Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 16430205139710963023 32 Callocaine the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on July 22, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:10:18 (489 turns). Callocaine the Conjurer (Gnoll Conjurer) Turns: 489, Time: 00:10:18 Health: 0/25 AC: 2 Str: 3 (6) XL: 3 Next: 25% Magic: 6/9 EV: 12 Int: 16 (19) God: Gold: 18 SH: 0 Dex: 7 (10) Spells: 9/12 levels left rFire . . . l - +0 flail rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mighty, lethally poisoned (0 -> -2) A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 183 gold pieces. You spent 165 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger l - a +0 flail (weapon) Armour a - a +0 robe (worn) c - a +0 chain mail k - the +2 robe of Zezuss {-Cast rF+ Regen+ Dex+2} (You bought it in a shop on level 2 of the Dungeon) Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. Scrolls e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} i - a scroll of noise {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The adder poisons you! You miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your Spellcasting skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. A frilled lizard comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ....# #.##.#########.#### ....# #.##.#########.### ....# #................. ##'## #..#)............. #.#.......#####........ #.#.##..#.# #.#####.# #.# #..#.# #.# #.# #. #.#####.#####.# ... . .......@.....l# #.# ## #.#.###.#####.# #.# #.# ..# ... ### You could see a frilled lizard (asleep). Vanquished Creatures An adder (D:2) An adder zombie (D:2) 3 bats A bat skeleton (D:2) 2 endoplasms 3 giant cockroaches 2 jackals (D:1) A quokka (D:1) 2 ball pythons A kobold (D:1) A quokka skeleton (D:2) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Callocaine the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 71 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/7 282 | D:2 | Found Xaploapp's Antique Armour Shoppe. 357 | D:2 | Bought a transparent robe for 165 gold pieces 357 | D:2 | Identified the +2 robe of Zezuss {-Cast rF+ Regen+ Dex+2} | (You bought it in a shop on level 2 of the Dungeon) 389 | D:2 | Learned a level 2 spell: Searing Ray 484 | D:2 | Reached skill level 5 in Spellcasting 484 | D:2 | Reached XP level 3. HP: 7/25 MP: 5/9 487 | D:2 | HP: 1/25 [poisoned by an adder] 489 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, minmay_gold_behind_fungi, minmay_misc_feat_more_columns, serial_bayou_pond_b, st_stairs_13 D:2: layout_basic, serial_undead, serial_undead_d, serial_undead_d, serial_undead_c, serial_undead_c, serial_shops, nicolae_shop_tiny_waterfront, chequers_mini_garden Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Bite || 5 Dagger || 29 Flail || 10 Cast: Magic Dart || 34 Use: Potion || 2 Armour: Robe || 27 Dodge: Dodged || 34