Caphalor Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -11, D:1) 22 arrows (12, -16, D:1) 2 stones (12, 3, D:1) a +0 robe (14, 15, D:1) a +0 club (23, 23, D:1) a +0 dagger (26, -8, D:1) a stone a +0 whip (31, -10, D:1) a +0 dagger (32, -17, D:1) a +0 whip (32, -6, D:1) a +0 club (33, -8, D:1) a stone (36, 23, D:1) a +0 robe (38, -7, D:1) 9 arrows (40, -5, D:1) 17 stones a +0 club a +0 hunting sling (41, -6, D:1) a +0 club (41, -2, D:1) 2 stones (unseen) (46, 28, D:1) a stone (55, -4, D:1) 28 stones (58, 29, D:1) 15 stones (63, -9, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) 18 stones (6, 1, D:2) 3 stones (8, 4, D:2) a +0 dagger (10, 9, D:2) 2 stones (15, 8, D:2) 24 bolts (20, 38, D:2) 21 arrows (26, 10, D:2) a +0 club (30, 24, D:2) a +0 robe (30, 36, D:2) a +0 short sword (34, 43, D:2) 20 bolts (36, 37, D:2) a +0 whip (39, -1, D:2) a +0 robe (45, -1, D:2) a +0 dagger (48, -5, D:2) a +0 short sword (52, 8, D:2) a +0 whip (53, 0, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) 21 stones (1, -22, D:3) a +0 ring mail (4, -27, D:3) a +0 trident (11, -31, D:3) a cursed +0 leather armour a +0 mace (12, -6, D:3) a +0 scale mail (16, -15, D:3) a +2 mace of draining (16, -8, D:3) a +6 flail of crushing a cursed +0 chain mail (31, 3, D:3) a +0 short sword (32, -23, D:3) a +0 robe a +0 dagger a +0 war axe a +0 dagger a +0 robe (32, 3, D:3) a +0 chain mail a +0 club (41, -20, D:3) a +0 club Level 4 of the Dungeon [Shop] Eleum's Antique Weapon Shoppe a +0 dagger (58 gold) a +0 quarterstaff (116 gold) a +2 whip of electrocution (527 gold) a +0 short sword (87 gold) a +0 morningstar (116 gold) a +0 flail (101 gold) a +0 falchion (87 gold) a +0 club (29 gold) a +0 rapier (116 gold) a +0 broad axe of venom (197 gold) [Shop] Suoqyeg's Antique Armour Emporium a +0 scale mail (60 gold) a +0 cloak (67 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) (0, 0, D:4) a +0 short sword (0, 21, D:4) a +3 rapier of draining a +0 leather armour (0, 26, D:4) a +0 ring mail (3, 0, D:4) 19 stones (18, 14, D:4) a cursed +0 leather armour a +2 hand axe of draining (19, 14, D:4) a +0 dagger (20, 14, D:4) 16 arrows a +0 robe a +0 dagger (24, 0, D:4) 18 stones (27, 17, D:4) a +0 hand axe (30, -22, D:4) 11 stones (37, -21, D:4) a +0 giant club (39, -3, D:4) a cursed -1 giant club (53, -8, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (6, -8, D:5) a cursed -3 giant club (11, 11, D:5) a +0 whip a +0 whip (12, 11, D:5) a +0 dagger a +0 robe (15, 11, D:5) a +0 club (22, 22, D:5) a +0 robe (23, 28, D:5) the +5 dagger of Zirch {flame, +Inv Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you turn invisible. a +3 dagger of venom (27, 29, D:5) a cursed -1 dagger a cursed -1 robe a +3 trident (32, -4, D:5) a +0 whip (32, 13, D:5) a +0 leather armour (33, 31, D:5) the +1 rapier of Fedhas's Supremacy {pierce, +Inv rN++ MR-} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (34, 12, D:5) 22 stones (47, 19, D:5) 31 stones (49, -8, D:5) a +2 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 trident (2, 23, D:6) 15 arrows (3, 2, D:6) a +0 chain mail (8, -1, D:6) a +0 robe (12, -6, D:6) a +0 falchion (15, -13, D:6) a +0 short sword (19, -7, D:6) a +0 leather armour (36, -1, D:6) a +0 club (40, -15, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (0, 1, D:7) 8 javelins (1, -13, D:7) 5 tomahawks (2, -12, D:7) a +0 ring mail a +0 hunting sling 19 sling bullets a +0 quarterstaff (3, -8, D:7) a +0 ring mail a +0 club (3, -7, D:7) a +0 club (3, -6, D:7) a +0 dagger (5, -18, D:7) a sling bullet (5, 3, D:7) a +2 ring of dexterity (8, 3, D:7) the +2 long sword of Terror {antimagic, Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). (9, -6, D:7) a +0 chain mail a +0 hand axe (13, -22, D:7) 4 stones (20, -22, D:7) 19 stones a +0 dagger of electrocution (20, -9, D:7) a +0 hand axe (21, -28, D:7) a stone (24, -20, D:7) a scroll of immolation 14 stones a +0 short sword Level 8 of the Dungeon [Shop] Wuwip's Weapon Shop a +0 rapier of electrocution (180 gold) a cursed -2 lajatang (30 gold) a +0 long sword (52 gold) a +0 short sword (45 gold) 9 arrows (27 gold) a +0 hand crossbow (52 gold) a +0 trident (52 gold) a +0 trident (52 gold) a +0 dagger (30 gold) (0, 0, D:8) a +0 falchion (2, -6, D:8) an uncursed amulet of rage (3, -8, D:8) 4 javelins (5, -2, D:8) 22 sling bullets (9, 3, D:8) a +0 spear (12, -5, D:8) a cursed -2 scimitar (18, -16, D:8) a +3 flail a cursed +0 robe (18, -15, D:8) a cursed +3 short sword a +0 robe a +1 dagger of flaming (18, -13, D:8) a +0 mace a +0 robe (19, 2, D:8) a +0 long sword (27, -7, D:8) 25 bolts (29, -16, D:8) a cursed -1 club (33, -17, D:8) a +0 short sword (35, -18, D:8) a +0 club (37, 15, D:8) a +0 ring mail (38, -17, D:8) a +0 pair of gloves (41, 12, D:8) 7 stones Level 9 of the Dungeon (0, 0, D:9) a scroll of random uselessness (3, 1, D:9) a beef jerky (3, 5, D:9) a potion of invisibility the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (15, 1, Lair:1) a +0 spear (32, 25, Lair:1) a +0 blowgun (35, 3, Lair:1) a potion of flight (42, 7, Lair:1) a +0 chain mail (43, 9, Lair:1) a +0 robe (50, 7, Lair:1) 15 gold pieces (52, 7, Lair:1) 26 stones