Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (console) character file. Game seed: 15350879347620123384 16 Cab the Vexing (level 2, -2/13 HPs) Began as a Spriggan Enchanter on Mar 28, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (287 turns). Cab the Vexing (Spriggan Enchanter) Turns: 287, Time: 00:01:26 Health: -2/13 AC: 2 Str: 4 XL: 2 Next: 37% Magic: 6/6 EV: 16 Int: 16 God: Gold: 23 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 3 atropa-tipped darts (quivered) Armour b - a +0 robe (worn) Scrolls d - a scroll of acquirement {unknown} g - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} Potions c - 2 potions of invisibility f - a potion of attraction {unknown} Skills: - Level 1.1 Short Blades - Level 2.6 Dodging - Level 4.4 Stealth + Level 2.8 Spellcasting * Level 4.5 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 9% 3 Tukima's Dance Hex 16% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin attacks as it pursues you! The hobgoblin misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! The hobgoblin closely misses you. The endoplasm completely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ▒▒▒∙∙∙∙∙∙▒∙ ▒▒▒▒▒▒∙▒▒ ▒▒▒▒▒∙▒∙ ▒∙∙ ∙∙▒∙ ▒∙▒ ▒∙▒▒ ▒▒▒▒▒▒▒▒▒▒▒∙▒▒▒▒▒▒ ▒∙∙∙∙)∙∙∙∙∙∙▒∙∙∙∙∙ ∙▒▒▒▒▒▒∙▒▒▒▒▒▒▒▒▒▒∙∙▒▒'' ∙∙∙∙∙∙▒@▒ ▒∙∙∙▒▒~∙∙ ▒∙∙▒∙∙Jg▒ ▒∙∙▒▒▒▒~~~ ▒∙∙∙∙∙∙∙▒▒▒∙∙∙∙∙▒ ▒▒▒▒▒▒ ▒∙∙∙∙∙▒∙∙∙∙∙∙∙∙▒ ▒▒≈~~~~ ▒∙∙∙∙∙∙∙∙∙∙∙∙∙∙ ▒~~~∙<∙ ▒▒∙▒∙∙▒∙∙∙∙∙∙∙∙ ▒∙∙∙∙∙∙ ▒∙∙∙∙∙∙∙∙∙∙∙∙▒∙ ▒■▒▒∙∙∙ ▒∙∙▒∙ ∙∙∙∙▒▒▒∙∙ ▒▒'' ∙∙∙∙∙∙∙∙▒▒▒ ▒ ▒∙∙∙ You could see an endoplasm and a hobgoblin. Vanquished Creatures 4 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cab the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 191 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 287 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, serial_glass, glass_columns_a, glass_columns_b, chequers_serial_rivers_small_a, minmay_tripent Skill XL: | 1 | ---------------+----+----- Hexes | 4 | 4.5 Short Blades | | 1.1 Dodging | | 2.6 Stealth | | 4.4 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Dagger || 47 Stab: Sleeping || 3 Armour: Robe || 19 Dodge: Dodged || 31