CcS Level 1 of the Dungeon (0, 0, D:1) 23 stones (-36, 5, D:1) a +0 whip (-29, 13, D:1) a +0 dagger (-32, 16, D:1) a +0 pair of gloves (-40, 20, D:1) a +0 chain mail (-7, 21, D:1) a +0 club (10, 22, D:1) a +0 club (-4, 23, D:1) 10 bolts of frost (-30, 26, D:1) a +0 robe (-22, 30, D:1) a +0 short sword a cursed +0 dagger (-5, 32, D:1) a +0 club (-45, 34, D:1) a +0 club (5, 34, D:1) a +0 robe (-19, 35, D:1) 7 stones (-23, 40, D:1) 10 stones (-43, 47, D:1) a +2 hand axe a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (49, 3, D:2) a +0 spear of venom (-4, 4, D:2) 2 tomahawks (49, 7, D:2) a +0 trident (51, 7, D:2) a +0 leather armour (21, 10, D:2) 26 sling bullets (-1, 16, D:2) a cursed -2 whip a +0 dagger (-2, 17, D:2) a cursed -1 club (29, 18, D:2) a cursed +0 robe (37, 26, D:2) a +0 dagger (16, 30, D:2) 21 arrows (22, 31, D:2) a +0 pair of gloves (20, 37, D:2) a stone (17, 38, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a stone (2, 0, D:3) a +0 hunting sling 13 stones (18, 4, D:3) a +0 dagger (19, 4, D:3) a +0 club (20, 4, D:3) a +4 falchion of venom a +0 animal skin a +0 helmet a +0 hunting sling 16 stones (21, 4, D:3) a stone (24, 4, D:3) a stone (-2, 5, D:3) 19 sling bullets (-1, 5, D:3) a +0 dagger a +0 hunting sling 8 stones (1, 5, D:3) a stone (5, 5, D:3) a stone (8, 6, D:3) a stone (8, 7, D:3) a stone (9, 7, D:3) a stone (25, 8, D:3) a +0 flail (2, 9, D:3) a +0 hunting sling 19 stones (30, 9, D:3) 19 arrows (-8, 11, D:3) a +0 hunting sling (2, 11, D:3) a +0 hunting sling 25 stones (22, 11, D:3) 16 poisoned needles (-9, 13, D:3) a +0 quarterstaff (26, 13, D:3) a +0 flail (29, 21, D:3) 13 sling bullets of frost (33, 22, D:3) a +0 robe (30, 27, D:3) a +0 dagger (36, 28, D:3) a +0 ring mail a cursed -1 dagger (37, 28, D:3) a +0 ring mail a +0 whip a +0 war axe (38, 28, D:3) a +0 mace (35, 29, D:3) a +0 dagger (39, 36, D:3) 19 arrows (10, 39, D:3) 17 gold pieces Level 4 of the Dungeon [Shop] Otuunupn's Antique Weapon Shoppe a +0 war axe (84 gold) a +0 war axe (84 gold) a +0 hand axe (72 gold) the +6 rapier of Tullezxox {freeze, rF+ MP+9} (216 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). the +6 arbalest of Sulphur {velocity, MR++ MP+9 Dex-2} (228 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 hand axe (72 gold) a +0 falchion of electrocution (72 gold) a +0 dagger (48 gold) the +2 great mace of Beomal {freeze, -Tele rPois Str+2 Int+4} (276 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. It prevents most forms of teleportation. a +0 flail (84 gold) (0, 0, D:4) a +0 club (45, 5, D:4) a +0 falchion of freezing (4, 6, D:4) a +0 war axe (-1, 20, D:4) a +0 dagger (13, 21, D:4) 22 bolts (27, 21, D:4) a +0 helmet (-23, 22, D:4) 17 stones (-12, 30, D:4) a +0 club (24, 40, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 15 arrows (19, 4, D:5) 26 stones (5, 5, D:5) 2 arrows (36, 5, D:5) a +0 rapier (9, 6, D:5) an arrow (17, 12, D:5) 13 arrows (2, 13, D:5) 12 stones (43, 22, D:5) a +0 giant spiked club (40, 31, D:5) a +0 mace (23, 35, D:5) 27 stones (23, 37, D:5) a +0 leather armour a +0 dagger a +0 robe (24, 38, D:5) a +0 mace (25, 38, D:5) a +0 dagger a +0 robe (36, 38, D:5) a +0 giant club (20, 42, D:5) a stone (12, 43, D:5) a cursed -2 dagger (23, 43, D:5) a +0 short sword (8, 54, D:5) a +0 war axe (27, 57, D:5) a stone a +0 helmet (28, 57, D:5) 2 stones a +0 club (5, 59, D:5) 17 stones Level 6 of the Dungeon [Shop] Xuidi's Distillery a potion of poison (14 gold) 2 potions of magic (224 gold) a potion of degeneration (14 gold) a potion of ambrosia (112 gold) 2 potions of cancellation (224 gold) a potion of ambrosia (112 gold) (0, 0, D:6) a +0 dagger a +0 robe (-11, 2, D:6) a +0 club a +0 dagger a +0 robe (34, 2, D:6) a +0 plate armour (-8, 5, D:6) a +0 battleaxe a +0 plate armour (-7, 5, D:6) a +0 dagger a cursed +0 robe (17, 8, D:6) a +0 ring mail (13, 17, D:6) a +0 hammer (10, 18, D:6) a +4 quarterstaff of chaos (35, 18, D:6) 13 stones (-13, 29, D:6) the +6 whip of the Vestibule of Hell {flame, MR- Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It affects your resistance to hostile enchantments. a +0 ring mail (-20, 31, D:6) a +0 spear (-17, 31, D:6) a +0 leather armour (-5, 31, D:6) a +0 flail (24, 31, D:6) a +0 club (-16, 36, D:6) a +0 spear (11, 37, D:6) a +0 naga barding (11, 45, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) 3 tomahawks (34, 7, D:7) a +0 leather armour (23, 8, D:7) a +0 dagger a +0 robe (1, 9, D:7) a +0 whip a +0 leather armour (23, 10, D:7) a +0 flail a +0 chain mail (28, 10, D:7) a +0 robe (31, 11, D:7) 19 poisoned arrows (8, 13, D:7) 12 poisoned needles (35, 13, D:7) a +0 club (1, 15, D:7) a stone (5, 15, D:7) a +0 dagger 3 stones a +0 leather armour a +0 mace a +0 chain mail (6, 15, D:7) a +0 trident a +1 flail of protection a +0 leather armour a +0 dagger a +0 dagger a +0 whip 19 stones (7, 15, D:7) 3 stones (-2, 17, D:7) 21 poisoned needles (23, 23, D:7) a +0 club (9, 26, D:7) a +0 giant club (14, 26, D:7) a +0 scale mail (6, 30, D:7) 12 arrows (1, 33, D:7) a cursed -2 dagger (-4, 45, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) 27 arrows (4, 0, D:8) a +0 hunting sling (-37, 3, D:8) a +0 helmet (-8, 5, D:8) a +0 scythe (-8, 14, D:8) a +0 flail a +0 leather armour (3, 14, D:8) a +0 chain mail a +0 flail (-27, 20, D:8) a +0 club (-26, 22, D:8) a +0 dagger a +0 robe (-25, 22, D:8) a +0 dagger a cursed -2 ring mail (-23, 25, D:8) 14 stones (10, 27, D:8) 15 poisoned needles (-18, 30, D:8) a +0 animal skin (-18, 31, D:8) a +2 whip of electrocution a +0 robe (10, 36, D:8) a cursed +0 robe (-8, 46, D:8) a +0 falchion (9, 46, D:8) a +0 scimitar (-31, 53, D:8) a +0 ring mail Level 9 of the Dungeon (3, 3, D:9) 18 stones (15, 16, D:9) 11 gold pieces (12, 18, D:9) 30 arrows (8, 20, D:9) 21 sling bullets (28, 20, D:9) 8 tomahawks (6, 21, D:9) an arrow (6, 22, D:9) an arrow (4, 24, D:9) a +0 shortbow 18 arrows (8, 24, D:9) a +0 flail (8, 25, D:9) a +0 rapier (23, 29, D:9) a +0 mace 3 tomahawks a +0 ring mail (-5, 30, D:9) a +0 shortbow 3 arrows (26, 30, D:9) a jackal corpse (0, 31, D:9) 13 bolts of frost (21, 31, D:9) a tomahawk (-5, 32, D:9) an arrow (18, 32, D:9) a +0 short sword (-5, 33, D:9) an arrow (6, 33, D:9) a +0 dagger (13, 35, D:9) a +0 trident (-5, 37, D:9) an arrow (8, 44, D:9) an arrow (12, 45, D:9) 2 arrows (13, 45, D:9) an arrow (15, 46, D:9) a +0 shortbow 17 arrows (20, 46, D:9) a +0 hand axe (unseen) (-3, 52, D:9) a +0 giant spiked club the Ecumenical Temple