Calibre the Dungeon (0, 0, D) a club (0, 7, D) a spear (0, 39, D) 2 scrolls of amnesia (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of protection a +4 quarterstaff of protection a +2 dire flail of crushing the +3 war axe "Nurch" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +2 rapier of venom (0, 43, D) a +0 helmet (0, 47, D) a long sword a plate armour (0, 54, D) 3 large rocks a battleaxe a mace (4, 4, D) a potion of mutation (4, 9, D) a +0 chain mail (4, 27, D) a wyvern corpse (skeletalised by now) (4, 28, D) a water moccasin corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (4, 36, D) a glowing battleaxe {god gift} (4, 37, D) a spiny frog skeleton a bullfrog skeleton (4, 46, D) 17 stones