Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 6455117760177798740 326 CaptainMV the Vexing (level 6, -1/47 HPs) Began as a Gnoll Hexslinger on May 11, 2023. Killed by an exploding hound (27 damage) ... ignited by their inner flame ... on level 5 of the Dungeon. The game lasted 00:29:09 (2070 turns). CaptainMV the Vexing (Gnoll Hexslinger) Turns: 2070, Time: 00:29:10 Health: -1/47 AC: 4 Str: 9 XL: 6 Next: 49% Magic: 8/11 EV: 15 Int: 14 God: Gold: 163 SH: 0 Dex: 21 Spells: 8/12 levels left rFire . . . a - +1 sling rCold . . . h - orb {*channel} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +1 pair of gloves "Umnul" {Dex+2} SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: channel magic (20%) @: very slightly contaminated A: fangs 1, strong nose, distributed training a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) b - the +9 staff of Olgreb {rPois∞} (You acquired it on level 1 of the Dungeon) It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Armour c - a +0 robe (worn) h - an orb of energy (worn) l - the +1 pair of gloves "Umnul" (worn) {Dex+2} (You acquired it on level 3 of the Dungeon) Dex: It affects your dexterity (+2). Jewellery d - a +6 ring of dexterity (left hand) k - a ring of willpower q - a ring of resist corrosion Wands o - a wand of iceblast (10) Scrolls e - 3 scrolls of poison m - a scroll of vulnerability n - a scroll of immolation r - a scroll of teleportation Potions f - 2 potions of lignification g - 4 potions of heal wounds i - 4 potions of curing j - a potion of invisibility p - a potion of flight {unknown} Skills: + Level 3.3 Fighting + Level 2.1 Short Blades + Level 2.1 Long Blades + Level 2.1 Axes + Level 2.1 Maces & Flails + Level 2.1 Polearms + Level 2.1 Staves + Level 5.0 Ranged Weapons + Level 2.1 Throwing + Level 2.1 Armour + Level 5.0 Dodging + Level 2.1 Stealth + Level 2.1 Shields + Level 2.1 Unarmed Combat + Level 3.5 Spellcasting + Level 1.6 Conjurations + Level 5.7 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Transmutations + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Poison Magic + Level 2.3 Invocations + Level 2.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 72% N/A 8% 1 b - Inner Flame Hex/Fire 12% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 26% 1 Portal Projectile Hex/Tloc 24% N/A 32% 3 Cause Fear Hex 9% N/A 38% 4 Frozen Ramparts Ice 14% 1d3 52% 3 Hailstorm Conj/Ice 7% 3d4 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The smell of chlorine vanishes. a - a +1 sling (weapon) Casting: Inner Flame (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (32% risk of failure)! Continue anyway? Aiming: Inner Flame (quite dangerous; 32% risk of failure) Press: ? - help, Dir - move target, f - hound Aim: a hound (asleep, chance to affect: 72%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Inner Flame (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (32% risk of failure)! Continue anyway? Aiming: Inner Flame (quite dangerous; 32% risk of failure) Press: ? - help, Dir - move target, f/p - hound Aim: a hound (asleep, chance to affect: 72%) The hound barks! The hound is filled with an inner flame. You hear a shout! Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (inner flame, 54% to hit) You shoot a sling bullet. The sling bullet misses the hound. You hear a shout! Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (inner flame) That beam is likely to hit you. Continue anyway? Uppercase [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? The mass of ice explodes! The iceblast engulfs the hound! Flame seeps out of the hound. The hound is almost dead. The iceblast engulfs you! The hound is engulfed in blazing flames. The hound explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ############ #..........# #.########.# ####+#.#.######.# #.....§#§.......# #.....@○......†.# #.....##§######.# #..... ... #.# ###### #.# #.# ∆ .# #<# # ### There were no monsters in sight! Vanquished Creatures Edmund (D:4) A hound (D:5) A jelly (D:4) A sleepcap (D:4) An iguana (D:5) 2 gnolls (D:1) 3 adders 6 worms 2 dart slugs (D:2) An orc (D:4) 4 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 9 jackals 6 kobolds 2 quokkas 6 ball pythons 6 bats 3 frilled lizards 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CaptainMV the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 125 | D:1 | Identified a scroll of acquirement 125 | D:1 | Acquired the +9 staff of Olgreb {rPois∞} 125 | D:1 | Found the +9 staff of Olgreb {rPois∞} 144 | D:1 | Reached XP level 2. HP: 22/23 MP: 5/5 258 | D:1 | Reached XP level 3. HP: 28/28 MP: 1/7 372 | D:1 | Reached skill level 1 in Invocations 403 | D:1 | Reached skill level 1 in Short Blades 403 | D:1 | Reached skill level 1 in Long Blades 403 | D:1 | Reached skill level 1 in Axes 403 | D:1 | Reached skill level 1 in Maces & Flails 403 | D:1 | Reached skill level 1 in Polearms 403 | D:1 | Reached skill level 1 in Staves 403 | D:1 | Reached skill level 1 in Throwing 403 | D:1 | Reached skill level 1 in Armour 403 | D:1 | Reached skill level 1 in Stealth 403 | D:1 | Reached skill level 1 in Shields 403 | D:1 | Reached skill level 1 in Unarmed Combat 403 | D:1 | Reached skill level 1 in Evocations 742 | D:2 | Reached XP level 4. HP: 17/34 MP: 8/8 961 | D:2 | Learned a level 3 spell: Inner Flame 1003 | D:2 | Reached skill level 1 in Conjurations 1003 | D:2 | Reached skill level 1 in Summonings 1003 | D:2 | Reached skill level 1 in Necromancy 1003 | D:2 | Reached skill level 1 in Translocations 1003 | D:2 | Reached skill level 1 in Transmutations 1003 | D:2 | Reached skill level 1 in Fire Magic 1003 | D:2 | Reached skill level 1 in Ice Magic 1003 | D:2 | Reached skill level 1 in Air Magic 1003 | D:2 | Reached skill level 1 in Earth Magic 1003 | D:2 | Reached skill level 1 in Poison Magic 1042 | D:2 | Found a broken altar of Ashenzari. 1241 | D:3 | Acquired the +1 pair of gloves "Umnul" {Dex+2} 1334 | D:3 | Reached XP level 5. HP: 40/40 MP: 1/9 1439 | D:4 | Noticed Edmund 1454 | D:4 | Killed Edmund 1455 | D:4 | Reached skill level 5 in Ranged Weapons 1455 | D:4 | Reached skill level 5 in Dodging 1455 | D:4 | Reached XP level 6. HP: 30/47 MP: 2/11 2036 | D:5 | Entered Level 5 of the Dungeon 2070 | D:5 | Killed by an exploding hound... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, skrybe_limestone_x D:2: layout_basic, basic_altar, st_stairs_13 D:3: layout_rooms D:4: kb_forest_paths, layout_rooms, serial_bayou_crossing, uniq_edmund D:5: minmay_inner_zag, layout_basic, chequers_avenue Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Invocations | 1 2 | 2.3 Short Blades | 1 2 | 2.1 Long Blades | 1 2 | 2.1 Axes | 1 2 | 2.1 Maces & Flails | 1 2 | 2.1 Polearms | 1 2 | 2.1 Staves | 1 2 | 2.1 Throwing | 1 2 | 2.1 Armour | 1 2 | 2.1 Stealth | 1 2 | 2.1 Shields | 1 2 | 2.1 Unarmed Combat | 1 2 | 2.1 Evocations | 1 2 | 2.1 Spellcasting | 3 | 3.5 Conjurations | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Transmutations | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Poison Magic | 1 | 1.6 Fighting | 3 | 3.3 Ranged Weapons | 5 | 5.0 Dodging | 5 | 5.0 Hexes | | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 29 | 41 || 70 Bite | 1 | 4 || 5 Fire: Sling | 37 | 45 || 82 Cast: Slow | 1 | 1 || 2 Inner Flame | | 12 || 12 Ability: Evoke the Staff o | 5 | 7 || 12 Evoke: Wand | | 1 || 1 Use: Scroll | 5 | 6 || 11 Stab: Sleeping | | 2 || 2 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 27 | 37 || 64