CcS Level 1 of the Dungeon (0, 0, D:1) a +0 club (33, 8, D:1) a +0 club (36, 19, D:1) 12 poisoned needles (41, 21, D:1) 12 poisoned arrows (34, 23, D:1) a +0 robe (37, 23, D:1) a +2 whip of electrocution (-20, 31, D:1) a +0 hand axe (30, 32, D:1) a cursed -1 mace (-14, 37, D:1) 24 stones (27, 46, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 21 arrows (28, 0, D:2) a +0 hand axe (-14, 3, D:2) a stone (-14, 8, D:2) a cursed -1 short sword 2 stones (-8, 9, D:2) a +0 dagger (27, 14, D:2) a +0 robe (20, 17, D:2) a +0 club (0, 24, D:2) a +0 club (17, 29, D:2) 29 stones (37, 30, D:2) a +0 hammer (7, 34, D:2) a +0 dagger (11, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (29, 0, D:3) a +0 club (41, 0, D:3) 19 arrows (11, 3, D:3) a +0 flail (24, 8, D:3) 20 arrows (26, 9, D:3) a +0 dagger (4, 10, D:3) a +0 dagger (19, 11, D:3) a +0 ring mail (10, 13, D:3) a +0 dagger of draining (30, 22, D:3) a +0 quarterstaff (18, 25, D:3) a +0 hand axe (10, 27, D:3) a +1 mace of protection Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 5, D:4) 22 bolts (11, 12, D:4) a +0 club (21, 13, D:4) a +2 dire flail of protection a +0 ring mail (20, 18, D:4) the +9 great sword of Cloxkeubb {slice, rElec rPois rN+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It enhances your eyesight. (35, 18, D:4) a +0 dagger a +0 club a +0 dagger (35, 19, D:4) a +1 flail of protection a +0 ring mail (36, 20, D:4) a +0 dagger (35, 33, D:4) a +0 dagger a +0 robe (35, 34, D:4) a +0 hand axe (-4, 47, D:4) a +0 giant spiked club (47, 49, D:4) a +0 hand axe a +0 club a +0 chain mail (4, 57, D:4) a +0 club (31, 62, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) 15 sling bullets (1, 4, D:5) a stone (3, 4, D:5) a stone (4, 4, D:5) a stone (8, 4, D:5) a +0 short sword (-25, 14, D:5) a +0 whip (-25, 15, D:5) a +0 flail (8, 16, D:5) a +0 rapier (9, 17, D:5) a +0 club (-33, 22, D:5) a +0 club (7, 24, D:5) a +0 robe (-8, 25, D:5) a +0 spear (-7, 25, D:5) a +0 dagger (-5, 28, D:5) a +0 club (-6, 30, D:5) a +0 dagger (-47, 40, D:5) a +2 robe of positive energy a +0 dagger (-55, 41, D:5) a +0 club (-46, 44, D:5) a +0 short sword (-48, 46, D:5) a +0 morningstar a +0 ring mail a +0 dagger a +0 robe (-10, 46, D:5) a +2 dagger of venom a +0 robe a +0 dagger a +0 robe (1, 56, D:5) a +0 giant club (-17, 59, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a cursed -2 short sword (15, 24, D:6) a +0 flail (19, 24, D:6) a +0 ring mail (22, 26, D:6) a +0 dagger a +0 robe (21, 27, D:6) a +0 flail a +0 chain mail (22, 27, D:6) a +0 hand axe a +0 leather armour a +0 leather armour (21, 42, D:6) 5 javelins (19, 47, D:6) a potion of resistance Level 7 of the Dungeon [Shop] Bles Onahae's Antique Armour Emporium a +0 robe (11 gold) a +2 chain mail of poison resistance (72 gold) a +0 scale mail (64 gold) a +1 chain mail of poison resistance (72 gold) a +0 leather armour (32 gold) a +2 leather armour of magic resistance (32 gold) a +0 ring mail (64 gold) a +0 ring mail of positive energy (64 gold) a +0 robe (11 gold) (0, 0, D:7) 31 bolts (2, 5, D:7) a +0 club (-31, 7, D:7) a +0 whip (-7, 13, D:7) a +0 trident (-7, 16, D:7) 22 stones (0, 24, D:7) a +0 mace (1, 26, D:7) a +0 club a +0 ring mail (-26, 27, D:7) the +1 robe "Umin" {-Tele rElec rC+ Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (2, 27, D:7) a +0 short sword a +0 chain mail (-33, 32, D:7) 18 stones (-32, 33, D:7) a +0 giant spiked club (-42, 41, D:7) a +0 plate armour a cursed -3 morningstar Level 8 of the Dungeon (0, 0, D:8) 16 stones (10, 3, D:8) 20 stones (-38, 7, D:8) 2 poisoned needles (-38, 8, D:8) a poisoned needle (-38, 11, D:8) a poisoned needle (15, 14, D:8) a +0 blowgun a curare-tipped needle (-38, 15, D:8) a +0 blowgun 2 poisoned needles (-2, 15, D:8) 21 arrows (1, 16, D:8) 26 stones (15, 16, D:8) 3 stones (16, 16, D:8) 3 curare-tipped needles (6, 17, D:8) 20 arrows (16, 17, D:8) a curare-tipped needle a +0 short sword (17, 17, D:8) a curare-tipped needle (20, 20, D:8) a stone a curare-tipped needle (-35, 25, D:8) a +0 shortbow of velocity 25 arrows (-37, 26, D:8) an arrow (-24, 26, D:8) a +0 whip (-25, 27, D:8) a +0 dagger a +0 robe (-3, 37, D:8) a +0 hand axe a +0 ring mail (-3, 38, D:8) a cursed +0 scimitar a +0 chain mail (-37, 42, D:8) a +0 scale mail (-14, 49, D:8) 12 stones (-11, 50, D:8) 9 stones (3, 50, D:8) a +0 giant club (17, 50, D:8) a +0 trident a cursed +0 ring mail (10, 57, D:8) 19 stones (-24, 60, D:8) 13 sling bullets Level 9 of the Dungeon (0, 0, D:9) a bat corpse (skeletalised by now) (12, 2, D:9) an orc corpse (skeletalised by now) (13, 2, D:9) a +0 dagger a +0 robe (23, 3, D:9) a cursed -2 trident a +0 chain mail (22, 5, D:9) a +1 short sword of protection a +0 scale mail (24, 7, D:9) 20 stones (9, 11, D:9) a +0 scale mail (unseen) (13, 13, D:9) a cursed +0 dagger a +0 robe (15, 14, D:9) a +4 flail (11, 15, D:9) a cursed +0 flail a +0 robe a +2 falchion a +0 robe (-13, 17, D:9) a +0 long sword a +0 ring mail (8, 17, D:9) a +3 spear (unseen) (9, 21, D:9) a +0 ring mail the Ecumenical Temple