CcS Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (16, 2, D:1) a +0 club (-6, 12, D:1) a +0 club (19, 13, D:1) a +0 club (27, 19, D:1) a cursed +0 plate armour (35, 19, D:1) 3 silver sling bullets (16, 28, D:1) a +0 scale mail (21, 31, D:1) a +0 club (-17, 33, D:1) a +0 dagger (6, 34, D:1) a +0 robe (-11, 37, D:1) a +0 dagger of electrocution a +0 robe (12, 37, D:1) a +0 whip (30, 38, D:1) a +2 mace of holy wrath (-11, 39, D:1) a +0 dagger a +0 dagger (21, 40, D:1) a +1 hunting sling of flaming (-11, 44, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-3, 1, D:2) a +0 leather armour (15, 6, D:2) a +0 dagger (-2, 11, D:2) a +0 ring mail (6, 20, D:2) 10 sling bullets (5, 25, D:2) 19 stones (22, 25, D:2) a +0 leather armour (-9, 27, D:2) a +0 ring mail (11, 29, D:2) a +0 hand axe (35, 31, D:2) 2 stones (34, 32, D:2) a stone (35, 36, D:2) a +0 dagger (26, 40, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 25 sling bullets (-2, 1, D:3) 21 bolts (13, 5, D:3) a +0 club a +0 scale mail of magic resistance (13, 7, D:3) a +0 club a +0 leather armour (39, 9, D:3) a +0 ring mail (2, 22, D:3) a +0 leather armour (14, 43, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of haste (-1, 4, D:4) 9 bolts (34, 14, D:4) 16 stones (4, 15, D:4) a +0 hand axe a +0 ring mail (8, 22, D:4) 15 stones (23, 22, D:4) Sif Muna's Tome of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 (10, 36, D:4) a cursed -3 club (34, 42, D:4) the cursed +1 robe of Impatience {rF++ Str+5 Slay-3} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from fire. It has a curse placed upon it. (43, 61, D:4) a +0 scale mail (15, 62, D:4) a +0 arbalest Level 5 of the Dungeon (0, 0, D:5) a cursed +0 scale mail (11, 9, D:5) a +2 flail of protection a +0 leather armour of magic resistance (-2, 24, D:5) a +0 quarterstaff (-44, 38, D:5) a +0 robe a +0 dagger (5, 38, D:5) a cursed -3 dagger a cursed +0 scythe a cursed +0 robe (-44, 39, D:5) a +0 robe a +0 dagger (2, 39, D:5) 2 stones (3, 39, D:5) a stone (4, 39, D:5) a stone (-2, 40, D:5) a +0 dagger a +0 blowgun (-2, 42, D:5) 3 stones (-20, 44, D:5) a +0 giant spiked club (-38, 49, D:5) a +0 ring mail of cold resistance (-33, 55, D:5) 19 stones Level 6 of the Dungeon (44, 9, D:6) a +0 dagger (8, 19, D:6) an uncursed staff of fire (52, 30, D:6) a scroll of immolation (21, 32, D:6) a +1 vampiric short sword (36, 35, D:6) a +0 whip (39, 39, D:6) a cursed +0 hand axe (-11, 41, D:6) a +2 shortbow of evasion (27, 44, D:6) a +0 robe (5, 46, D:6) a +0 hand axe a +0 chain mail (14, 46, D:6) a +0 short sword a cursed -2 dagger a +0 robe a +0 short sword (33, 49, D:6) the +2 ring mail of the Dungeon {rElec Dex+4 Slay+2 SInv} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It lets you see invisible. Level 7 of the Dungeon [Shop] Pics's Weapon Boutique a +0 war axe (42 gold) a +2 rapier of venom (201 gold) a +4 long sword of holy wrath (339 gold) a +0 trident (42 gold) a +0 long sword (42 gold) a +3 hand axe of holy wrath (268 gold) the +10 greatsling of the Rat {velocity, rPois rC- Int+2} (970 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. a +0 rapier (48 gold) a +1 flail of holy wrath (159 gold) the +8 longbow "Q" {venom, rN+ MR+ Str+3} (822 gold) It poisons the ammo it fires. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (0, 0, D:7) a +0 spear (-1, 1, D:7) a +0 shortbow (-12, 2, D:7) a +0 quarterstaff (-28, 5, D:7) 12 stones (-7, 6, D:7) 22 stones (25, 8, D:7) a cursed +0 ring mail (-9, 10, D:7) a +0 leather armour a +0 club (-19, 11, D:7) a +0 club a +0 robe a +0 dagger (-16, 11, D:7) a +1 hand axe of venom (-1, 11, D:7) a cursed -2 giant club (36, 11, D:7) a +0 hand axe (-17, 13, D:7) 11 stones (-23, 16, D:7) 9 bolts (9, 21, D:7) a +0 leather armour (-9, 23, D:7) 22 stones (11, 24, D:7) a +0 flail (-11, 33, D:7) a +0 halberd (-12, 35, D:7) a +0 spear (-10, 36, D:7) a +0 spear (-1, 37, D:7) a +0 dagger (22, 37, D:7) a +0 dire flail a +0 plate armour a +0 hand axe (11, 38, D:7) a +0 ring mail (-6, 39, D:7) a +0 chain mail (18, 39, D:7) the +5 chain mail of Idyv {-Cast Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It prevents spellcasting. (21, 49, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a curare-tipped needle (3, 0, D:8) a curare-tipped needle (5, 0, D:8) a poisoned needle (-4, 4, D:8) a yak skeleton (10, 10, D:8) 14 bolts (9, 11, D:8) a +0 chain mail a +0 trident (-10, 12, D:8) a +6 giant club (unseen) (9, 12, D:8) a +0 scale mail a +0 hand axe a +0 dagger a +0 robe (10, 12, D:8) a +0 chain mail a +0 mace (18, 12, D:8) a cursed -1 helmet (9, 13, D:8) a +0 club (-3, 15, D:8) a +0 dagger (22, 17, D:8) 8 stones (-3, 18, D:8) a scroll of blinking (13, 21, D:8) a +0 long sword (36, 25, D:8) a +1 dagger of chaos a +0 robe of magic resistance (36, 36, D:8) the +6 long sword of Odenutwianu {drain, *Noise +Inv rN+ Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from negative energy. It lets you turn invisible. It may make noises in combat. (38, 38, D:8) a +0 war axe (37, 43, D:8) 23 stones (37, 53, D:8) a +0 robe the Ecumenical Temple