CN43 the Dungeon (10, 1, D) a +0 robe the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +0,+0 Sword of Power the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +7,-2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the +13,+4 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your evasion (-1). It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (-1). It protects you from negative energy. (63, 1, D) an ornate deck of defence (67, 1, D) a +3,+0 mace of distortion (68, 1, D) an uncursed staff of wizardry (69, 1, D) the +1,+5 crossbow "Groptouq" {speed, Stlth+} Attacks with this weapon take half as long, but cause slightly less damage. It makes you much more stealthy. (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +2 ring mail of fire resistance (73, 2, D) a +0 ring mail of cold resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +3,+4 spear of dragon slaying (63, 9, D) a +2,+2 hammer of crushing (70, 9, D) a cursed +4 rod of striking (8/8) (62, 10, D) a box of beasts (70, 10, D) a +0,+4 scimitar of protection (72, 10, D) an uncursed ring of see invisible (51, 14, D) a lamp of fire (52, 14, D) a fan of gales (53, 14, D) a book of Geomancy (63, 17, D) an uncursed staff of summoning (64, 17, D) a plain deck of defence (72, 17, D) a +4,+2 bardiche of dragon slaying (73, 17, D) a +1,+1 flail (62, 18, D) a +2 leather armour of positive energy (64, 18, D) the cursed -1,-4 mace of the Magi {speed, rN+} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from negative energy. It has a curse placed upon it. (71, 18, D) a +1 leather armour of fire resistance (73, 18, D) a +5,+0 quarterstaff of protection (53, 21, D) a +4,+3 hand axe (unseen) (54, 21, D) a deep dwarf skeleton (unseen) (71, 21, D) a +0,+1 elven long sword of protection a +0 robe (53, 22, D) a +1,+2 dwarven hand axe of venom (unseen) (71, 22, D) a +1,+1 dwarven battleaxe a +0 robe (71, 23, D) a +1,+1 flail of freezing a +1,+0 bow of frost a +2 robe (50, 25, D) an uncursed staff of air (52, 25, D) a +4,+0 elven scimitar of electrocution (54, 25, D) a +0,+0 dire flail of holy wrath (50, 26, D) an uncursed staff of death (51, 26, D) a plain deck of war (52, 26, D) a +1 ring mail of magic resistance (61, 27, D) a +0,+1 short sword of electrocution (62, 27, D) the cursed -11 plate armour "Evoh Ple" {MR++ SInv} It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (63, 27, D) a plain deck of defence (64, 27, D) an uncursed staff of poison (65, 27, D) an uncursed ring of protection from fire (71, 27, D) an uncursed staff of earth (73, 27, D) a crystal ball of energy (63, 28, D) a +2,+0 elven short sword (64, 28, D) a +0 plate armour of poison resistance (71, 28, D) a +0 helmet of intelligence (72, 28, D) a +8 blowgun (73, 28, D) the +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 30, D) 5 javelins 2 throwing nets a +5,+5 demon trident (62, 31, D) a +2,+2 hammer of protection (64, 31, D) a bolt (71, 31, D) a +0,+0 long sword (53, 32, D) a +0,+1 orcish great sword a +0 robe (61, 32, D) a +0,+2 crossbow 11 bolts (63, 32, D) a +0,+1 halberd of dragon slaying a +0 dwarven plate armour (64, 32, D) a +0,+0 flail (73, 32, D) a +0,+0 battleaxe (51, 33, D) an uncursed staff of death (63, 33, D) a +1,+0 crossbow 20 bolts of flame (64, 33, D) the cursed -4,-2 morningstar of the Sun {crush, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. a +3,+2 crossbow of flame 19 bolts a +0,+0 battleaxe a +0 plate armour (71, 33, D) a +2,+2 war axe a +0 naga barding (59, 34, D) a bolt (63, 34, D) 6 bolts (65, 34, D) a +0,+0 long sword a +2 scale mail (49, 37, D) the +8,+1 long sword "Shryr" {flame, Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (51, 37, D) a plain deck of wonders (52, 37, D) the +8,+5 scimitar of Wyrd {slice, rC++ Str+1} It inflicts extra damage upon your enemies. It affects your strength (+1). It greatly protects you from cold. (59, 37, D) a +5 rod of destruction [ice] (11/11) (69, 37, D) the +6,+2 falchion "Doveuleki" {elec, Noisy rElec rC+ MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes noises. (70, 37, D) a +2,+2 hammer of crushing (71, 37, D) the cursed -2,-5 short sword of the Empty Page {speed, rElec} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It has a curse placed upon it. (72, 37, D) a plain deck of destruction (73, 37, D) a fan of gales (49, 38, D) the cursed +3 chain mail of Protective Custody {+Blink Dex+3} It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. (50, 38, D) a +3 leather armour of fire resistance (51, 38, D) a box of beasts (53, 38, D) a +2,+1 mace (59, 38, D) an uncursed staff of air (63, 38, D) an uncursed staff of energy (70, 38, D) a +3,+2 spear of flaming (71, 38, D) a +0,+1 great sword of holy wrath (72, 38, D) the +3,+1 long sword of Anxiety {flame, Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you much more stealthy. (73, 38, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (51, 42, D) a +2,+6 scythe of distortion a +0 cloak (51, 43, D) a +1,+0 elven trident a black draconian corpse (skeletalised by now) (52, 44, D) a +1,+1 orcish great mace a yellow draconian corpse (skeletalised by now) a +0,+0 flail a yellow draconian corpse (skeletalised by now) (60, 44, D) a +0,+0 short sword (61, 44, D) a +2,+2 whip of flaming (68, 44, D) a +0,+0 short sword a +0 robe a +0 buckler (50, 45, D) a +0,+0 short sword (52, 45, D) a +0 cloak a +0 cloak a +0 cloak a +0 cloak a +0 cloak a +0,+0 great mace a +0,+0 hand axe a pale draconian corpse (skeletalised by now) (61, 45, D) a +3,+1 vampiric lajatang the +2 leather armour "Ufyfoj" {rElec} It insulates you from electricity.