CandyEater Level 1 of the Dungeon (0, 1, D:1) a +0 club (6, 25, D:1) a +0 club (7, 8, D:1) 5 arrows (15, 2, D:1) a +0 robe (15, 12, D:1) a +0 scale mail (19, 6, D:1) a +0 club (21, -9, D:1) 14 bolts (32, 21, D:1) a +0 club a +0 leather armour (41, 19, D:1) a +0 short sword (46, 8, D:1) a cursed +0 scale mail (49, -8, D:1) a +0 club (52, -8, D:1) a +0 club Level 2 of the Dungeon (4, -15, D:2) a +0 club a +0 robe (4, -11, D:2) 17 arrows (9, -37, D:2) a +0 club (16, -14, D:2) a cursed -1 short sword (27, -15, D:2) a +0 club (28, -48, D:2) a +0 robe (29, -15, D:2) 9 sling bullets (29, 1, D:2) a +0 ring mail (30, -23, D:2) a +0 short sword a +0 plate armour (31, -22, D:2) a +0 club (34, -27, D:2) an uncursed staff of conjuration (34, -3, D:2) a +0 club (35, -31, D:2) a +0 quarterstaff (35, -26, D:2) a +0 robe (35, -17, D:2) a +0 club (35, -2, D:2) a +0 club (37, -17, D:2) a +0 short sword (37, 7, D:2) 12 bolts (38, -32, D:2) a +0 short sword (45, 0, D:2) a +0 mace a +0 buckler (46, -2, D:2) a +0 ring mail (55, -10, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -14, D:3) a +0 club (5, 26, D:3) a +3 quarterstaff of chaos (6, 24, D:3) a +0 mace (8, -9, D:3) a +0 robe (18, 14, D:3) a +0 club (27, -5, D:3) a +0 dagger (39, 11, D:3) a cursed +0 scale mail (41, 11, D:3) a +0 whip a cursed -2 flail a +0 hand axe a cursed -1 leather armour (42, 12, D:3) a +0 war axe (43, 11, D:3) a +0 leather armour a +0 club (45, -10, D:3) a +0 club (45, -6, D:3) a +0 buckler Level 4 of the Dungeon [Shop] Qopnobb's Weapon Shop a +0 long sword (35 gold) a +2 trident of piercing (172 gold) 24 stones (24 gold) a +0 club (10 gold) a +0 falchion (30 gold) a +0 dagger (20 gold) the +1 hand axe of a wizard's laboratory {elec, +Fly rN+ Dex+3} (321 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. It lets you fly. the +7 short sword "Killer Bee's Peril" {venom, *Rage rC+ MR++ Stlth+} (617 gold) It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. 12 bolts (24 gold) the +1 dagger of the Bruised Stories {pierce, rElec Dex+3} (283 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. (5, -7, D:4) a cursed -1 hand axe (13, -27, D:4) a +0 quarterstaff (30, -17, D:4) a +0 ring mail (31, 7, D:4) 12 arrows (55, -7, D:4) a +0 robe (65, -20, D:4) a -1 helmet an uncursed amulet of harm a +0 club a +0 scale mail (68, 13, D:4) 21 arrows (69, 11, D:4) 14 poisoned darts Level 5 of the Dungeon (0, 0, D:5) 21 sling bullets (0, 11, D:5) a +0 shortbow 24 arrows (14, 0, D:5) a +0 chain mail (29, 11, D:5) a -1 quarterstaff (33, 18, D:5) a +0 robe a +0 scythe (35, 19, D:5) a +0 ring mail a +0 club (36, 19, D:5) a +0 leather armour (37, 21, D:5) a +0 club (42, -5, D:5) a +0 cloak (44, -9, D:5) a +0 club (48, -1, D:5) a +0 falchion Level 6 of the Dungeon (16, -3, D:6) 8 poisoned darts (20, 25, D:6) a +0 club (46, -2, D:6) a +0 giant club (51, -11, D:6) a book of Minor Magic Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (1, 7, D:7) a +0 rapier (9, -27, D:7) 20 sling bullets (9, -22, D:7) a +0 centaur barding (18, 9, D:7) a +0 scythe (35, -14, D:7) a +0 robe (36, -11, D:7) a +0 robe (37, 8, D:7) an uncursed staff of earth (38, -15, D:7) a +0 quarterstaff (39, 20, D:7) a +0 longbow (42, 0, D:7) a +0 giant club (42, 13, D:7) 17 arrows Level 8 of the Dungeon (10, -33, D:8) a +0 giant club (11, -1, D:8) a +0 short sword (21, 3, D:8) a +0 short sword 5 boomerangs (22, 1, D:8) a +0 chain mail (22, 5, D:8) a +0 chain mail (23, -36, D:8) a +0 giant spiked club (23, -6, D:8) the cursed +1 leather armour of the Thunderstorm {*Slow rN++ Int+6} It affects your intelligence (+6). It greatly protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (24, 12, D:8) the +3 shield "Pysul" {rC- MR++ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (31, 1, D:8) a +0 dagger (32, 1, D:8) a +0 dagger a +0 robe a +0 leather armour (33, 1, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Vutoruf's Gadget Shop a sack of spiders (260 gold) a wand of enslavement (7) (117 gold) a lamp of fire (520 gold) a phial of floods (inert) (520 gold) a phantom mirror (390 gold) a lamp of fire (520 gold) a wand of acid (9) (338 gold) a wand of scattershot (4) (312 gold) a wand of polymorph (9) (143 gold) a lightning rod (4/4) (520 gold) a wand of acid (10) (364 gold) a wand of clouds (6) (390 gold) a crystal ball of energy (260 gold) a wand of acid (2) (156 gold) a fan of gales (520 gold) [Shop] Waodiesch's General Store the cursed +0 hand axe of the Wraith {pain, MP-9 Int+4} (63 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your magic capacity (-9). It has a curse placed upon it. a scroll of random uselessness (14 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) 15 stones (21 gold) a wand of polymorph (8) (140 gold) a scroll of magic mapping (49 gold) a +0 quarterstaff (56 gold) a +0 ring mail (56 gold) a box of beasts (280 gold) a ration (70 gold) (0, 0, D:9) a +0 dagger a +0 whip a +0 leather armour a +0 club (0, 1, D:9) a +0 dagger a +0 ring mail a +0 mace (15, 41, D:9) a +0 club (16, 1, D:9) a +0 club a +0 ring mail (17, 1, D:9) a +0 flail a cursed -1 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour (18, 6, D:9) a +0 giant spiked club (19, 14, D:9) a +0 flail 2 boomerangs (21, 14, D:9) a +0 hand axe (33, 37, D:9) a +0 giant club (37, 15, D:9) a +0 flail (37, 16, D:9) a +0 hand axe a +0 dagger a +0 robe of cold resistance a +0 spear (37, 17, D:9) a +0 spear a +0 dagger a +0 robe (38, 17, D:9) a +0 dagger a +1 robe of positive energy a +0 dagger a +0 robe (39, 17, D:9) a +0 war axe a +0 plate armour (40, 17, D:9) a cursed -1 whip a +0 dagger (44, 29, D:9) a +0 trident 3 boomerangs (44, 30, D:9) a +0 flail a cursed +0 scale mail (45, 28, D:9) a +0 flail (46, 0, D:9) an uncursed staff of power (47, -2, D:9) a +0 short sword a +0 cloak (48, 8, D:9) 13 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 flail (1, -2, D:10) 24 bolts (10, -20, D:10) a +0 falchion (11, -13, D:10) a +0 club a +0 scale mail (11, -12, D:10) a +0 ring mail (16, 24, D:10) a +0 giant club a +0 giant club (24, 28, D:10) a +0 robe (33, -15, D:10) an uncursed staff of power (40, 0, D:10) a +0 scale mail (42, 3, D:10) a +0 giant club (43, -8, D:10) a +0 plate armour (43, -5, D:10) a +1 spear a +0 animal skin Level 11 of the Dungeon (0, 0, D:11) 5 poisoned darts (2, 4, D:11) a +0 dagger a +0 robe (3, 4, D:11) a +0 glaive a +0 chain mail (4, -6, D:11) 20 arrows (4, -5, D:11) a +0 robe (5, 4, D:11) a +0 scale mail a +0 falchion (24, -3, D:11) a +0 leather armour (26, 1, D:11) a +0 club 3 boomerangs a +0 leather armour (27, 1, D:11) a +0 dagger a +0 robe (29, 1, D:11) a +0 leather armour (30, 1, D:11) a +0 dagger a +0 leather armour (30, 26, D:11) 5 large rocks (35, 10, D:11) a +0 robe (35, 11, D:11) a +0 dagger a +0 robe a +3 mace a +0 robe (35, 12, D:11) a cursed +0 dire flail a +0 robe (36, 1, D:11) a +0 mace (36, 15, D:11) a +0 ring mail (43, 2, D:11) 14 arrows (44, 5, D:11) a +0 robe (47, 1, D:11) a bolt (52, 1, D:11) a +0 dagger (53, 1, D:11) a +0 hand crossbow 14 bolts Level 12 of the Dungeon (3, 9, D:12) an ugly thing corpse (still there?) a yak skeleton (still there?) (3, 10, D:12) a yak corpse (3, 11, D:12) a yak skeleton (9, 8, D:12) 20 gold pieces (26, -5, D:12) 21 bolts (26, -4, D:12) a +0 falchion of electrocution a +3 rapier a +0 mace (27, -6, D:12) a +0 dagger (30, -13, D:12) a +0 club (38, -5, D:12) 2 arrows (39, -8, D:12) a +0 shortbow 12 arrows (50, -11, D:12) a +0 leather armour the Ecumenical Temple