -3 mace (30, -2, D:3) a +0 mace of protection (30, -1, D:3) a +0 mace (30, 0, D:3) a +0 mace (38, 23, D:3) a +0 short sword a +0 scale mail (39, -4, D:3) a +0 chain mail (45, 11, D:3) a +0 club (47, 8, D:3) a +1 hand axe of electrocution (59, -8, D:3) a +0 dagger a +0 ring mail (60, -17, D:3) a +0 robe (61, -20, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Etti's Weapon Emporium a +0 blowgun (30 gold) the +6 mace "Wozekk" {crush, +Rage +Fly MR+++ Stlth-} (682 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. It makes you less stealthy. the +9 hand axe of Japaysuh {chop, Dex+5 Stlth+} (837 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you more stealthy. the +1 short sword "Qikeng" {pierce, +Rage Dex+6} (391 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you go berserk. a +1 fustibalus of velocity (354 gold) a +1 war axe of electrocution (188 gold) a +0 war axe (42 gold) (0, 0, D:4) a cursed +0 hunting sling (0, 7, D:4) 10 poisoned needles (24, -30, D:4) a +0 trident a +0 chain mail (48, -39, D:4) 9 arrows (58, 8, D:4) a +0 mace (63, -12, D:4) a +1 trident (66, -28, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 whip of flaming a +0 robe (0, 1, D:5) a +0 animal skin (7, 17, D:5) a +0 dagger (20, 35, D:5) a +0 hunting sling (23, 10, D:5) a +0 giant club (37, 17, D:5) an arrow (38, 18, D:5) an arrow (39, 18, D:5) an arrow (40, 18, D:5) an arrow (41, 7, D:5) a +0 robe (41, 18, D:5) 2 arrows (42, 18, D:5) an arrow (44, 18, D:5) a +0 shortbow 21 arrows (51, 23, D:5) a +0 club (52, 12, D:5) 12 stones (54, 19, D:5) a +0 short sword (55, 19, D:5) a -2 cloak a +0 ring mail a +0 ring mail a +0 club a +0 whip (56, 18, D:5) a +0 dagger a +0 robe of magic resistance (57, 17, D:5) a +0 flail of protection (57, 18, D:5) a +0 chain mail a +0 dagger Level 6 of the Dungeon [Shop] Ydigutt's Antique Weapon Emporium a +0 great sword (188 gold) the cursed +0 rapier of Faus {pierce, Dex+7} (716 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+7). It has a curse placed upon it. a +0 glaive of flaming (397 gold) a +4 rapier of venom (777 gold) a +0 hand axe (87 gold) the +7 rapier of Woe {antimagic, rN+ Int+4} (1931 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from negative energy. the +3 morningstar of Cheibriados's Regard {antimagic, Str+4} (1229 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). a +1 battleaxe of chopping (484 gold) a +5 scimitar of electrocution (1073 gold) the +6 falchion "Cizaceps" {flame, rPois rN+ Int+3} (1655 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. a +0 dagger (58 gold) a +0 mace (87 gold) (0, 0, D:6) an uncursed staff of cold (0, 13, D:6) a +0 hand axe (11, 14, D:6) 25 arrows (12, 12, D:6) 17 stones (14, 6, D:6) a +0 club (17, 14, D:6) a +0 mace (18, 1, D:6) a +0 hunting sling (25, 11, D:6) a +0 shield (27, 10, D:6) a +0 hand axe a +0 scimitar a cursed +0 plate armour (32, 0, D:6) 20 bolts (34, 22, D:6) a +0 trident (34, 37, D:6) a +0 falchion (42, 7, D:6) 7 sling bullets Level 7 of the Dungeon [Shop] Buih's Gadget Shop a sack of spiders (260 gold) a wand of polymorph (11/24) (169 gold) a wand of slowing (11/48) (126 gold) a fan of gales (520 gold) a phantom mirror (390 gold) a wand of paralysis (11/24) (169 gold) a phantom mirror (390 gold) a wand of confusion (11/48) (126 gold) a box of beasts (260 gold) a wand of polymorph (9/24) (143 gold) a wand of paralysis (7/24) (117 gold) a fan of gales (520 gold) a wand of flame (15/48) (110 gold) a wand of lightning (6/15) (130 gold) (4, 3, D:7) a +0 giant club (17, -9, D:7) 4 tomahawks (19, -11, D:7) a +0 giant spiked club (21, 8, D:7) the +4 hunting sling "Kyonle" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (22, -3, D:7) a +0 giant club (27, -1, D:7) a +2 quarterstaff of protection (42, -8, D:7) a +0 club 2 tomahawks of returning a +0 whip a +0 ring mail (43, -8, D:7) a +0 whip (44, -8, D:7) a +0 short sword a +0 scale mail (48, -5, D:7) a +0 mace a +0 leather armour (49, -4, D:7) a +0 halberd a +0 chain mail (55, -14, D:7) a +0 leather armour (58, 3, D:7) a +0 giant club (58, 24, D:7) 5 large rocks (59, 21, D:7) a +0 robe (61, -3, D:7) a scroll of random uselessness (63, -15, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a potion of haste (0, 4, D:8) 13 gold pieces (3, 3, D:8) a +0 rapier (6, 1, D:8) a sling bullet (8, -1, D:8) a sling bullet (8, 0, D:8) 2 sling bullets (10, 2, D:8) a +0 giant club (26, 0, D:8) a scroll of random uselessness (26, 8, D:8) a worker ant corpse the Ecumenical Temple