Calamarain Level 1 of the Dungeon (0, 0, D:1) 10 stones (1, -28, D:1) a +0 short sword 2 stones (1, -16, D:1) 26 stones (19, 7, D:1) a +0 robe (20, -17, D:1) a +0 short sword (21, -18, D:1) a +0 robe (28, -20, D:1) a +0 dagger (29, -18, D:1) a +0 dagger 4 stones (39, -12, D:1) a staff of death (41, -12, D:1) 16 sling bullets (45, 6, D:1) a +0 dagger (49, -2, D:1) 20 bolts (52, 13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 20 stones (8, 6, D:2) a +0 club 5 stones (9, 9, D:2) a +0 robe (10, 5, D:2) a +0 club (22, 6, D:2) a +0 hunting sling (26, 18, D:2) a +0 short sword (29, 12, D:2) a +0 robe (36, 24, D:2) a +0 dagger (40, 13, D:2) a +1 short sword of venom (41, 11, D:2) a +0 club Level 3 of the Dungeon [Shop] Naengoname's Antique Weapon Shop a +2 trident of protection (486 gold) the +8 storm bow {elec, penet} (1746 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 bardiche (270 gold) a +0 antimagic long sword (375 gold) a +0 dagger (60 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (2226 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +4 vorpal falchion (795 gold) a +0 spear (90 gold) a +1 falchion of draining (372 gold) a +2 flail of holy wrath (549 gold) (4, 9, D:3) 6 poisoned darts (6, -4, D:3) a +0 whip 2 stones (9, -5, D:3) a +0 dagger (22, 2, D:3) 5 large rocks (43, 17, D:3) a +0 club (45, -18, D:3) a +0 ring mail (51, 7, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 13 stones (8, 11, D:4) a +0 dagger (13, 31, D:4) a +0 club (13, 32, D:4) a +0 dagger 17 stones a +0 leather armour (14, 30, D:4) a +0 flail (14, 31, D:4) a +0 giant club (21, -2, D:4) a +0 robe (28, 19, D:4) a +0 leather armour a +0 falchion (33, 16, D:4) a +0 dagger (38, 13, D:4) a +0 war axe a +0 trident (41, 24, D:4) 23 stones (55, 6, D:4) a +0 leather armour a +0 whip of distortion (57, 4, D:4) a +0 club (57, 14, D:4) a +0 plate armour (59, 3, D:4) a +0 leather armour (60, 3, D:4) a +0 hand axe (62, 4, D:4) 4 atropa-tipped darts (67, 48, D:4) 9 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (25, -4, D:5) 17 sling bullets the Ecumenical Temple