CaptainMV Level 1 of the Dungeon (0, 0, D:1) 5 stones (6, -18, D:1) a +0 whip (6, 1, D:1) a +0 war axe (9, -26, D:1) a +0 dagger (22, -25, D:1) a +0 dagger (34, -3, D:1) a +0 leather armour (44, 1, D:1) a +0 dagger Level 2 of the Dungeon (9, -1, D:2) a +0 hand axe (11, 21, D:2) a +0 dagger 3 stones (20, 21, D:2) a +0 whip (24, -22, D:2) a +0 sling (25, -22, D:2) a +0 chain mail (25, -14, D:2) 4 stones (26, -21, D:2) a +0 club (27, 11, D:2) a +0 short sword 4 stones (29, 8, D:2) a +0 short sword (31, -18, D:2) a +0 robe (32, 11, D:2) a +0 dagger (38, 19, D:2) a +0 dagger (58, -23, D:2) a +0 quarterstaff (58, -16, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a staff of cold (0, 1, D:3) a +0 short sword a +0 leather armour (9, -20, D:3) a +0 dagger (11, 5, D:3) a +0 dagger (13, -45, D:3) the +1 leather armour of the Imp {^Contam Harm rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (14, -29, D:3) a +0 club 3 stones (20, -35, D:3) 7 stones (25, -6, D:3) a +0 club a stone (34, 0, D:3) a +0 dagger (45, -6, D:3) a +2 heavy war axe (55, -34, D:3) a +0 morningstar (56, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, -11, D:4) a +0 spear (11, 4, D:4) a +0 dagger (13, -16, D:4) a +0 short sword (14, 2, D:4) a +1 leather armour of fire resistance (15, -16, D:4) a +0 dagger 5 stones a +1 whip of electrocution a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 scale mail an orc corpse (0, 1, D:5) a +0 mace (1, -1, D:5) a +0 flail an orc corpse (1, 1, D:5) a +0 dagger (34, 9, D:5) an amulet of the acrobat (40, 2, D:5) a +0 hand axe a +0 leather armour an orc corpse (41, 4, D:5) a +0 dagger a +0 robe a +0 falchion a +0 ring mail an orc corpse an orc corpse (42, 5, D:5) a +0 whip an orc corpse (43, 4, D:5) a +0 short sword a +0 leather armour a +0 trident a +0 leather armour an orc corpse