Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 4 CcS the Grave Robber (level 1, 0/10 HPs) Began as a Gargoyle Necromancer on Dec 31, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (496 turns). CcS the Grave Robber (Gargoyle Necromancer) Turns: 496, Time: 00:01:22 Health: 0/10 AC: 4 Str: 11 XL: 1 Next: 70% Magic: 1/3 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 10 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis . i - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Rnd*Tele + (no boots) MR +.... (no amulet) Stlth ++........ (no ring) (no ring) @: somewhat resistant to hostile enchantments, unstealthy A: fangs 1, magic resistance 1, negative energy resistance 1, electricity resistance, teleportitis 1, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons i - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) h - a +0 scale mail (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} e - a scroll of identify {unknown} Books b - a book of Necromancy Comestibles c - a bread ration {@e1} g - a meat ration {@e2} Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 6% 1 #...... b - Animate Skeleton Necr N/A 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. You have very sharp teeth. You are resistant to hostile enchantments. You are occasionally teleported next to monsters. Message History You take 1 damage, and have 4/10 hp. You now have 2/3 mp. Unknown command. Aim: a goblin, wielding a club (heavily wounded, chance to defeat MR: 90%) The goblin convulses in agony! You kill the goblin! You take 1 damage, and have 3/10 hp. You now have 1/3 mp. Unknown command. i - a club You see here a goblin corpse. You start resting. Your goblin skeleton crumbles into dust! All of the chunks of flesh in your inventory have rotted away. Unknown command. Health restored: 10; MP restored: 3 Wear which item? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) i - a +0 club (weapon) Found a stone staircase leading down. g - a meat ration {@e2} A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A bat and a gnoll come into view. Aim: a hobgoblin, wielding a club (chance to defeat MR: 90%) The hobgoblin convulses in agony! The gnoll shouts! You take 1 damage, and have 9/10 hp. You now have 2/3 mp. Unknown command. Aim: a hobgoblin, wielding a club (moderately wounded, chance to defeat MR: 90%) The hobgoblin convulses in agony! You kill the hobgoblin! The bat hits you but does no damage. You take 1 damage, and have 8/10 hp. You now have 1/3 mp. Unknown command. The bat hits you but does no damage. The bat closely misses you. Aim: a bat (chance to defeat MR: 91%) The bat convulses in agony! The bat barely misses you. A goblin comes into view. It is wielding a dagger. You take 1 damage, and have 7/10 hp. You now have 0/3 mp. Unknown command. The goblin shouts! The bat hits you but does no damage. You don't have enough magic to cast that spell. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 6/10 hp. The bat hits you but does no damage. The bat closely misses you. The bat hits you. You take 1 damage, and have 5/10 hp. The bat closely misses you. The bat barely misses you. The bat barely misses you. The bat closely misses you. You see here a goblin skeleton. Aim: a bat (chance to defeat MR: 91%) The bat convulses in agony! The bat hits you but does no damage. You take 1 damage, and have 4/10 hp. You now have 0/3 mp. Unknown command. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You start resting. MP restored: 3 Aim: a gnoll (chance to defeat MR: 76%) The gnoll convulses in agony! Unknown command. You take 1 damage, and have 5/10 hp. You now have 2/3 mp. Aim: a gnoll (moderately wounded, chance to defeat MR: 76%) The gnoll convulses in agony! You take 1 damage, and have 4/10 hp. You now have 1/3 mp. Unknown command. Aim: a gnoll (heavily wounded, chance to defeat MR: 76%) The gnoll barely resists. The gnoll barely misses you. You take 1 damage, and have 3/10 hp. You now have 0/3 mp. Unknown command. A jackal comes into view. A jackal comes into view. The jackal barks! x2 You hear a bark! The jackal misses you. The jackal closely misses you. A jackal comes into view. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/10 hp. Unknown command. Drink which item? (? for menu, Esc to quit) It was a potion of mutation. You feel extremely strange. You feel resistant to hostile enchantments. Your teeth lengthen and sharpen. You feel weirdly uncertain. The jackal closely misses you. x2 The jackal bites you. You die... ### #######.## ########g..##.#.###### #.......h..#.###.....##### #.######h@.##.#.####...... #.# ##h####.## ####### ########.# ###.####.# .........# #........# ########## #.#.###..# #### #...# #..... bg.####### #..## ##.#### ##........ ....# #.# #. #..###... ...... ..# #. You could see a gnoll and 3 jackals. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Gargoyle Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 150 | D:1 | Learned a level 1 spell: Animate Skeleton 495 | D:1 | HP: 2/10 [jackal (1)] 496 | D:1 | Gained mutation: You are resistant to hostile enchantments. [potion of mutation] 496 | D:1 | Gained mutation: You have very sharp teeth. [potion of mutation] 496 | D:1 | Gained mutation: You are occasionally teleported next to monsters. [potion of mutation] 496 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Pain || 13 Animate Skeleton || 1 Use: Potion || 1 Vault maps used: D:1: dpeg_arrival_tiny_a, serial_park_tiny_1, serial_bayou_pond_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.1 | 5.4 | 129.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.1 | 5.4 | 129.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------