CcS Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of flaming (-23, 7, D:1) 16 stones (18, 7, D:1) a +0 mace (-6, 15, D:1) a +0 club (-1, 15, D:1) 10 bolts (10, 16, D:1) a +0 hand axe (-17, 18, D:1) a +0 dagger (-2, 22, D:1) a cursed -2 club (5, 25, D:1) 18 bolts (-22, 27, D:1) a +0 ring mail (-18, 28, D:1) a +0 club (10, 28, D:1) 3 stones (21, 30, D:1) a +0 club (22, 30, D:1) a +0 club (24, 31, D:1) a +0 pair of gloves (11, 34, D:1) a +0 club (-31, 37, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (-6, 4, D:2) a +0 club (-30, 6, D:2) a stone (-30, 7, D:2) a stone (-30, 10, D:2) a cursed +0 dagger (5, 12, D:2) a +0 short sword (6, 13, D:2) a +0 dagger (-30, 51, D:2) a +0 dagger (-30, 52, D:2) a +0 dagger 3 stones (-1, 55, D:2) a +0 whip (-22, 59, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (-7, 12, D:3) a +0 robe a +0 dagger (-7, 13, D:3) a +0 war axe (-6, 14, D:3) a +0 club (-28, 15, D:3) a +0 mace (-10, 16, D:3) a stone (-9, 16, D:3) 2 stones (30, 16, D:3) 2 javelins (18, 18, D:3) 16 stones (5, 32, D:3) a +0 leather armour (-14, 45, D:3) a +0 ring mail (-19, 50, D:3) a +3 quarterstaff (41, 54, D:3) 22 stones (-2, 59, D:3) 11 stones (-1, 59, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Yshuw's Armour Shop a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +4 chain mail of poison resistance (399 gold) the cursed -1 robe of Vlad {+Inv MP+9} (93 gold) It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. a +1 pair of boots (161 gold) a +2 plate armour of fire resistance (560 gold) (0, 0, D:4) a +0 club (1, 0, D:4) a +0 club (-18, 1, D:4) a +0 dagger of venom (34, 2, D:4) a +0 helmet (-9, 8, D:4) a +0 club (4, 15, D:4) a +0 club (-7, 18, D:4) a +0 robe (-16, 22, D:4) a +0 chain mail a +0 mace (19, 22, D:4) a +0 dagger (35, 22, D:4) the +9 dagger of Embarrassment {elec, rElec rC+ rN+ MP-9 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (9, 25, D:4) a +0 club (-18, 29, D:4) a +0 robe (33, 33, D:4) 5 javelins (-1, 35, D:4) a +0 cloak Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (10, 0, D:5) a +1 shortbow (9, 5, D:5) a +0 ring mail (11, 6, D:5) a +0 shortbow (3, 11, D:5) a +0 club (-23, 19, D:5) a +0 dagger of draining (-4, 27, D:5) a +0 battleaxe (13, 27, D:5) a +3 hand axe (-1, 28, D:5) 10 stones (14, 28, D:5) a +0 war axe a +0 flail (1, 30, D:5) a +2 shortbow of evasion (-6, 34, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 29 stones (11, 7, D:6) a +2 halberd of pain a gnoll corpse (skeletalised by now) (13, 9, D:6) a +0 halberd (16, 9, D:6) 20 stones (15, 12, D:6) a +0 scale mail (16, 12, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (17, 13, D:6) a +0 club a +0 leather armour (16, 18, D:6) a +0 chain mail (-7, 23, D:6) the +0 leather armour "Ake Sod" {rElec Dex+3 Stlth-} It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (8, 24, D:6) a hound corpse (2, 30, D:6) a +0 short sword an orc corpse (16, 31, D:6) a +0 whip (-10, 33, D:6) a bat corpse (35, 37, D:6) a +0 club (37, 37, D:6) a +0 club (20, 40, D:6) 9 poisoned needles (40, 45, D:6) 7 bolts (28, 47, D:6) a +0 giant club (31, 52, D:6) 9 gold pieces the Ecumenical Temple