Crash caused by signal #11: Segmentation fault

Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c
Platform: unix
Bits: 64
Game mode: normal
Tiles: online

Seed: 14961303238363488360, deterministic pregen: 1
Command line: /usr/games/crawl-git-2ccf60101c -name Caratheodory -rc /dgldir/rcfiles/crawl-git/Caratheodory.rc -macro /dgldir/rcfiles/crawl-git/Caratheodory.macro -morgue /dgldir/morgue/Caratheodory/ -webtiles-socket /crawl-master/webserver/sockets/Caratheodory:2025-03-26.20:04:39.sock -await-connection

RC options:
restart_after_game = false


Crash caused by signal #11: Segmentation fault

Obtained 21 stack frames.
/usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55be02484f67]: write_stack_trace(_IO_FILE*)
/usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x55be0248fe1c]: do_crash_dump()
/usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x55be024853aa]: crash_signal_handler(int)
/lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fd8dc5ddfd0]: 
/usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x55be0288db99]: mons_offers_beogh_conversion_now(monster const&)
/usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x55be025ae790]: can_convert_to_beogh()
/usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x55be02a5a2ab]: fill_status_info(int, status_info&)
/usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x55be026108db]: scorefile_entry::init(long)
/usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x55be02619318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long)
/usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x55be02619a6a]: 
/usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x55be02619c64]: update_whereis(char const*)
/usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x55be02a3edf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool)
/usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x55be02a41135]: take_stairs(dungeon_feature_type, bool, bool, bool)
/usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x55be024aa106]: Delay::handle()
/usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x55be024a9c67]: handle_delay()
/usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x55be02ba3e74]: 
/usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x55be02ba4955]: 
/usr/games/crawl-git-2ccf60101c(main+0x19f) [0x55be023cc26f]: 
/lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fd8dc5c91ca]: 
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fd8dc5c9285]: 
/usr/games/crawl-git-2ccf60101c(_start+0x21) [0x55be023ccb31]: 

gdb not executable.

Compilation info:
<<<<<<<<<<<
Compiled with GCC 12.2.0
Build platform: x86_64-linux-gnu
Platform: x86_64-linux-gnu
CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600
LDFLAGS: -rdynamic -fuse-ld=gold -O2
>>>>>>>>>>>

Place info:
branch = 0, depth = 4

Level id: D:4
Level build method = , level layout type  = corridors, absdepth0 = 3
Level vaults:
    layout_loops_cross
    zin_academy
    serial_shops
    nicolae_shop_hallway_stairs
    kennysheep_generic_room_10

Markers:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>

Messages:
<<<<<<<<<<<<<<<<<<<<<<
j - a scroll labelled UNLUAD WA HAV
A kobold comes into view. It is wielding a +0 club.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a kobold, wielding a +0 club and quivering stones (64% to hit)
The zap hits the kobold.
The kobold is moderately wounded.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 64%
to hit)
The zap hits the kobold.
You kill the kobold!
Found a stone staircase leading up.
Found a stone staircase leading up and a stone staircase leading down.
You now have 90 gold pieces (gained 22).
Things that are here:
a +0 club; 12 stones
There is an open door here.
A kobold comes into view. It is wielding a +0 dagger.
Found 10 gold pieces.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)
The zap hits the kobold.
You kill the kobold!
You now have 100 gold pieces (gained 10).
Things that are here:
a +0 dagger; 5 stones; a kobold corpse
You now have 103 gold pieces (gained 3).
Found a stone staircase leading down.
Found a cloak.
There is an open door here.
You see here a +0 cloak.
k - a +0 cloak
You start putting on your armour. You continue putting on your +0 cloak. x5
You finish putting on your +0 cloak.
l - a wand of polymorph (7)
An endoplasm comes into view.
An endoplasm is nearby!
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the endoplasm.
The endoplasm is lightly wounded.
The endoplasm quivers.
The zap hits the endoplasm.
The endoplasm is severely wounded.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The endoplasm is struck by an arc of lightning.
You kill the endoplasm!
You are struck by an arc of lightning.
As you open the door, it creaks loudly!
There is an open door here.
There is an open door here.
You open the door.
There is an open door here.
There is an open door here.
There is an open door here.
There is an open door here.
There is a stone staircase leading down here.
There is a stone staircase leading down here.
There is an open door here.
Things that are here:
a +0 club; 12 stones
You see here 3 stones.
You see here a +0 leather armour.
There is a stone staircase leading down here.
You open the door.
A frilled lizard and a bat come into view.
The frilled lizard hisses angrily.
Found a robe.
Casting: Static Discharge (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The frilled lizard is struck by an arc of lightning.
You kill the frilled lizard!
The bat is struck by an arc of lightning.
You kill the bat!
The lightning grounds out.
There is an open door here.
You see here a +0 robe.
You open the door.
There is an open door here.
Done exploring.
Done exploring.
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
Found a ring mail.
You now have 115 gold pieces (gained 12).
You open the door.
Found an escape hatch in the floor.
There is an open door here.
m - a scroll labelled XAWNAU FUPNIY
You open the door.
There is an open door here.
You open the door.
Found a trident.
There is an open door here.
There is an open door here.
An adder comes into view.
Found a red potion.
Casting: Static Discharge (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an adder (asleep, 100% to hit)
The zap hits the adder.
The adder is heavily wounded.
The adder hisses angrily.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an adder (heavily wounded, 53% to hit)
The zap misses the adder. The adder barely misses you.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The adder is struck by an arc of lightning!
You kill the adder!
You are struck by an arc of lightning. The lightning grounds out.
Your Conjurations skill increases to level 3!
You have reached level 4!
You feel clever.
HP restored.
Magic restored.
n - a red potion
Found a stone staircase leading up.
Found a stone staircase leading down.
Found 4 stones.
There is a stone staircase leading up here.
A water moccasin comes into view.
Found a leather armour.
Casting: Static Discharge (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a water moccasin (asleep, 100% to hit)
The zap hits the water moccasin.
The water moccasin is lightly wounded.
The water moccasin hisses angrily.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the water moccasin!
The water moccasin is heavily wounded.
The zap hits the water moccasin.
The water moccasin is heavily wounded.
Casting: Shock (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The water moccasin is struck by an arc of lightning.
The water moccasin is severely wounded.
You are struck by an arc of lightning.
The water moccasin is struck by an arc of lightning.
The water moccasin is almost dead.
You are struck by an arc of lightning. The lightning grounds out.
The water moccasin bites you. x2
Casting: Static Discharge (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The water moccasin is struck by an arc of lightning.
You kill the water moccasin!
You are struck by an arc of lightning.
Your Spellcasting skill increases to level 3!
Your Conjurations skill increases to level 4!
Your Air Magic skill increases to level 5!
You have reached level 5!
You see here a water moccasin corpse.
Found 8 stones.
You see here a +0 leather armour.
o - a +0 leather armour
You drop a +0 leather armour.
This spell is extremely dangerous to cast!
You start memorising the spell. You continue memorising. x4
You finish memorising. Spell assigned to 'd'.
Found a stone staircase leading down.
There is a stone staircase leading down here.
A goblin comes into view. It is wielding a +0 club.
The goblin shouts!
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 club (64% to hit)
The zap hits the goblin.
You kill the goblin!
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a +0 club.
You open the door.
There is an open door here.
A quokka comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (60% to hit)
The zap hits the quokka.
The quokka is heavily wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (heavily wounded, 60% to hit)
The zap hits the quokka.
The quokka is severely wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (severely wounded, 60% to hit)
The zap hits the quokka!
You kill the quokka!
o - a fizzy white potion
You open the large door.
You open the door.
There is an open door here.
Found an escape hatch in the ceiling.
There is an escape hatch in the ceiling here.
Found a stone staircase leading up.
You now have 128 gold pieces (gained 13).
p - a scroll labelled SIUSTI WOST
An endoplasm comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an endoplasm (asleep, 100% to hit)
The zap hits the endoplasm!
You kill the endoplasm!
A ribbon worm comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (asleep, 100% to hit)
The zap hits the ribbon worm.
The ribbon worm is lightly wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (lightly wounded, 90% to hit)
The zap hits the ribbon worm.
The ribbon worm is moderately wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (moderately wounded, 90% to hit)
The zap hits the ribbon worm.
The ribbon worm is heavily wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (heavily wounded, 90% to hit)
The zap hits the ribbon worm.
The ribbon worm is heavily wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ribbon worm (heavily wounded, 90% to hit)
The zap hits the ribbon worm.
The ribbon worm is severely wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The ribbon worm is struck by an arc of lightning.
The ribbon worm is almost dead.
You are struck by an arc of lightning. The lightning grounds out.
The ribbon worm expels a string of sticky webbing.
The stream of webbing misses you.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The ribbon worm is struck by an arc of lightning.
You kill the ribbon worm!
You are struck by an arc of lightning. The lightning grounds out.
You see here a ribbon worm corpse.
You pick up a Necronomicon and begin reading...
You add the spells Haunt, Borgnjor's Revivification and Death's Door to your
library.
You see here 4 stones.
A ball python comes into view.
The ball python hisses angrily.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ball python (75% to hit)
The zap hits the ball python!
You kill the ball python!
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a scarf of resistance.
q - a scarf of resistance
You start removing your armour. You continue removing your +0 cloak. x5
You finish removing your +0 cloak.
You start putting on your armour.
You continue putting on your scarf of resistance. x5
You finish putting on your scarf of resistance.
You feel resistant to extremes of temperature.
You now have 142 gold pieces (gained 14).
A bat comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The bat is struck by an arc of lightning.
The bat is severely wounded.
You are struck by an arc of lightning.
The bat is struck by an arc of lightning.
You kill the bat!
You are struck by an arc of lightning. The lightning grounds out.
You see here a bat corpse.
A jackal comes into view.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (asleep, 100% to hit)
The zap hits the jackal.
The jackal is lightly wounded.
The jackal barks!
A jackal comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (64% to hit)
The zap hits the jackal.
The jackal is severely wounded.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (severely wounded, 64% to hit)
The zap hits the jackal.
You kill the jackal!
The zap hits the jackal.
The jackal is almost dead.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (almost dead, 64% to hit)
The zap hits the jackal.
You kill the jackal!
Things that are here:
a jackal corpse; a jackal corpse
A quokka comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (asleep, 100% to hit)
The zap hits the quokka.
You kill the quokka!
Found a leather armour.
You see here a +0 leather armour.
There is an open door here.
A rat comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (asleep, 100% to hit)
The zap hits the rat!
You kill the rat!
Found a stone staircase leading down.
An endoplasm comes into view.
Found 7 stones.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an endoplasm (asleep, 100% to hit)
The zap hits the endoplasm.
The endoplasm is moderately wounded.
The endoplasm quivers.
A rat comes into view.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an endoplasm (moderately wounded, 98% to hit)
The zap hits the endoplasm.
The endoplasm is almost dead.
Casting: Shock (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the endoplasm.
You kill the endoplasm!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the rat.
You kill the rat!
You see here 7 stones.
You pick up the Unrestrained Analects and begin reading...
You add the spells Olgreb's Toxic Radiance, Ozocubu's Refrigeration and Discord
to your library.
You open the door.
There is an open door here.
There is an open door here.
There is an open door here.
You open the door.
There is an open door here.
Found a club.
You see here a +0 club.
You see here a +0 club.
There is an open door here.
You see here a bat skeleton.
Done exploring.
Done exploring.
Okay, then.
Done exploring.
You see here a bat skeleton.
You see here 4 stones.
There is a stone staircase leading down here.
You climb downwards.
The gnoll shouts! x2; You hear a shout! The adder hisses angrily.
You hear a bark!
Found a runed orb and 5 gold pieces. Found a stone staircase leading down.
There is a stone staircase leading up here.
There are monsters nearby!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 club (75% to hit)
The zap hits the gnoll!
The gnoll is heavily wounded.
You hear a shout! x2
A gnoll comes into view. It is wielding a +0 whip.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)
The zap misses the gnoll.
An orc comes into view. It is wielding a +0 mace.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)
You miscast Shock.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)
Okay, then.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an orc, wielding a +0 mace (71% to hit)
The zap hits the gnoll.
The gnoll is severely wounded.
The zap misses the gnoll. The zap hits the orc.
The orc is moderately wounded.
The zap hits the gnoll.
The gnoll is heavily wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an orc, wielding a +0 mace (moderately wounded, 71% to hit)
Okay, then.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The gnoll is struck by an arc of lightning.
The gnoll is almost dead.
You are struck by an arc of lightning.
The adder is struck by an arc of lightning.
The adder is severely wounded.
The lightning grounds out. The adder bites you but does no damage.
The gnoll barely misses you.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The adder is struck by an arc of lightning.
You kill the adder!
The gnoll is struck by an arc of lightning.
You kill the gnoll!
The lightning grounds out. The gnoll misses you.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 whip (heavily wounded, 77% to hit)
The zap hits the gnoll!
The gnoll is heavily wounded.
The zap hits the orc!
You kill the orc!
The zap misses the gnoll.
You hear a bark!
A hound comes into view.
An orc comes into view. It is wielding a +0 heavy flail.
The gnoll barely misses you.
You hear a shout!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the gnoll!
You kill the gnoll!
The zap hits the gnoll.
The gnoll is heavily wounded.
The zap hits the hound.
The hound is moderately wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hound (moderately wounded, 64% to hit)
The zap hits the gnoll.
The gnoll is almost dead.
The zap hits the hound.
The hound is heavily wounded.
Your magical contamination has completely faded away.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hound (heavily wounded, 64% to hit)
The zap hits the gnoll.
You kill the gnoll!
The zap misses the hound.
You have reached level 6!
The orc barely misses you.
You climb upwards.
There is a stone staircase leading down here.
You hit the orc.
The orc is moderately wounded.
You puncture the orc!
You kill the orc!
Things that are here:
a +0 heavy flail; a +0 scale mail; an orc corpse
There is a stone staircase leading down here.
You start resting.
Magic restored.
You climb downwards.
The orc shouts!
The hound bites you but does no damage. The hound bites you.
There is a stone staircase leading up here.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The hound is struck by an arc of lightning.
The hound is moderately wounded.
You are struck by an arc of lightning. The lightning grounds out.
The hound barely misses you. The hound misses you.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The hound is struck by an arc of lightning.
The hound is heavily wounded.
You are struck by an arc of lightning. The lightning grounds out.
The hound bites you.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The hound is struck by an arc of lightning.
The hound is almost dead.
You are struck by an arc of lightning.
The hound is struck by an arc of lightning.
You kill the hound!
You are struck by an arc of lightning. The lightning grounds out.
Your Air Magic skill increases to level 6!
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The orc is struck by an arc of lightning.
The orc is severely wounded.
You are struck by an arc of lightning.
The orc is struck by an arc of lightning.
You kill the orc!
The lightning grounds out.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Okay, then.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The orc is struck by an arc of lightning.
The orc is almost dead.
You are struck by an arc of lightning.
The orc is struck by an arc of lightning.
You kill the orc!
The lightning grounds out.
HP restored.
Magic restored.
Items here: ))) [[.
Okay, then.
You see here an orb of guile.
You now have 147 gold pieces (gained 5).
Things that are here:
a +0 whip; a +0 mace; a gnoll corpse
Found 4 stones.
r - a scroll labelled SISUESO KYSODE
A hobgoblin comes into view.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (asleep, 100% to hit)
The zap hits the hobgoblin.
The hobgoblin is moderately wounded.
The hobgoblin shouts!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (moderately wounded, 74% to hit)
The zap hits the hobgoblin.
The hobgoblin is almost dead.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (almost dead, 74% to hit)
The zap hits the hobgoblin!
You kill the hobgoblin!
You now have 164 gold pieces (gained 17).
You now have 168 gold pieces (gained 4).
An endoplasm comes into view.
The endoplasm quivers.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an endoplasm (98% to hit)
The zap hits the endoplasm.
The endoplasm is almost dead.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an endoplasm (almost dead, 98% to hit)
The zap hits the endoplasm.
You kill the endoplasm!
A goblin comes into view. It is wielding a +0 dagger.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (67% to hit)
The zap hits the goblin.
The goblin is heavily wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (heavily wounded, 67% to hit)
The zap hits the goblin!
You kill the goblin!
A hobgoblin comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (asleep, 100% to hit)
The zap hits the hobgoblin!
You kill the hobgoblin!
s - a scroll labelled WITETO ETAINOVA
A ball python comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ball python (asleep, 100% to hit)
The zap hits the ball python.
You kill the ball python!
Found a short sword.
A bombardier beetle comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the bombardier beetle.
The bombardier beetle is lightly wounded.
The zap hits the bombardier beetle.
The bombardier beetle is heavily wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the bombardier beetle!
The bombardier beetle is almost dead.
The zap hits the bombardier beetle!
You kill the bombardier beetle!
Found a stone staircase leading down.
Found Qaeheo's Book Shop.
You open the door.
There is an open door here.
There is a stone staircase leading down here.
There is an entrance to Qaeheo's Book Shop here.
You open the door.
Found a stone staircase leading down.
There is an open door here.
You open the door.
A goblin comes into view. It is wielding a +0 club.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 club (67% to hit)
The zap hits the goblin.
The goblin is heavily wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 club (heavily wounded, 67% to hit)
Okay, then.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The goblin is struck by an arc of lightning.
You kill the goblin!
You are struck by an arc of lightning.
There is an open door here.
Things that are here:
a +0 club; a goblin corpse
An endoplasm comes into view.
Found a book of Scorching.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the endoplasm.
You kill the endoplasm!
An adder comes into view.
You see here a book of Scorching.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The adder is struck by an arc of lightning.
The adder hisses angrily.
The adder is heavily wounded.
You are struck by an arc of lightning.
The adder is struck by an arc of lightning.
You kill the adder!
The lightning grounds out.
You pick up a book of Scorching and begin reading...
You add the spells Scorch, Flame Wave and Summon Cactus Giant to your library.
There is an open door here.
Things that are here:
a +0 club; a goblin corpse
There is an open door here.
There is an entrance to Qaeheo's Book Shop here.
There is a stone staircase leading down here.
There is an open door here.
A phantom comes into view.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a phantom (64% to hit)
The zap hits the phantom.
The phantom is lightly damaged.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a phantom (lightly damaged, 64% to hit)
The zap hits the phantom but does no damage.
The phantom is lightly damaged.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a phantom (lightly damaged, 64% to hit)
The zap hits the phantom.
The phantom is moderately damaged.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The phantom is struck by an arc of lightning.
The phantom is heavily damaged.
You are struck by an arc of lightning.
The phantom is struck by an arc of lightning.
The phantom is severely damaged.
You are struck by an arc of lightning. The lightning grounds out.
The phantom barely misses you.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The phantom is struck by an arc of lightning.
The phantom is severely damaged.
You are struck by an arc of lightning. The lightning grounds out.
The phantom hits you. The phantom blinks! You blink.
Casting: Static Discharge (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The phantom is struck by an arc of lightning.
The phantom is almost destroyed.
You are struck by an arc of lightning.
The phantom is struck by an arc of lightning!
You destroy the phantom!
You are struck by an arc of lightning. The lightning grounds out.
Your Spellcasting skill increases to level 4!
Your Conjurations skill increases to level 5!
A goblin comes into view. It is wielding a +0 club.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 club (asleep, 100% to hit)
The zap hits the goblin.
The goblin is moderately wounded.
The goblin shouts!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 club (moderately wounded, 67% to hit)
The zap hits the goblin!
You kill the goblin!
You pick up a Young Poisoner's Handbook and begin reading...
You add the spells Poisonous Vapours and Mercury Arrow to your library.
You now have 175 gold pieces (gained 7).
An orc comes into view. It is wielding a +0 club.
Found a dented jasper amulet.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%
to hit)
The zap hits the orc but does no damage.
The orc shouts!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap hits the orc.
The orc is severely wounded.
The zap hits the orc.
You kill the orc!
Things that are here:
a +0 club; a +0 leather armour; an orc corpse
t - an amulet of reflection
You start putting on your amulet.
You continue putting on your amulet of reflection. x5
You finish putting on your amulet of reflection.
You feel a shielding aura gather around you.
t - an amulet of reflection (worn)
A hobgoblin comes into view.
Found a sapphire potion.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)
The zap hits the hobgoblin!
You kill the hobgoblin!
u - a sapphire potion
You see here a hobgoblin corpse.
You see here a hobgoblin corpse.
An iguana comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an iguana (asleep, 100% to hit)
The zap hits the iguana.
The iguana is moderately wounded.
The iguana hisses angrily. You hear an angry hiss.
An adder comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
The zap misses the adder. x2
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an adder (57% to hit)
The zap hits the adder.
The adder is lightly wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The adder is struck by an arc of lightning!
The adder is severely wounded.
The iguana is struck by an arc of lightning.
The iguana is heavily wounded.
The adder is struck by an arc of lightning.
You kill the adder!
The lightning grounds out.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The iguana is struck by an arc of lightning.
The iguana is severely wounded.
You are struck by an arc of lightning.
The iguana is struck by an arc of lightning.
The iguana is almost dead.
You are struck by an arc of lightning. The lightning grounds out.
You block the iguana's attack.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The iguana is struck by an arc of lightning.
You kill the iguana!
You are struck by an arc of lightning.
A hobgoblin comes into view.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
You miscast Shock.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
The hobgoblin shouts!
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (74% to hit)
The zap hits the hobgoblin.
You kill the hobgoblin!
You feel a bit more experienced.
Your magical contamination has completely faded away.
You see here an adder corpse.
You see here a hobgoblin corpse.
v - a ring of wizardry
Things that are here:
a +0 short sword; 4 stones; a kobold corpse
Found a glowing silver altar of Zin.
r - 2 scrolls labelled SISUESO KYSODE (gained 1)
There is a shaft here.
A ball python comes into view.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a ball python (asleep, 100% to hit)
The zap hits the ball python.
You kill the ball python!
Found a robe.
e - 3 scrolls labelled WODUUHIAPN (gained 1)
You see here a +0 robe.
Found a stone staircase leading up.
Found a stone staircase leading up.
You now have 191 gold pieces (gained 16).
w - a sedimented clear potion
You now have 203 gold pieces (gained 12).
Done exploring.
Done exploring.
There is a stone staircase leading up here.
There is a stone staircase leading down here.
You climb downwards.
You hear the sound of rushing water.
There is an entrance to a sewer on this level. Hurry and find it before the
portal rusts away!
There is a stone staircase leading up here.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The hound is struck by an arc of lightning.
The hound barks!
The hound is moderately wounded.
The bombardier beetle is struck by an arc of lightning.
The bombardier beetle is moderately wounded.
The lightning grounds out. The hound bites you.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The hound is struck by an arc of lightning.
The hound is heavily wounded.
The bombardier beetle is struck by an arc of lightning.
The bombardier beetle is heavily wounded.
The lightning grounds out. The hound bites you. x2
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The bombardier beetle is struck by an arc of lightning.
The bombardier beetle is severely wounded.
You are struck by an arc of lightning. The lightning grounds out.
You block the hound's attack.
Casting: Static Discharge (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
The bombardier beetle is struck by an arc of lightning.
The bombardier beetle is almost dead.
The hound is struck by an arc of lightning.
The hound is severely wounded.
You are struck by an arc of lightning. The lightning grounds out.
The hound is struck by an arc of lightning.
You kill the hound!
The bombardier beetle is struck by an arc of lightning.
You kill the bombardier beetle!
You are struck by an arc of lightning.
You have reached level 7!
Your magical nature develops, letting you fly evasively.
As you read the scroll labelled WODUUHIAPN, it crumbles to dust.
It is a scroll of identify.
r - 2 scrolls of immolation
As you read the scroll of identify, it crumbles to dust.
f - a scroll of poison
As you read the scroll of identify, it crumbles to dust.
g - a scroll of silence
You fly upwards.

>>>>>>>>>>>>>>>>>>>>>>

Version history:
Game started: 0.33-a0-1132-g2ccf60101c

Game state:

mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0

prev_cmd = CMD_GO_UPSTAIRS
repeat_cmd = CMD_NO_CMD

Player:
{{{{{{{{{{{
Name:    [Caratheodory]
Species: Tengu
Job:     Air Elementalist

HP: 19/36; mods: 0/0
MP: 6/14; mod: 0
Stats: 8 18 14
Position: (33, 16), god: No God (0), turn_is_over: 1, banished: 0
Standing on/in/over feature: stone staircase leading down

Delayed (1):
    type:     ascending_stairs
    duration: 0

Skills (mode: manual)
Name            | can_currently_train | train | training | level | points | progress
Fighting        |          X          |   0   |     0    |    0  |      0 | 0/50
Short Blades    |          X          |   0   |     0    |    0  |      0 | 0/42
Long Blades     |          X          |   0   |     0    |    0  |      0 | 0/42
Axes            |          X          |   0   |     0    |    0  |      0 | 0/42
Maces & Flails  |          X          |   0   |     0    |    0  |      0 | 0/42
Polearms        |          X          |   0   |     0    |    0  |      0 | 0/42
Staves          |          X          |   0   |     0    |    0  |      0 | 0/42
Ranged Weapons  |          X          |   0   |     0    |    0  |      0 | 0/42
Throwing        |          X          |   0   |     0    |    0  |      0 | 0/50
Armour          |          X          |   0   |     0    |    0  |      0 | 0/42
Dodging         |          X          |   0   |     0    |    2  |    151 | 25/126
Stealth         |          X          |   0   |     0    |    2  |    127 | 1/126
Shields         |          X          |   0   |     0    |    0  |      0 | 0/50
Unarmed Combat  |          X          |   0   |     0    |    0  |      0 | 0/42
Spellcasting    |          X          |   1   |    34    |    4  |    686 | 92/297
Conjurations    |          X          |   1   |    33    |    5  |    539 | 94/179
Hexes           |          X          |   0   |     0    |    0  |      0 | 0/84
Summonings      |          X          |   0   |     0    |    0  |      0 | 0/35
Necromancy      |          X          |   0   |     0    |    0  |      0 | 0/42
Translocations  |          X          |   0   |     0    |    0  |      0 | 0/70
Forgecraft      |          X          |   0   |     0    |    0  |      0 | 0/70
Fire Magic      |          X          |   0   |     0    |    0  |      0 | 0/42
Ice Magic       |          X          |   0   |     0    |    0  |      0 | 0/59
Air Magic       |          X          |   1   |    33    |    6  |    795 | 171/208
Earth Magic     |          X          |   0   |     0    |    0  |      0 | 0/84
Alchemy         |          X          |   0   |     0    |    0  |      0 | 0/59
Invocations     |          X          |   0   |     0    |    0  |      0 | 0/59
Evocations      |          X          |   0   |     0    |    0  |      0 | 0/50
Shapeshifting   |          X          |   0   |     0    |    0  |      0 | 0/70

Spell bugs:

Durations:
    #114: 40

Attributes:
    #12: 203
    #49: 226

Mutations:
    beak: 1 (innate)
    talons: 3 (innate)
    evasive flight: 1 (innate)
    acrobatic: 1 (innate)

Inventory bugs:

Equipment:
    eq slot #3, inv slot #0: +0 robe
    eq slot #1, inv slot #8: +7 captain's cutlass {speed, disarm}
    eq slot #8, inv slot #16: scarf of resistance
    eq slot #10, inv slot #19: amulet of reflection

}}}}}}}}}}}

Webtiles message buffer: 
Webtiles JSON stack:

Screenshot:
            #..............# #...
            #.############.###.##
            #.#          #.......
            #.######     ##.##...
            #.##...########.##.##
            #......##.....#..<...
            ###....##..÷..####.##
            #........÷<.[.#  #.#
            #...@.....)...#  #.##
            #.........)...#  #...
            ###....####)#########
              ##...#  #.#.......#
               #...#  #.#.#####.#
               #.######.#.#####.#
#############  #.............##.#
......#.....#  #..#...#.#.#..##.#
.####.#.###.#  #........#.#..##.#

clua stack:


dlua stack:


Lua persistent data:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>

Lua marker contents:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>