Cape Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -1, D:1) a +0 hand axe (5, 6, D:1) a +0 falchion (6, 13, D:1) a +0 leather armour (9, -4, D:1) a book of the Wilderness (13, -14, D:1) a +0 mace (20, -17, D:1) a +0 robe (29, 19, D:1) a staff of earth (32, -18, D:1) a +0 animal skin (34, -3, D:1) a +0 ring mail (36, -3, D:1) Ozocubu's Autobiography Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -14, D:2) a +0 dagger (9, -14, D:2) a +0 hand axe a +0 dagger (15, -1, D:2) a +0 club (17, -7, D:2) a +0 ring mail (20, -24, D:2) a +0 pair of boots (21, -18, D:2) a +0 short sword (23, -4, D:2) a +0 dagger a +0 club a +0 chain mail a +0 short sword a +3 flail (33, -29, D:2) a +0 whip (38, -33, D:2) a +0 mace (39, 23, D:2) a +0 chain mail (53, 4, D:2) a +0 pair of boots Level 3 of the Dungeon (1, -3, D:3) a +0 hammer (10, 11, D:3) an adder corpse (skeletalised by now) (14, -2, D:3) a rat corpse (14, 23, D:3) a +0 club (20, 20, D:3) a +0 robe (25, -20, D:3) a +0 spear (26, -20, D:3) a +0 club (27, -21, D:3) a quokka corpse (27, -20, D:3) a +0 halberd (28, -20, D:3) a +0 whip a bat corpse (29, 9, D:3) a bat corpse (38, -6, D:3) a +0 spear (44, -20, D:3) a +0 club