Dungeon Crawl Stone Soup version 0.20-a0-700-gbd4582c (console) character file. 0 Cab the Conjurer (level 1, 13/13 HPs) Began as a Formicid Conjurer on Feb 20, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (5 turns). Cab the Conjurer (Formicid Conjurer) Turns: 5, Time: 00:00:19 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Cab the Formicid Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 22 stones. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. Press: ? - help, v - describe, . - travel A rock wall. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▒▒∙▒▒ ▒▒∙∙∙▒▒ ▒▒∙∙∙∙∙▒▒ ▒▒∙∙∙∙∙∙∙▒▒ ▒▒∙∙∙∙∙∙∙∙∙▒▒ ▒▒∙∙∙∙≈≈≈∙∙∙∙▒▒ ▒∙∙∙∙≈∙∙∙≈∙∙∙∙▒ ▒∙@∙∙≈∙<∙≈∙∙∙∙▒ ▒∙∙∙∙≈∙∙∙≈∙∙∙∙▒ ▒▒∙∙∙∙≈≈≈∙∙∙∙▒▒ ▒▒∙∙∙∙∙∙∙∙∙▒▒ ▒▒∙∙∙∙∙∙∙▒▒ ▒▒(∙∙∙∙▒▒ ▒▒∙∙∙▒▒ ▒▒∙▒▒ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cab the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D:1 | Quit the game Vault maps used: D:1: enne_arrival_octagon_isle