Dungeon Crawl Stone Soup version 0.17.0 (webtiles) character file. 1 CcS the Charmwright (level 1, 0/9 HPs) Began as a Felid Skald on Nov 7, 2015. Slain by a kobold ... wielding a +0 short sword (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (32 turns). CcS the Charmwright (Felid Skald) Turns: 32, Time: 00:00:43 Health: 0/9 AC: 1 Str: 8 XL: 1 Next: 16% Magic: 4/4 EV: 17 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 3 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: quick, not resistant to hostile enchantments, unstealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Battle Comestibles b - a meat ration {@e2} Skills: - Level 2.0 Fighting - Level 2.1 Dodging + Level 0.4 Stealth + Level 2.0 Unarmed Combat - Level 2.0 Spellcasting - Level 3.6 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 8% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, CcS the Felid Skald. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. A hobgoblin comes into view. It is wielding a club. There is an open door here. A hobgoblin is nearby! A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You scratch the hobgoblin. You kill the hobgoblin! A kobold comes into view. It is wielding a short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. You see here a pink potion. You scratch the kobold. The kobold hits you with a short sword. Ouch! That really hurt! You take 6 damage, and have 3/9 hp. MASSIVE DAMAGE!! Unknown command. The kobold closely misses you. You see here a pink potion. Unknown command. You closely miss the kobold. The kobold hits you with a short sword. You die... ##### ####...#### ### #K@.(.....###+###.. +......⌠......'.'.... ###......)..###'###.. ####...####.....### #####.....###... ..........# .. .########## # You could see a kobold. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Felid Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 32 | D:1 | Slain by a kobold Action || total -------------------------++------- Melee: Unarmed || 3 Stab: Sleeping || 1 Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, hangedman_decor_peaks_small Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.7 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 8.7 | 23.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------