Cape Level 1 of the Dungeon [Shop] Dewo's Antique Weapon Shop a +0 dagger of electrocution (196 gold) a +0 quarterstaff (112 gold) a +0 club (28 gold) a +0 whip (70 gold) a +0 dagger of protection (123 gold) a +0 hunting sling (42 gold) the +10 quarterstaff "Ohio" {protect, Int+4} (1965 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). a +0 whip (70 gold) (8, -17, D:1) a +0 robe (8, -10, D:1) a +0 dagger (9, 20, D:1) 4 stones (12, -17, D:1) 13 stones (19, -9, D:1) a +0 spear a +0 robe (19, 15, D:1) a +0 spear (32, 12, D:1) a +0 club (37, -12, D:1) a +0 spear (40, -11, D:1) 16 stones (40, -1, D:1) a +0 whip a bat corpse (skeletalised by now) (41, -10, D:1) a hobgoblin corpse (skeletalised by now) (45, 17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (10, 3, D:2) a giant cockroach corpse (12, 0, D:2) 19 stones (22, 9, D:2) 7 gold pieces (26, 10, D:2) 27 stones