Caphalor Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (48, 9, D:1) a +0 short sword (15, 11, D:1) a +0 buckler (10, 16, D:1) 21 arrows (33, 16, D:1) 23 bolts (40, 19, D:1) a +0 club (20, 20, D:1) a +0 hunting sling (6, 26, D:1) a +0 club (48, 29, D:1) a +0 hunting sling (40, 31, D:1) a stone a +0 dagger a +0 robe (40, 32, D:1) a stone (41, 34, D:1) a +0 mace 3 stones (27, 35, D:1) a +0 club (36, 35, D:1) a +0 short sword (42, 37, D:1) 12 poisoned needles (18, 38, D:1) 4 stones (32, 40, D:1) a +0 whip (48, 42, D:1) 20 stones (16, 44, D:1) a +0 club (31, 44, D:1) a +3 dagger of protection a +0 animal skin a +0 helmet Level 2 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) [Shop] Gozag's Platinum Reserve the +5 spear "Hiacw" {pierce, rPois SInv} (4490 gold) It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. the ring "Luupruk" {rPois Int+4 Dex-3 Stlth+} (3470 gold) [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. the +3 leather armour of Indecent Exposure {rPois Int+2} (3240 gold) It affects your intelligence (+2). It protects you from poison. the +1 hat of Valour {rPois rCorr} (2580 gold) It protects you from poison. It protects you from acid and corrosion. (0, 0, D:2) 11 stones (-10, 3, D:2) 23 arrows (1, 6, D:2) a +0 club (-3, 8, D:2) a +0 short sword (21, 9, D:2) a +0 robe (-3, 15, D:2) 13 poisoned needles (-4, 28, D:2) a +0 robe (48, 28, D:2) a +0 scythe a +0 robe (4, 32, D:2) a +0 club a +0 robe (11, 33, D:2) a +0 club (-1, 37, D:2) a stone (3, 37, D:2) a cursed -2 whip (42, 49, D:2) a +0 dagger (44, 49, D:2) a stone (42, 50, D:2) a +0 short sword (49, 51, D:2) a +0 dagger (49, 53, D:2) a stone (48, 56, D:2) a +0 dagger (45, 57, D:2) a cursed -1 club (48, 57, D:2) a +0 club a +0 club a +0 club 16 stones a cursed -2 dagger a +0 hunting sling (-2, 58, D:2) a +0 club (45, 59, D:2) a +0 dagger a +0 club (48, 59, D:2) a cursed +0 dagger (-9, 60, D:2) 20 arrows (30, 61, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 1, D:3) a +0 mace (3, 1, D:3) a +2 quarterstaff of chaos a +0 mace (0, 2, D:3) a +0 mace of holy wrath (2, 2, D:3) a +0 mace (6, 2, D:3) a +0 mace (21, 11, D:3) a +0 ring mail (-8, 14, D:3) 2 poisoned needles a +0 robe (-10, 15, D:3) a poisoned needle (-9, 15, D:3) a poisoned needle (-8, 15, D:3) 5 poisoned needles (-7, 15, D:3) a +0 club (25, 15, D:3) 7 tomahawks (-8, 16, D:3) a +0 blowgun a +0 dagger 3 poisoned needles (4, 16, D:3) a +0 shield (-15, 19, D:3) 20 arrows (2, 20, D:3) a +0 ring mail (9, 27, D:3) a +0 club a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 whip (-6, 36, D:3) 15 stones (-6, 39, D:3) a +0 hand axe (-4, 39, D:3) a +0 short sword a +0 club a +0 ring mail (-10, 41, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) 16 sling bullets (20, 0, D:4) a +0 spear (6, 13, D:4) a +0 ring mail a +0 morningstar (-11, 16, D:4) a +0 spear (-10, 20, D:4) 24 stones (-34, 28, D:4) a +0 ring mail (-10, 34, D:4) a +0 ring mail (-3, 34, D:4) a cursed -1 short sword Level 5 of the Dungeon [Shop] Cerif's Antique Weapon Shoppe a +0 club (26 gold) a +0 long sword (91 gold) a +1 great mace of crushing (169 gold) a +2 short sword of draining (78 gold) a +0 morningstar (104 gold) a +0 club (26 gold) a +0 mace (78 gold) a +0 trident (91 gold) a +0 mace (78 gold) a +0 club (26 gold) (0, 0, D:5) a +0 ring mail (24, 0, D:5) a +0 trident (33, 1, D:5) a +0 chain mail (4, 7, D:5) a +0 chain mail (14, 9, D:5) a +0 rapier (36, 14, D:5) 13 stones (41, 19, D:5) an uncursed ring of magical power a +0 pair of boots (40, 23, D:5) a +0 scythe (36, 24, D:5) a +0 hand axe (37, 24, D:5) a +0 mace (43, 25, D:5) a +0 hand axe (8, 27, D:5) a +0 ring mail (46, 30, D:5) a +0 dagger (48, 35, D:5) 22 arrows (34, 37, D:5) 22 stones a +0 leather armour (7, 41, D:5) a +0 hunting sling (4, 42, D:5) 10 sling bullets of flame Level 6 of the Dungeon [Shop] Ynejuliq's Weapon Emporium a +0 club (12 gold) a +0 flail (42 gold) a +0 flail (42 gold) the +14 plutonium sword {*Contam Stlth-} (960 gold) It causes magical contamination when unequipped. It makes you less stealthy. a +0 club (12 gold) the +6 hand crossbow of Doubt {flame, MR- Str+8} (670 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your resistance to hostile enchantments. 2 bolts of flame (12 gold) the cursed +1 hand axe of the Wasteland {chop, rElec Dex+2 SInv} (346 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. a +2 long sword of holy wrath (219 gold) a +0 short sword (36 gold) (0, 0, D:6) 18 stones (-4, 7, D:6) a +4 dagger a scroll of random uselessness (11, 13, D:6) 30 bolts (-20, 35, D:6) a +0 flail (-17, 39, D:6) a +0 mace (-12, 45, D:6) a +0 war axe (-4, 45, D:6) Sif Muna's Papyrus of Cold Spells Type Level a - Freeze Ice 1 (6, 45, D:6) a +0 robe of resistance (-21, 46, D:6) a +0 club (5, 49, D:6) a +0 club a +0 ring mail (6, 50, D:6) a +0 scale mail a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe a +0 hand axe (-17, 2, D:7) 21 stones (-17, 5, D:7) a +0 dagger a +0 robe (-16, 5, D:7) a +0 short sword a +0 ring mail a +0 flail (-10, 6, D:7) 11 stones (2, 6, D:7) a +0 war axe (7, 6, D:7) a +0 scythe (11, 11, D:7) a +0 chain mail (unseen) (-41, 30, D:7) a +0 whip (-44, 31, D:7) a +0 robe (-30, 33, D:7) a +1 cloak Level 9 of the Dungeon (0, 0, D:9) a +0 long sword