Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 9052901975512260405 14 Calamarain the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on Mar 10, 2022. Was a Follower of Sif Muna. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1091 turns). Calamarain the Conjurer (Octopode Conjurer) Turns: 1091, Time: 00:02:05 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 0/5 EV: 13 Int: 26 God: Sif Muna [*.....] Gold: 38 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . b - +2 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - +6 ring of intelligence rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic You were on level 2 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons b - a +2 vampiric dagger (weapon) Jewellery a - a +6 ring of intelligence (left tentacle) Scrolls d - a scroll of identify {unknown} Potions c - a potion of curing {unknown} e - a potion of brilliance {unknown} f - a potion of mutation {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Conjure Flame Conj/Fire 13% 6-21 13% 3 Dazzling Flash Conj/Hex 26% N/A 13% 3 Inner Flame Hex/Fire 2% N/A 30% 3 Flame Wave Conj/Fire 13% 2d6 38% 4 Fulminant Prism Conj/Hex 6% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 38% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Okay, then. HP restored. Magic restored. You see here a bat corpse. Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +0 hand axe. You see here 5 gold pieces. You now have 38 gold pieces (gained 5). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You fail to use your ability. Terence hits you with a +0 hand axe. You fail to use your ability. Terence barely misses you. You hit Terence but do no damage. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 hand axe. You die... # #.#.#..†..##.......... #.#.#.#......+ ......... # #.#.#.#.....## .. #.#.#.#......... # #.............#..# #.#..............# ##..##########... #............... #....@@....... #...#####...... #.>.... ..... ###...# .... ...... ... ..####. .. .. . You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) A bat (D:2) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Calamarain the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 410 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 501 | D:1 | Found a faded altar of an unknown god. 509 | D:1 | Prayed at the altar of an unknown god. 509 | D:1 | Became a worshipper of Sif Muna the Loreminder 509 | D:1 | Reached * piety under Sif Muna 608 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Noticed Terence 1091 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_corners, shapermc_ecumenical_altar_pompeii D:2: layout_basic, minmay_pentomino_x4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 10 Tentacles || 1 Constrict || 2 Cast: Magic Dart || 12 Searing Ray || 1 Dodge: Dodged || 8