CakeIsGreat Level 1 of the Dungeon (0, 0, D:1) 29 bolts (4, -11, D:1) a +0 robe (6, 15, D:1) a +0 club (7, -18, D:1) a +0 spear (19, -29, D:1) a +0 club (21, -38, D:1) a +0 short sword (28, 2, D:1) a +0 club (32, -28, D:1) a +0 club (35, -33, D:1) 11 bolts (36, 2, D:1) a +0 club (42, -8, D:1) a +0 dagger (43, -20, D:1) a +0 club (43, 1, D:1) a +0 dagger (45, -20, D:1) a +0 club (47, -2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 18 arrows (2, -3, D:2) a +0 spear (2, 4, D:2) a +0 leather armour (still there?) a +0 war axe (still there?) (2, 6, D:2) a +0 club (16, -2, D:2) a +0 leather armour (23, 8, D:2) 10 sling bullets (31, 3, D:2) 4 large rocks (46, -31, D:2) a +0 club (47, -30, D:2) a +0 club (54, -19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -1, D:3) a +0 mace (2, 0, D:3) a +0 mace (3, -1, D:3) a +0 mace (4, -1, D:3) a +0 mace (5, -2, D:3) a +0 mace (7, -3, D:3) a +0 mace (7, -2, D:3) a +0 mace (7, -1, D:3) a +0 mace (8, -3, D:3) a +0 mace (8, -2, D:3) a +0 mace (8, -1, D:3) a +0 mace (9, -3, D:3) a +0 mace (9, -1, D:3) a +0 mace (10, 6, D:3) a +0 dagger a +0 hunting sling (10, 13, D:3) a +0 dagger a +0 chain mail a +0 dagger a +0 robe a +0 dagger (14, 24, D:3) a +0 club (15, 25, D:3) a +0 robe a +0 dagger (16, 22, D:3) a +0 club (18, 32, D:3) a +0 hand axe of holy wrath (22, 9, D:3) a +0 ring mail (27, 17, D:3) a +0 mace (32, 12, D:3) 16 arrows (34, 22, D:3) a +0 pair of boots (49, 20, D:3) a +0 ring mail a +0 dagger (50, 20, D:3) a +0 ring mail (51, 20, D:3) a +0 short sword (51, 21, D:3) a +0 club a +0 leather armour 4 boomerangs a +0 ring mail a +0 falchion a +0 trident (52, 21, D:3) a +0 robe a +0 dagger (53, 6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 trident (8, 5, D:4) a +0 leather armour a +0 hand axe a +0 club (9, 6, D:4) a +0 robe a +0 dagger of draining (11, 6, D:4) a +0 short sword (20, -28, D:4) a +0 spear (20, 0, D:4) a +0 leather armour (32, -26, D:4) a +0 scale mail (32, -25, D:4) a +0 robe (42, 5, D:4) 8 boomerangs (44, 19, D:4) 18 arrows (54, 9, D:4) 11 poisoned darts (55, -7, D:4) 6 bolts Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (1, -8, D:5) 5 gold pieces (1, -5, D:5) 10 gold pieces (1, -4, D:5) 12 gold pieces (2, -5, D:5) 9 gold pieces (2, -3, D:5) 12 gold pieces (12, -14, D:5) 14 arrows (27, 8, D:5) a +0 short sword (27, 15, D:5) 2 potions of degeneration (29, -8, D:5) 7 boomerangs (30, -10, D:5) a +0 giant spiked club (30, 0, D:5) a +0 scythe a +0 robe (48, -33, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 25 arrows (2, 15, D:6) 16 arrows (3, 38, D:6) a +0 long sword (7, -3, D:6) 17 sling bullets (23, 42, D:6) a +0 flail (25, 41, D:6) a +0 shortbow 16 arrows (38, -10, D:6) 8 boomerangs (39, 20, D:6) a +0 shortbow 12 arrows (41, 1, D:6) a +0 dagger (unseen) (47, 38, D:6) a +0 rapier (56, -2, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Ciladdo's Jewellery Shoppe an amulet of magic regeneration (360 gold) a ring of ice (300 gold) a ring of positive energy (240 gold) an amulet of regeneration (360 gold) a ring of wizardry (360 gold) a ring of flight (210 gold) a ring of wizardry (360 gold) a ring of resist corrosion (240 gold) (0, 0, D:7) a +0 giant club (5, -19, D:7) a staff of air (8, -12, D:7) 23 arrows (9, -27, D:7) a +0 leather armour (10, -26, D:7) a +0 glaive a +2 plate armour of fire resistance (11, -19, D:7) a +0 giant club (16, -20, D:7) a +0 short sword a +0 leather armour (23, -29, D:7) 28 bolts (41, -7, D:7) a +0 hunting sling (42, -14, D:7) a +0 scale mail Level 8 of the Dungeon (0, 1, D:8) a scroll of immolation (2, -7, D:8) 4 large rocks (2, -2, D:8) a +0 shortbow 13 arrows (2, 4, D:8) a +0 chain mail a +0 scimitar (4, 5, D:8) a +0 giant spiked club (9, 21, D:8) a +0 whip (12, -12, D:8) a +0 hat (13, 7, D:8) a +0 giant spiked club (14, 8, D:8) a +0 leather armour (19, 8, D:8) a +0 pair of gloves (19, 9, D:8) 16 arrows (31, 4, D:8) 5 boomerangs (34, 6, D:8) 15 bolts (42, 3, D:8) 16 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (3, -18, D:9) 15 poisoned darts (3, -8, D:9) 20 poisoned darts (3, 9, D:9) a +0 hand axe (12, -13, D:9) a +0 flail (12, 12, D:9) a +5 falchion a +0 robe a +1 flail a +0 robe (13, 12, D:9) a +3 spear a +0 robe (15, -5, D:9) a +0 dagger a +0 flail (16, -4, D:9) a +0 mace (17, -6, D:9) a +0 whip (33, 0, D:9) a +0 robe a +2 battleaxe of freezing (33, 1, D:9) a +0 robe a +4 trident (34, 0, D:9) a +0 robe a +0 dagger (37, -4, D:9) 20 bolts (37, 2, D:9) a +0 robe a +2 halberd (43, -14, D:9) 20 bolts (43, -5, D:9) a +0 hunting sling (46, -15, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 3 javelins (3, 7, D:10) a +0 war axe (3, 28, D:10) a +0 shortbow 19 arrows (12, -14, D:10) a +1 animal skin a -1 spear (14, 23, D:10) 14 sling bullets (16, -4, D:10) a +4 scimitar of flaming a +1 robe (16, 8, D:10) a +1 dagger of venom (still there?) 9 curare-tipped darts (still there?) a wand of charming (6) (still there?) (17, 28, D:10) a +0 long sword (26, 14, D:10) 6 arrows a +0 shortbow (27, 10, D:10) a +0 robe (30, 22, D:10) a +0 helmet (35, 13, D:10) a +0 pair of gloves (44, 2, D:10) 17 poisoned darts (51, -5, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 dire flail a +0 giant club (7, -46, D:11) a +0 ring mail (10, -6, D:11) a +2 hand axe of electrocution (20, -42, D:11) a +0 giant spiked club (24, -38, D:11) 22 arrows a +0 shortbow (24, -37, D:11) a +0 shortbow a +0 shortbow 65 arrows a +0 shortbow (24, -36, D:11) 16 arrows a +0 shortbow (25, -36, D:11) 12 arrows a +0 shortbow (28, -39, D:11) 5 large rocks (28, -35, D:11) a +0 pair of boots (46, -43, D:11) a +0 shortbow 14 arrows Level 12 of the Dungeon (0, 0, D:12) a +4 long sword a +0 robe (0, 1, D:12) a +3 long sword a +0 robe (0, 2, D:12) a +0 falchion a +0 robe (3, 5, D:12) a +1 hand axe a +0 robe (6, -6, D:12) a +0 hand crossbow (6, -5, D:12) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (6, 1, D:12) 19 bolts (11, 15, D:12) a +0 leather armour (18, 4, D:12) a +0 robe (19, 20, D:12) a +0 halberd a +0 chain mail (20, 18, D:12) a +0 halberd a +0 chain mail (20, 19, D:12) a +0 scimitar a +0 plate armour (20, 20, D:12) a +0 glaive a +0 chain mail (23, 19, D:12) 8 javelins (24, 1, D:12) a +0 hunting sling a +0 scale mail (24, 4, D:12) a +0 ring mail (25, 2, D:12) a +0 leather armour a +0 mace (25, 5, D:12) a +0 club (26, 18, D:12) a +0 short sword (29, 10, D:12) a +0 ring mail a +0 hand axe (29, 11, D:12) a +0 club (30, 4, D:12) a +0 robe a +0 dagger (30, 16, D:12) a +0 club 19 arrows a +0 shortbow a +0 mace (31, 20, D:12) a +0 whip (32, 23, D:12) a +0 glaive a +0 plate armour (33, 16, D:12) a +0 war axe a +0 ring mail (34, 22, D:12) a +0 dagger a +0 leather armour (34, 23, D:12) a +0 short sword of protection 2 javelins a +0 chain mail (37, 19, D:12) a +0 shortbow 16 arrows (39, -3, D:12) a +0 war axe (39, 5, D:12) 23 arrows (39, 9, D:12) 9 arrows Level 13 of the Dungeon (0, 0, D:13) 6 poisoned darts a +0 short sword (0, 1, D:13) a +0 club (0, 30, D:13) a potion of lignification (1, 27, D:13) a +0 ring mail a +0 short sword (5, 22, D:13) a +0 short sword a +0 chain mail a +0 glaive (5, 23, D:13) a +0 whip a +0 war axe a +0 ring mail a +0 morningstar a +0 vorpal battleaxe (6, 23, D:13) a curare-tipped dart (7, 17, D:13) a +0 leather armour a +0 hand axe (8, -7, D:13) a +0 ring mail (9, 20, D:13) a +0 long sword (10, 18, D:13) a +0 battleaxe (11, -13, D:13) a +0 long sword a +0 leather armour (11, 21, D:13) a +0 chain mail a +0 scimitar (14, 19, D:13) a +0 dagger a +0 short sword (16, 3, D:13) a +0 shortbow 14 arrows (20, 10, D:13) a +0 flail (22, 19, D:13) a ring of poison resistance a +0 leather armour a +0 flail (30, 22, D:13) a +0 falchion (30, 24, D:13) a +0 chain mail a +0 short sword (33, -22, D:13) a +0 club (34, -22, D:13) a +0 falchion (34, -15, D:13) 2 boomerangs a +1 leather armour of willpower (39, 19, D:13) 15 sling bullets (49, -14, D:13) a +0 halberd of freezing a +0 chain mail (50, -16, D:13) a +0 whip 2 boomerangs of dispersal (58, -16, D:13) a +0 whip (59, -14, D:13) a +0 great sword a +0 plate armour Level 14 of the Dungeon [Shop] Papno's Distillery a potion of flight (42 gold) a potion of berserk rage (70 gold) a potion of invisibility (112 gold) a potion of might (56 gold) a potion of flight (42 gold) a potion of haste (140 gold) a potion of lignification (42 gold) a potion of haste (140 gold) a potion of haste (140 gold) a potion of mutation (112 gold) (0, 0, D:14) a +0 dagger a +0 robe (3, 5, D:14) a +0 trident (4, 4, D:14) a worker ant corpse (6, 1, D:14) the +6 flail of Satyriasis {venom, +Blink rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you blink. (11, 11, D:14) a +0 ring mail (16, -26, D:14) a ring of poison resistance (21, -15, D:14) a +0 ring mail (23, -24, D:14) a +0 dire flail a +0 ring mail (24, -24, D:14) a +0 long sword a +0 chain mail a +5 long sword (25, -24, D:14) a +6 long sword (26, -23, D:14) 5 boomerangs a +0 club (28, 9, D:14) a phantom mirror (29, 8, D:14) a +0 shortbow 20 arrows (32, -13, D:14) a +1 shortbow of flaming 8 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (16, -28, Lair:1) a +0 helmet (28, 21, Lair:1) a +0 war axe (30, 7, Lair:1) a +0 flail (33, -7, Lair:1) a +0 war axe (40, -19, Lair:1) a +0 mace (42, 16, Lair:1) a +0 pair of gloves (50, 6, Lair:1) a +0 spear Level 2 of the Lair of Beasts (3, 7, Lair:2) 10 arrows (5, 1, Lair:2) a +0 ring mail (5, 2, Lair:2) 5 potions of berserk rage 5 potions of flight 4 potions of mutation 3 potions of lignification a potion of ambrosia a potion of attraction (5, 3, Lair:2) 2 scrolls of amnesia 3 scrolls of fog 2 scrolls of fear (6, 1, Lair:2) a +1 flail of holy wrath a +5 club a +1 flail a +2 quarterstaff of chaos (6, 3, Lair:2) a wand of random effects (19) a wand of polymorph (14) a wand of paralysis (8) a wand of random effects (8) (7, 0, Lair:2) a +0 trident 6 boomerangs a +0 trident a +0 trident a throwing net a +0 trident (7, 2, Lair:2) a scarf of invisibility the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +2 helmet of intelligence a +1 scale mail of poison resistance (7, 3, Lair:2) a ring of fire a +4 ring of slaying an amulet of faith the ring of the Monkey {Fire Str+3 Dex-5 Slay+2} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. (11, 2, Lair:2) a +0 short sword (13, 23, Lair:2) a +0 war axe (19, -17, Lair:2) a +0 mace (20, -15, Lair:2) 19 bolts (28, 16, Lair:2) a +0 hand axe (30, 10, Lair:2) a +0 trident (31, -6, Lair:2) a +0 halberd (31, 9, Lair:2) a +0 hand axe a +0 robe (31, 11, Lair:2) a +0 glaive (32, -8, Lair:2) a +0 halberd (32, -6, Lair:2) 17 arrows (32, 8, Lair:2) a +0 scimitar a +0 robe (32, 9, Lair:2) a +0 mace (34, -3, Lair:2) 3 boomerangs of dispersal (34, 10, Lair:2) a +0 short sword (36, 12, Lair:2) a +0 whip Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 flail (11, 2, Lair:3) a +0 ring mail (29, 5, Lair:3) 3 boomerangs (42, 1, Lair:3) 10 bolts (50, -28, Lair:3) 22 arrows (64, 2, Lair:3) a +0 trident (64, 3, Lair:3) a +0 ring mail (65, 1, Lair:3) a phantom mirror (66, 0, Lair:3) a +0 rapier Level 4 of the Lair of Beasts (0, 0, Lair:4) 19 arrows (4, 19, Lair:4) 10 poisoned darts (10, -2, Lair:4) 8 atropa-tipped darts (16, 30, Lair:4) a +0 flail (17, 41, Lair:4) a +0 long sword (19, 24, Lair:4) a potion of degeneration (20, 28, Lair:4) 18 bolts (29, -4, Lair:4) 2 javelins (33, 34, Lair:4) 26 bolts (36, -9, Lair:4) a +0 war axe (41, 22, Lair:4) a phantom mirror (53, 27, Lair:4) a +0 plate armour (53, 43, Lair:4) a +0 war axe Level 5 of the Lair of Beasts (19, 2, Lair:5) a +0 quarterstaff (22, -6, Lair:5) 9 poisoned darts (33, 17, Lair:5) a potion of lignification (38, -24, Lair:5) a +0 rapier (49, -17, Lair:5) 19 arrows (50, 25, Lair:5) a +0 dagger (52, 25, Lair:5) 20 arrows (57, -12, Lair:5) 7 javelins (62, 13, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (19, -15, Lair:6) a +0 leather armour (19, -14, Lair:6) the +4 arbalest of Faazosso {venom, *Contam rElec Will++ Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It causes magical contamination when unequipped. (20, -14, Lair:6) the +9 hand axe of Peowadd {speed, rF+ Int-4 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (21, -17, Lair:6) a +0 hunting sling (22, -16, Lair:6) the +11 short sword of Qaufuffa {vorpal, *Rage rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It may make you go berserk in combat. (22, -15, Lair:6) a +3 glaive of venom (40, -9, Lair:6) a +0 dagger (41, 2, Lair:6) 20 sling bullets (58, -30, Lair:6) a scroll of noise (58, -11, Lair:6) the +9 hunting sling of the Wraith {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire.