Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 16703150091632583083 3 CalmPlushPenguin the Vexing (level 1, -2/11 HPs) Began as a Deep Elf Hexslinger on Aug 25, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (145 turns). CalmPlushPenguin the Vexing (Deep Elf Hexslinger) Turns: 145, Time: 00:00:33 Health: -2/11 AC: 2 Str: 5 XL: 1 Next: 41% Magic: 5/5 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 0.7 Fighting * Level 3.0 Ranged Weapons - Level 2.4 Dodging + Level 1.7 Spellcasting + Level 4.1 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History 2 jackals come into view. The jackal barks! You hear an angry hiss. There is an open door here. You shoot a sling bullet. The sling bullet closely misses the jackal. A ball python comes into view. There are monsters nearby! You shoot a sling bullet. The ball python hisses angrily. The sling bullet hits the jackal but does no damage. The jackal misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. The jackal is almost dead. A frilled lizard comes into view. The jackal bites you. You are too injured to fight recklessly! An endoplasm comes into view. The jackal attacks as it pursues you! The jackal bites you. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The jackal barely misses you. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The jackal bites you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.####....#.#.##.# #....#.#.##.# #....#.#.##.# # #....#.#.##.# #.####....#.#..#.# ............>....# .......#.......### .......#####...####.# ......Shh@.#........# .......###J#..####### .......#.........# ....S..#.#.#..#...... .......#.#.#.......## .......#.#.#.###.#.# .......#.#.#.# .# # l......#.#.#.# # #.#.#.# You could see an endoplasm, 2 jackals and a ball python. Vanquished Creatures A jackal (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CalmPlushPenguin the Deep Elf Hexslinger began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 145 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.4 Spellcasting | | 1.7 Hexes | | 4.1 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 12 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 147 | 147 | 0 | 0 | 112 | 1 | 147.0 | Dungeon | 147 | 147 | 0 | 0 | 112 | 1 | 147.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 147 daAuts