Cashmere the Dungeon (0, 0, D) a +0 dagger a +0 club (6, 0, D) a +0 dagger a +0 robe (10, -4, D) the cursed +1 hand crossbow of Nool Ote {venom, MR++ MP-9 Str+5} It poisons the ammo it fires. It affects your strength (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (17, -4, D) a spiny frog corpse (40, 0, D) an uncursed staff of energy (41, 0, D) the +2 scimitar of Lapp {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). a +4 quarterstaff of speed a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of electrocution (43, 0, D) a +0 centaur barding (46, 0, D) a +0 scale mail a +0 flail (47, 0, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) a big kobold corpse (skeletalised by now) a black bear corpse (skeletalised by now) (55, 0, D) a troll corpse (56, 0, D) a +0 mace a bullfrog corpse