CInkIbrahim Level 1 of the Dungeon (7, -2, D:1) a +0 leather armour (7, 9, D:1) 13 stones (16, 10, D:1) a +0 club 4 stones (21, 4, D:1) 17 arrows (23, 8, D:1) 25 stones (25, 1, D:1) a +0 dagger (25, 3, D:1) 23 stones (25, 21, D:1) a scarf of harm (27, 4, D:1) 3 poisoned darts (27, 5, D:1) a +0 robe (35, -3, D:1) a +0 club (37, 27, D:1) a +0 robe (37, 30, D:1) a +0 short sword 2 stones (40, 22, D:1) a +0 dagger (41, -10, D:1) a +0 dagger 3 stones (43, 24, D:1) a +0 dagger (43, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 6, D:2) a +0 leather armour (7, -17, D:2) a +0 short sword 4 stones (10, 5, D:2) 12 stones (12, 9, D:2) a +0 club 3 stones (20, -18, D:2) the felid corpse of Natasha (skeletalised by now) (30, -15, D:2) a +0 hunting sling (36, 16, D:2) a +0 ring mail (47, 13, D:2) a ring of resist corrosion (49, -4, D:2) a +0 club (61, -19, D:2) the +8 triple sword of Infinity {flame, rC- Dex+10 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+10). rC: It makes you vulnerable to cold. SInv: It lets you see invisible.