Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 1240421642249336173 72 Caratheodory the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Mar 3, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1872 turns). Caratheodory the Magician (Djinni Conjurer) Turns: 1872, Time: 00:04:19 Health: 0/31 AC: 2 Str: 12 XL: 4 Next: 48% Gold: 178 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - amulet of reflection Will ..... d - +6 ring of strength Stlth + (no ring) HPRegen 0.25/turn %: reflection, infuse magic (-1 HP) @: confused, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 178 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (worn) g - an amulet of reflection (worn) Scrolls c - 2 scrolls of fear {unknown} i - 2 scrolls of amnesia {unknown} j - a scroll of identify {unknown} k - a scroll of butterflies {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of resistance {unknown} e - 2 potions of attraction f - a potion of mutation {unknown} h - 2 potions of lignification {unknown} l - a potion of heal wounds {unknown} n - 3 potions of haste {unknown} o - a potion of curing {unknown} p - a potion of magic {unknown} Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc hits you with a +0 hand axe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. The orc closely misses you. The orc wizard completely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc! You kill the orc! The searing ray hits something. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. Something hits you. You die... .........#.....###.#'######.##### .........#......##............... .........#.......#.#.######.##### .........#.........#.# #.##... .........#......#..#.# #.##... .........##.....##.#.######.....# .........##.....##..........##### #......###########..........# # #......# #@{.>........##### ...##### #.###........+.... ...# #.# #........##### ...# #.# #........# # ...# #.# ####...### # ...# #.# #...# ...# #.# #...# ...# ##'########## ...# #########........# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 orcs 7 ball pythons 4 endoplasms (D:2) 4 giant cockroaches 4 goblins 3 hobgoblins 3 jackals (D:1) 5 kobolds 3 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caratheodory the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Caratheodory set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 513 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 513 | D:1 | Learned a level 1 spell: Summon Small Mammal 996 | D:1 | Found a faded altar of an unknown god. 1368 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1872 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, chequers_ecumenical_altar_simple_redux, chequers_serial_rivers_room_a, dreamdust_wishing_well, grunt_decor_resistance D:2: layout_basic D:3: layout_basic, nicolae_shop_information_kiosk, minmay_box_of_dots, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | 15 || 53 Searing Ray | 8 | 4 || 12 Use: Potion | | 1 || 1 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 6 | 7 || 13 Block: Other | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1870 | 1807 | 63 | 0 | 1640 | 3 | 623.3 | Dungeon | 1870 | 1807 | 63 | 0 | 1640 | 3 | 623.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1157 daAuts D:2: 706 daAuts D:3: 6 daAuts