Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (webtiles) character file. 1 CcS the Ducker (level 1, 12/12 HPs) Began as a Tengu Arcane Marksman on Nov 14, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (51 turns). CcS the Ducker (Tengu Arcane Marksman) Turns: 51, Time: 00:00:55 Health: 12/12 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 2/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . c - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 whip (You found it on level 1 of the Dungeon) Missiles a - 5 javelins (quivered) b - 2 throwing nets {=f, !d} Armour c - a +0 robe (worn) Books d - a book of Debilitation Comestibles e - a bread ration {@e1} g - a chunk of flesh {@w0} Skills: + Level 1.2 Fighting - Level 2.0 Throwing - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, CcS the Tengu Arcane Marksman. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found a staircase leading out of the dungeon. f - a whip The orc shouts! Found an escape hatch in the floor. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. You open the door. There is an open door here. A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (resting, chance to defeat MR: 79%) The bat is outlined in light. You now have 2/3 mp. Unknown command. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? The bat misses you. Unknown command. You hit the bat. Your kick misses the bat. The bat hits you. You hit the bat but do no damage. Your kick misses the bat. The bat barely misses you. The bat closely misses you. You take 1 damage, and have 11/12 hp. You hit the bat. You claw the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. g - a chunk of flesh {@w0} Health restored: 12 ###### #.@..# ........#.# #########.#### #.#....# ######..# #...##..# #.>.'...# #...###.# ###.####.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Tengu Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | Noticed a human skeleton 0 | D:1 | Noticed a vine stalker skeleton 2 | D:1 | Noticed a human skeleton 2 | D:1 | Noticed a draconian zombie 17 | D:1 | Noticed a draconian zombie 51 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Corona || 1 Vault maps used: D:1: shiori_arrival_whats_in_store_for_you, corexii_corridor_pit Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------