Dungeon Crawl Stone Soup version 0.16.1-30-g34a7ffa (webtiles) character file. 2 CcS the Chopper (level 1, 8/18 HPs) Began as a Hill Orc Gladiator on June 13, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (90 turns). CcS the Chopper (Hill Orc Gladiator) Turns: 90, Time: 00:00:10 Health: 8/18 AC: 4 Str: 17 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 8 God: Gold: 61 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of enchant weapon {unknown} Comestibles f - a meat ration {@e2} Skills: - Level 2.4 Fighting + Level 4.2 Axes - Level 2.0 Throwing - Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, CcS the Hill Orc Gladiator. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found a staircase leading out of the dungeon. A jackal comes into view. The jackal barks! A jackal is nearby! A jackal is nearby! A jackal is nearby! The jackal misses you. You slash the jackal! You kill the jackal! No target in view! No target in view! You now have 16 gold pieces. You now have 29 gold pieces (gained 13). You now have 43 gold pieces (gained 14). You open the door. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. You now have 51 gold pieces (gained 8). e - a scroll labeled KHAIJI VIUZ You now have 61 gold pieces (gained 10). A rat comes into view. A rat is nearby! You hit the rat. The rat barely misses you. You completely miss the rat. The rat barely misses you. You hit the rat. The rat bites you. The rat closely misses you. You take 3 damage, and have 15/18 hp. You hit the rat. You kill the rat! You see here a rat corpse. You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. You take 3 damage, and have 12/18 hp. You barely miss the hobgoblin. The hobgoblin barely misses you. A goblin comes into view. You hit the hobgoblin. The hobgoblin hits you with a club. You take 4 damage, and have 8/18 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! #... #... ######### #... #.>.....####... #.......'..'... #. #.......####... #..######.......# #.## #..g.g.##.......# #.# #@########.# #.# #.##.......# #.# #.##.##########.## #.##.# #........# #.##.# #........# #####'##.# #......(.. #......#.# #####..... #......#.### #..... #......#...# #..... You could see a hobgoblin and a goblin. Vanquished Creatures A jackal (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS, the Hill Orc Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 90 | D:1 | Quit the game Action || total -------------------------++------- Melee: War axe || 9 Vault maps used: D:1: dpeg_arrival_tiny_a, kennysheep_small_spiral Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.9 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.9 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------