Cab Level 1 of the Dungeon (10, 27, D:1) a flux talisman (14, 24, D:1) a +0 dagger (16, 18, D:1) a +0 ring mail (17, 12, D:1) a hobgoblin skeleton (20, 7, D:1) a +0 short sword (20, 12, D:1) a +0 dagger 2 stones a +0 dagger a goblin skeleton (25, -12, D:1) a +0 dagger (29, 8, D:1) a rat skeleton (30, -1, D:1) a +0 dagger a +0 dagger (43, -4, D:1) a +0 short sword a kobold skeleton (44, -1, D:1) a +0 whip (44, 4, D:1) a +0 falchion (44, 11, D:1) a bat skeleton (45, -5, D:1) a frilled lizard skeleton (46, -7, D:1) a rat skeleton Level 2 of the Dungeon (2, 15, D:2) a +0 club (3, 6, D:2) an adder corpse (skeletalised by now) (7, -11, D:2) a +0 robe (10, -3, D:2) a +0 spear (11, -3, D:2) a +0 spear (13, -2, D:2) a ball python corpse (skeletalised by now) (14, -5, D:2) a +0 flail a gnoll skeleton (14, 9, D:2) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (25, -7, D:2) a +0 spear (27, 4, D:2) a +0 chain mail (30, -16, D:2) 5 stones (33, -25, D:2) a +0 dagger (34, -7, D:2) a +0 robe (34, 16, D:2) a hobgoblin corpse (skeletalised by now) (35, -20, D:2) a rat corpse (skeletalised by now) (42, -26, D:2) a +0 dagger (49, -18, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 stones (2, 36, D:3) a bat corpse (4, 27, D:3) a +0 club (5, 30, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (6, 43, D:3) 6 stones (21, 11, D:3) a +0 club a +0 ring mail an orc corpse (23, 6, D:3) an adder corpse Level 5 of the Dungeon (3, 0, D:5) 22 gold pieces