Caphaldor Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, -16, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (6, 4, D:1) a ball python skeleton (8, -9, D:1) a +0 trident (8, 14, D:1) a +0 leather armour (9, 0, D:1) a +0 short sword (10, 11, D:1) 4 stones (10, 18, D:1) a +0 dagger (10, 20, D:1) a +0 dagger (13, -15, D:1) a +0 short sword a stone (14, -14, D:1) a +0 club (15, -16, D:1) a bat skeleton (17, 5, D:1) a rat corpse (skeletalised by now) (21, -21, D:1) a ball python skeleton (21, 19, D:1) a rat skeleton (27, -6, D:1) a +0 leather armour (28, 27, D:1) a ball python corpse (skeletalised by now) (30, 22, D:1) a +0 club a kobold skeleton a frilled lizard skeleton (39, 4, D:1) a +0 dagger of venom (41, 12, D:1) a ball python corpse (skeletalised by now) (48, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (50, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (0, 8, D:2) a rat corpse (skeletalised by now) (5, 9, D:2) 8 stones (8, 10, D:2) a +0 hand axe (10, -12, D:2) the +1 flail of Red Wine {elec, Fly rN+ MP+7 Str+4} Fly: It grants you flight. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). a hobgoblin corpse (skeletalised by now) a frilled lizard skeleton (11, -12, D:2) a +0 club a +0 robe a bat corpse (skeletalised by now) (11, -1, D:2) an adder corpse (skeletalised by now) (15, -13, D:2) a +0 dagger (17, -21, D:2) a +0 buckler (17, -15, D:2) a +0 ring mail (18, 1, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (21, 28, D:2) a hobgoblin corpse (skeletalised by now) (22, 12, D:2) a +0 dagger a goblin skeleton (26, 26, D:2) 7 stones (28, 8, D:2) a +0 ring mail (43, -9, D:2) a +0 club a stone (46, -3, D:2) a rat corpse (skeletalised by now) (55, 8, D:2) a +0 whip Level 3 of the Dungeon [Shop] Telowk's Book Shop a book of Displacement (264 gold) a book of Cantrips (192 gold) the Precepts of Pyromania and Charms (456 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confusing Touch Hexes 3 c - Sigil of Binding Hexes 3 d - Plasma Beam Fire/Air 6 a Young Poisoner's Handbook (240 gold) a book of Callings (336 gold) a book of Blasting (504 gold) Great Wizards, Vol. VII (360 gold) (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (9, 13, D:3) a rat skeleton (9, 23, D:3) a +0 trident (10, 28, D:3) the +4 dagger of Biemmy {flame, rPois Str+3 Int+7 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. (11, 24, D:3) an adder skeleton (13, 10, D:3) a bat skeleton (19, -6, D:3) a +0 ring mail (21, 15, D:3) 9 stones (21, 23, D:3) an adder skeleton (22, 26, D:3) a rat skeleton (25, -1, D:3) a +0 dagger a goblin skeleton (28, 0, D:3) a bat skeleton (35, 20, D:3) an adder skeleton an adder skeleton (36, -5, D:3) a +0 robe (38, 8, D:3) a +0 flail an orc corpse (skeletalised by now) (39, 7, D:3) a frilled lizard corpse (skeletalised by now) (46, 8, D:3) 6 stones (47, 6, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (10, -23, D:4) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (16, -15, D:4) an adder corpse (skeletalised by now) (20, -14, D:4) 6 stones (25, -41, D:4) an adder corpse (28, -45, D:4) a +0 club a +0 sling (31, -41, D:4) a giant cockroach corpse (34, -33, D:4) 5 stones (36, -27, D:4) a +0 club (42, -13, D:4) a +0 dagger