Caerun Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 short sword 4 stones (8, -23, D:1) a +0 club (15, 1, D:1) a +0 club (16, -9, D:1) a +0 club (18, 11, D:1) a +0 leather armour (27, -8, D:1) a +0 club (29, -18, D:1) a +0 cloak (32, 11, D:1) a +0 ring mail (51, -11, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -3, D:2) a +0 helmet (3, -25, D:2) a +0 pair of gloves (3, -3, D:2) a +2 mace of protection (5, -11, D:2) a +0 short sword 4 stones (8, -19, D:2) a +0 club (15, -5, D:2) a +0 trident (26, -27, D:2) a +0 dagger (27, -9, D:2) a +0 short sword (29, -31, D:2) a +0 mace (30, -10, D:2) 8 stones (30, 3, D:2) a +0 dagger (32, 0, D:2) a +0 pair of boots (37, -16, D:2) a +0 mace 6 poisoned darts (43, 6, D:2) a +0 leather armour (44, 10, D:2) a +0 short sword 2 stones (45, -22, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, -19, D:3) 2 stones (11, 5, D:3) a +0 trident 3 boomerangs a +0 leather armour (21, -31, D:3) a +0 trident (21, -27, D:3) a +0 ring mail (28, -15, D:3) a +0 hand axe (32, -24, D:3) a +0 club (43, -27, D:3) the +3 scale mail of Uskayaw, Mauling {Contam +Blink Dex+2} Dex: It affects your dexterity (+2). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. (45, 12, D:3) a +0 ring mail (46, -15, D:3) a +0 dagger (57, 10, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Domeqasul's Jewellery Shop a +6 ring of dexterity (360 gold) an amulet of reflection (300 gold) a +4 ring of protection (360 gold) a +4 ring of slaying (780 gold) a +4 ring of protection (360 gold) a +4 ring of evasion (360 gold) a +4 ring of evasion (360 gold) a +4 ring of protection (360 gold) a +6 ring of strength (360 gold) (2, -2, D:4) a +0 robe (4, 29, D:4) a +0 scale mail (14, 27, D:4) a +0 short sword (24, 13, D:4) 6 stones (31, 17, D:4) a +0 hand axe (40, 1, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (10, -6, D:5) a +0 spear of flaming (12, -3, D:5) a +0 flail (16, 1, D:5) a +0 whip (24, 1, D:5) a +0 leather armour (27, -24, D:5) a +0 dagger (28, -11, D:5) a +0 whip a +0 flail (29, -28, D:5) 2 curare-tipped darts (29, -12, D:5) a +0 club (30, -33, D:5) 8 gold pieces (still there?) the +9 staff of Olgreb {rPois∞} (still there?) If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (31, -30, D:5) the +1 ring mail of the Threshing Gods {Drain rCorr Str+6 Stlth+} Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (39, -33, D:5) a scroll of magic mapping (40, -33, D:5) 17 gold pieces (42, -9, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 scale mail an orc corpse (1, 1, D:6) a +0 quarterstaff (11, 17, D:6) 16 gold pieces (13, 29, D:6) a +0 leather armour (16, 14, D:6) a +0 robe (24, 33, D:6) a +0 falchion (28, 1, D:6) a +0 scythe of distortion a +0 robe (31, 4, D:6) 2 scrolls of noise (35, 7, D:6) a +0 dagger (36, 8, D:6) a +0 flail (37, 8, D:6) a +0 dagger a +0 robe