Cape Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (1, 0, D:1) a +0 club (2, -2, D:1) a +0 dagger (4, 25, D:1) a rat corpse (skeletalised by now) (6, 0, D:1) a +0 leather armour (24, 35, D:1) 4 stones (26, 34, D:1) a +0 robe (30, 29, D:1) a +0 hand axe (35, 32, D:1) a +0 chain mail (36, 19, D:1) a staff of fire (41, 30, D:1) a +0 club (44, 12, D:1) a +0 short sword (45, 12, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) 4 gold pieces (2, -2, D:2) a scroll of identify (2, 7, D:2) a +0 club (3, -3, D:2) a scroll of identify (3, 7, D:2) a potion of cancellation (6, 19, D:2) a potion of attraction (7, 10, D:2) a +0 leather armour (9, -6, D:2) an adder corpse (10, -6, D:2) a giant cockroach corpse (12, -12, D:2) an adder corpse Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (2, -1, D:4) a +0 club a +0 whip a gnoll corpse (9, 1, D:4) a +0 short sword 4 stones a kobold corpse (12, -23, D:4) a +0 club (15, -22, D:4) a +0 club