Caerthir the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +12,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a phial of floods (62, 1, D) a +0 robe of fire resistance (67, 1, D) a +2,+2 dagger of speed (68, 1, D) a plain deck of dungeons (69, 1, D) a +5,+9 giant spiked club (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 cutlass a +5,+5 dagger (62, 2, D) a tome of Destruction (67, 2, D) a +0,+0 scythe a +0 robe (73, 2, D) a +0,+0 orcish club (75, 2, D) a +0,+1 orcish flail (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (7, 3, D) a +1 robe a +1,+1 dagger (68, 3, D) a +2 robe of magic resistance a wand of heal wounds (3) a potion of curing (69, 3, D) a -1,+0 orcish scimitar (unseen) (73, 3, D) an uncursed staff of cold a +0 orcish ring mail an orc corpse (rotten by now) (74, 3, D) a +1,+4 hand axe of flaming (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a silver bolt an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of might 9 potions of heal wounds 5 potions of curing (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour