Cape Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 9, D:1) a +0 ring mail (1, 11, D:1) a +0 short sword 2 stones (15, 4, D:1) a +0 dagger (19, -12, D:1) 7 stones (22, 17, D:1) 14 arrows (24, 11, D:1) a +0 falchion of electrocution (24, 23, D:1) a +0 animal skin (26, 14, D:1) a book of Cantrips (29, 11, D:1) a +0 spear (30, -14, D:1) 18 stones (34, 20, D:1) a +0 short sword 5 stones (40, -7, D:1) a +0 leather armour (41, -12, D:1) 12 stones (41, -8, D:1) a +0 leather armour (41, 0, D:1) a +0 club (45, -5, D:1) 20 stones Level 2 of the Dungeon [Shop] Kyamaff's Antique Armour Shoppe a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 chain mail (117 gold) a +2 robe of willpower (460 gold) +0 swamp dragon scales (1300 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) (0, 0, D:2) a +0 dagger (6, 11, D:2) a +0 whip (11, 40, D:2) a +0 ring mail (18, 30, D:2) a +0 club (20, -5, D:2) a +0 dagger a +0 hunting sling 21 stones (23, -5, D:2) a +0 club a +0 animal skin a +0 helmet a +0 club a +0 dagger (24, -5, D:2) a +0 club a +0 club a +0 dagger a +0 dagger (26, 46, D:2) 9 stones (32, 37, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, -18, D:3) 16 stones (9, 16, D:3) a +0 club a +0 falchion a +0 leather armour a +0 dagger a +0 chain mail a +0 dagger a +0 robe (26, -25, D:3) a +0 club a +0 flail (27, -25, D:3) a +0 whip a +0 spear (27, -24, D:3) a +0 whip (28, -24, D:3) a +0 flail a +0 whip (29, -24, D:3) a +0 club (40, -16, D:3) a +0 dagger (51, -14, D:3) a +0 club a +0 robe (52, -10, D:3) a +0 club (52, 19, D:3) a +0 trident (57, 6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 chain mail (5, 12, D:4) a +0 short sword a +0 dagger a +0 robe a +1 whip of electrocution a +0 ring mail a +0 club (6, 12, D:4) a +0 dagger a +0 robe (10, -3, D:4) a +0 short sword (11, 12, D:4) a +0 morningstar a +0 leather armour a +0 hand axe (12, 12, D:4) a +0 club a +0 flail a +0 ring mail (30, 1, D:4) the +6 scale mail of Limitation {+Inv rF+ rC+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. +Inv: It lets you turn invisible. (30, 25, D:4) a +0 dagger (38, -3, D:4) 24 sling bullets (38, 17, D:4) a +0 ring mail a +0 whip (39, 8, D:4) a +1 leather armour of poison resistance (41, -3, D:4) the +0 robe of Meutzu {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 short sword a +0 giant club (45, 27, D:4) a +0 pair of boots (53, 33, D:4) a +0 scale mail a +0 flail a +0 leather armour a +0 flail a +0 club Level 5 of the Dungeon (0, 0, D:5) 30 stones (6, 12, D:5) 18 stones (10, 13, D:5) a +0 dagger a +0 leather armour (11, 5, D:5) a +0 chain mail a +0 whip a +3 ring mail (11, 6, D:5) a +0 falchion a +0 leather armour a +0 dagger a +0 leather armour (15, 8, D:5) a +0 hand axe (18, -6, D:5) a +0 dagger (26, 0, D:5) a book of the Tundra (33, -14, D:5) a +0 shortbow (still there?) 13 arrows (still there?) (42, -4, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) 16 stones (7, -43, D:6) 13 arrows (26, -46, D:6) a +0 pair of boots (30, 12, D:6) a +0 club (31, -28, D:6) 21 arrows (39, -18, D:6) a +0 flail a +0 scale mail (39, -17, D:6) a +0 war axe (39, -15, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 15 sling bullets (9, 12, D:7) a +0 dagger a +0 robe (11, 12, D:7) a +0 short sword a +1 leather armour of willpower (12, 23, D:7) 15 stones (17, 35, D:7) 7 bolts (18, -18, D:7) a book of Changes (23, 12, D:7) 6 boomerangs (27, -12, D:7) a +0 chain mail a +0 dire flail 16 stones a +0 whip (28, -12, D:7) a +0 dagger a +0 club a +0 dagger (29, -1, D:7) a +0 shortbow 27 arrows (31, -10, D:7) a +0 short sword (31, -8, D:7) 5 stones (33, 30, D:7) 18 stones (40, -12, D:7) a +0 dagger (44, -16, D:7) 16 sling bullets (51, 13, D:7) a book of Displacement (54, -2, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 31 bolts (2, 2, D:8) a +0 mace a +0 leather armour (3, 12, D:8) a +0 short sword (4, 12, D:8) a +0 club 4 stones (4, 13, D:8) a +0 dagger a +0 whip (4, 14, D:8) a +0 dagger a +0 hand crossbow 34 bolts (5, 14, D:8) a +1 vampiric short sword a +0 mace a +0 dagger a +0 robe a +0 scimitar a +0 robe (6, 14, D:8) a +0 morningstar a +0 leather armour a +0 falchion a +0 scale mail (7, 14, D:8) a +0 flail a +0 plate armour (13, 31, D:8) 20 sling bullets (16, 11, D:8) 16 arrows (16, 13, D:8) a +0 ring mail (19, 39, D:8) a +0 mace (22, 17, D:8) a +0 robe (24, 4, D:8) 28 stones (31, -3, D:8) a +0 spear (31, -2, D:8) a +0 quarterstaff a +0 hunting sling 17 sling bullets a +0 leather armour a +0 halberd (32, -1, D:8) a +0 whip a +0 whip (43, 33, D:8) a +0 mace a +0 robe (43, 35, D:8) a +0 robe (45, 11, D:8) a +0 mace (46, 39, D:8) a +0 battleaxe a +0 robe (51, 15, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 leather armour a +0 club a +0 animal skin a +0 club a +0 leather armour (0, 1, D:9) a +0 mace a +0 animal skin (0, 16, D:9) a +1 hand axe of flaming (5, -8, D:9) a +0 flail a +0 ring mail (10, 34, D:9) a +0 battleaxe (13, 8, D:9) a +0 flail (16, 7, D:9) a +2 robe of cold resistance (17, 15, D:9) 20 stones (17, 31, D:9) a +0 ring mail (20, -11, D:9) a +0 dagger a +0 robe (20, -10, D:9) a +0 hand axe a +0 hand axe (23, 8, D:9) a +0 dagger a +0 leather armour (23, 9, D:9) a +0 whip (24, 9, D:9) a +0 flail a +0 club (24, 10, D:9) a +0 glaive a +0 plate armour (31, 16, D:9) a +0 shortbow 21 arrows (42, 5, D:9) a +3 flail a +0 robe a +0 falchion a +0 robe +0 acid dragon scales (43, 5, D:9) a +0 falchion a +0 robe (51, 10, D:9) a +0 leather armour (54, 8, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 rapier (3, 6, D:10) a +4 dire flail a +1 dagger of venom (3, 10, D:10) 28 sling bullets (9, -4, D:10) a +0 flail a +0 plate armour (10, 0, D:10) 22 stones (11, 14, D:10) a +0 robe (16, -11, D:10) a +0 giant club a +0 giant club (17, -21, D:10) 18 stones (22, -2, D:10) a +2 whip of electrocution a +0 hand axe a +4 short sword of venom 2 boomerangs a +2 falchion of flaming (22, -1, D:10) a +0 trident a +0 chain mail (23, -2, D:10) a +0 club a +0 leather armour a +0 trident (23, -1, D:10) a +0 dagger a +0 vorpal morningstar a +0 plate armour a +0 club a +0 mace a +0 dagger a +0 scimitar a +0 chain mail a +0 club a +0 club a +0 leather armour a +0 short sword a +0 mace 2 boomerangs a +0 scimitar a +0 plate armour a +1 short sword of draining a +4 vorpal war axe a +0 chain mail a +0 dagger a +0 leather armour (24, -23, D:10) a +0 whip a +0 whip a curare-tipped dart a +0 dagger a +0 robe (25, -23, D:10) a +0 short sword 2 stones (26, -11, D:10) a +0 hand axe (28, -12, D:10) 18 arrows (30, 3, D:10) 27 sling bullets (47, -14, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) 23 stones (0, 1, D:11) the +2 arbalest "Fisaomy" {venom, Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). (3, -21, D:11) a +0 cloak (3, -3, D:11) a +1 great mace of draining a +0 chain mail (5, -46, D:11) a +0 shortbow (5, 0, D:11) a staff of poison (5, 1, D:11) 25 arrows (9, -1, D:11) the +5 fustibalus of Ashenzari's Approval {freeze, Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). (9, 2, D:11) the +1 ring mail "Vuosch" {rElec Will- MP+9 Dex+5} Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (9, 5, D:11) +0 acid dragon scales (11, -4, D:11) a +0 lajatang (13, -3, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (16, -8, D:11) a +0 shortbow 11 arrows (16, -7, D:11) a +0 shortbow 21 arrows (16, -6, D:11) a +0 shortbow 18 arrows (17, -45, D:11) a +0 troll leather armour (17, -6, D:11) a +0 shortbow 19 arrows (19, -6, D:11) a +0 shortbow a +0 shortbow 29 arrows (35, -32, D:11) a +0 scale mail (35, 3, D:11) 4 large rocks (39, -24, D:11) 22 stones (48, -41, D:11) a +0 falchion (50, -13, D:11) a +0 leather armour (56, 0, D:11) a +0 morningstar Level 12 of the Dungeon (0, 0, D:12) 11 gold pieces (17, 21, D:12) 4 large rocks the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a potion of magic (0, 7, Gauntlet) a +0 hat (6, 22, Gauntlet) a +0 barding (16, 8, Gauntlet) a potion of resistance (16, 22, Gauntlet) a potion of ambrosia (30, 22, Gauntlet) a +1 cloak of poison resistance (31, 8, Gauntlet) the +1 helmet of a Labyrinth {MP+9 Int+5 Dex-4} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). (33, 8, Gauntlet) a staff of earth (33, 22, Gauntlet) a potion of heal wounds (34, 22, Gauntlet) 2 potions of heal wounds (36, 19, Gauntlet) a throwing net