Caerthir the Dungeon (16, 0, D) a +0,+0 dagger (42, 0, D) an uncursed staff of energy (43, 0, D) a +2,+2 scimitar of holy wrath a +4,+4 quarterstaff of speed a +2,+2 halberd of venom a +2,+3 dwarven war axe of freezing the +2,+2 cutlass "Trav" {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It enhances your eyesight. (44, 0, D) a +0 pair of orcish boots (48, 0, D) an arrow (49, 0, D) a +1,+1 bow of flame 25 arrows (51, 0, D) a +0,+0 giant club (56, 0, D) an arrow (57, 0, D) a +0,+0 bow 30 arrows (9, 4, D) a potion of berserk rage (13, 4, D) a +0 ring mail (24, 4, D) a giant gecko skeleton (25, 4, D) an adder skeleton (26, 4, D) an adder skeleton (27, 4, D) a quokka skeleton (28, 4, D) a bat skeleton (32, 4, D) a porcupine corpse (rotten by now) a griffon corpse (rotten by now) a hydra corpse (rotten by now) a rotting water moccasin corpse a rotting blink frog corpse (41, 4, D) a yak corpse