Cape Level 1 of the Dungeon (21, -4, D:1) a +0 dagger (22, -5, D:1) a +0 dagger (24, -5, D:1) a +0 club (32, -26, D:1) a +0 mace (41, -29, D:1) a +0 club (41, 4, D:1) a +0 club a +0 whip (42, -27, D:1) a +0 robe (51, 3, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, -7, D:2) a +0 dagger (11, -12, D:2) a +0 buckler (15, -20, D:2) a +0 short sword (16, -3, D:2) a +6 ring of intelligence (30, -29, D:2) a +2 short sword of speed (33, -10, D:2) a staff of poison Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 boomerangs (0, 1, D:3) a +0 dagger a +0 robe a +0 dagger (2, 12, D:3) a +0 robe (3, 7, D:3) a +0 short sword a +0 leather armour (5, 18, D:3) a +0 spear (6, -9, D:3) a +0 robe (14, -24, D:3) the +10 dagger of Disharmony {flame, Drain rC++ Int+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rC: It greatly protects you from cold. Drain: It drains your maximum health when unequipped. (15, 12, D:3) a +0 dagger (16, 0, D:3) a +0 ring mail (19, 9, D:3) a +0 leather armour (22, 1, D:3) a +0 spear (26, 19, D:3) a +0 leather armour (28, -17, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Feadim's Armour Emporium a +0 plate armour (276 gold) a +0 robe (8 gold) a +1 helmet (138 gold) a +1 leather armour of fire resistance (168 gold) a +1 plate armour of cold resistance (420 gold) a +0 chain mail of fire resistance (138 gold) a +0 chain mail (54 gold) a +0 leather armour (24 gold) a +0 plate armour (276 gold) a +0 pair of gloves (54 gold) a +0 ring mail (48 gold) (2, 13, D:4) a +0 short sword (3, 14, D:4) a +0 club (15, 0, D:4) a +0 club (16, 11, D:4) a +0 club (16, 12, D:4) a +0 leather armour (16, 13, D:4) a +0 giant club (17, 2, D:4) a +0 falchion (17, 14, D:4) a +0 robe a +0 dagger a +0 ring mail a +1 flail of draining (22, 11, D:4) a +0 club (25, 10, D:4) a +0 animal skin (26, 9, D:4) a +0 morningstar a +0 scale mail (28, -4, D:4) a +0 robe (28, 9, D:4) a +0 short sword (32, 17, D:4) a +0 whip Level 5 of the Dungeon [Shop] Tempomea's Jewellery Emporium an amulet of reflection (360 gold) a ring of protection from cold (300 gold) an amulet of reflection (360 gold) a ring of fire (300 gold) a ring of protection from fire (300 gold) the macabre finger necklace {rN+} (480 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a ring of ice (300 gold) (0, 0, D:5) an amulet of magic regeneration a +1 scale mail the +5 trident "Necwel" {elec, MP+9 Str+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+6). MP: It affects your magic capacity (+9). (4, 6, D:5) a +1 halberd of chaos a +0 spear (6, -7, D:5) a +0 ring mail (6, 5, D:5) a +0 spear a +2 spear of pain a +0 leather armour a +0 club a +2 vampiric whip (6, 6, D:5) a +0 buckler a +0 halberd a +0 scale mail a +0 spear (7, 6, D:5) a +0 club (8, 6, D:5) a +0 ring mail a +3 trident of venom (9, 9, D:5) a +0 whip (26, 21, D:5) a +0 war axe (29, 22, D:5) a +0 war axe (36, 17, D:5) a +0 scale mail a +0 hand axe a +0 club (37, 11, D:5) a +0 dagger (41, 18, D:5) a +0 chain mail a +0 whip (41, 19, D:5) a +0 ring mail a +0 club (42, 33, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (0, 5, D:6) a book of Scorching (7, 22, D:6) a book of Alchemy (17, 14, D:6) a +0 ring mail (29, 6, D:6) a book of the Warp (30, 2, D:6) a +3 ring mail (30, 30, D:6) a +0 chain mail (38, 22, D:6) a +0 giant spiked club (41, 13, D:6) a +0 giant club (42, 13, D:6) a +0 club (46, 7, D:6) a scroll of noise a +4 hand axe (49, -4, D:6) a +1 buckler of reflection Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (6, -10, D:7) a +0 dagger (8, 0, D:7) a +0 club (11, -9, D:7) a +0 hand axe a +0 whip (11, -8, D:7) a +0 spear (12, -9, D:7) a +0 short sword of protection a +0 flail (13, -23, D:7) a +4 dagger a +0 robe (14, -23, D:7) a +0 great sword a +0 robe (17, -34, D:7) a +0 mace a +0 robe a +3 short sword of freezing a +0 robe (17, -22, D:7) a +3 morningstar a +0 robe (17, -11, D:7) a +0 dagger (17, 0, D:7) a +3 short sword a +0 robe a +0 halberd a +0 robe (18, 0, D:7) a +0 short sword a +0 robe (26, -34, D:7) a +0 club a +0 robe (30, -30, D:7) a +0 club (30, -29, D:7) a +0 spear (30, -28, D:7) a +0 club a +0 spear (31, -29, D:7) a +0 whip a +0 ring mail (32, -9, D:7) a +0 hand axe (42, -32, D:7) a +0 dagger (52, 0, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 club (53, -39, D:7) a +0 dagger of draining (53, -38, D:7) a +0 club a +0 dagger a +0 club (53, -37, D:7) a +0 dagger a +0 dagger (54, -33, D:7) a book of Conjurations (55, -36, D:7) a +0 trident (55, -2, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a book of Fire (9, -12, D:8) a +0 mace (13, 4, D:8) a +0 battleaxe a +0 robe (14, 4, D:8) a +0 flail a +0 robe (19, -6, D:8) a staff of earth (19, 14, D:8) a +0 ring mail (23, -1, D:8) a +0 halberd a +0 robe (24, 0, D:8) a +5 halberd of freezing a +0 robe (25, -14, D:8) a +0 shortbow (25, 0, D:8) a +0 spear a +0 robe (26, 9, D:8) a scroll of immolation (43, 16, D:8) a +0 club (44, -10, D:8) a +0 falchion (44, 14, D:8) a +0 club a +0 ring mail (47, 25, D:8) a +0 whip of venom (50, -23, D:8) the +2 trident of Jarr {freeze, Fly rF- Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. Fly: It grants you flight. (50, 9, D:8) a staff of fire (52, -25, D:8) a +0 dagger a +0 robe (53, -27, D:8) a +0 dagger a +0 robe (54, -27, D:8) a +0 club (54, -10, D:8) 3 boomerangs (56, 23, D:8) a +0 dagger (57, 20, D:8) a +0 flail a +0 arbalest a +0 plate armour (57, 21, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +3 long sword a +0 robe (0, 1, D:9) a +0 scimitar a +0 robe (0, 2, D:9) a +0 war axe a +0 robe (2, 28, D:9) a +0 shortbow (6, 27, D:9) a +0 shortbow (14, 27, D:9) a +0 leather armour (16, 5, D:9) a +0 rapier (24, 16, D:9) a +0 leather armour (28, 9, D:9) a +0 shortbow (36, -6, D:9) a +0 robe (37, 1, D:9) a +0 ring mail (40, 21, D:9) a +1 helmet (46, 12, D:9) a +0 buckler (46, 18, D:9) a +0 scale mail (50, 8, D:9) a +0 pair of gloves (55, 10, D:9) a +0 flail of venom Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (2, -12, D:10) a +0 pair of gloves (16, -31, D:10) a +0 dagger a +0 mace a +0 ring mail a +1 short sword of draining (16, -23, D:10) a +0 robe a +0 dagger (19, -9, D:10) a +0 ring mail (32, -29, D:10) a +0 whip a +0 scale mail a +0 flail a +0 halberd a +0 chain mail (33, -29, D:10) a +0 flail a +0 ring mail (40, -43, D:10) a +2 dagger of venom (41, -44, D:10) a +0 dagger a +0 club (41, -43, D:10) a +0 short sword a +0 whip a +0 whip (41, -42, D:10) a +0 dagger a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a Trismegistus Codex (4, -13, Lair:1) a cane toad skeleton (4, -12, Lair:1) a wyvern skeleton (10, -16, Lair:1) a +0 flail (33, 3, Lair:1) 2 potions of degeneration (39, -45, Lair:1) a ring of see invisible (40, 1, Lair:1) a +0 great mace (45, -50, Lair:1) Ozocubu's Autobiography