Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 1 CcS the Caller (level 1, -3/13 HPs) Began as a Mummy Summoner on Apr 6, 2016. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (125 turns). CcS the Caller (Mummy Summoner) Turns: 125, Time: 00:00:38 Health: -3/13 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 2/3 EV: 12 Int: 14 God: Gold: 31 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +0 club rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Books b - a book of Callings Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting + Level 3.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History MP restored: 3 Unknown command. You swap places. Your bat disappears in a puff of smoke! Things that are here: a club; a hobgoblin corpse Your bat disappears in a puff of smoke! You see here a kobold corpse. Found a stone staircase leading down. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Shadowy shapes form in the air around you, then vanish. You now have 2/3 mp. The jackal barks! A jackal comes into view. Unknown command. You now have 1/3 mp. The jackal barks! A jackal comes into view. Your quokka bites the jackal. A jackal comes into view. You now have 0/3 mp. Unknown command. You don't have enough magic to cast that spell. Your rat closely misses the jackal. Your rat misses the jackal. Your rat closely misses the jackal. The jackal bites you. You take 2 damage, and have 11/13 hp. Your quokka barely misses the jackal. The jackal bites your quokka but does no damage. The jackal misses your quokka. The jackal bites you but does no damage. The jackal bites you. You take 1 damage, and have 10/13 hp. The jackal pauses to sniff the ground. The jackal completely misses your rat. Your quokka closely misses the jackal. A giant gecko comes into view. The jackal barely misses you. The jackal barely misses your rat. The jackal closely misses you. You miscast Summon Small Mammal. Distant voices call out to you! Your quokka closely misses the jackal. The jackal misses you. The jackal bites your quokka but does no damage. You now have 0/3 mp. Your quokka bites the jackal. The jackal bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The jackal closely misses your rat. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Gang up on whom? Aim: a jackal (heavily wounded) Attack! The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The jackal closely misses you. The jackal closely misses you. The jackal misses you. There is an escape hatch in the floor here. The jackal bites you. You slide downwards. The hatch slams shut behind you. An adder, a goblin and a kobold come into view. Found 19 gold pieces. Found a stone staircase leading up. You take 1 damage, and have 10/13 hp. The goblin closely misses you. The adder bites you. The jackal bites you. The goblin hits you. You take 4 damage, and have 6/13 hp. MASSIVE DAMAGE!! The adder bites you. There is a stone staircase leading up here. You take 1 damage, and have 5/13 hp. The jackal bites you. You take 1 damage, and have 4/13 hp. Unknown command. An adder comes into view. The kobold shouts! The jackal bites you. * * * LOW HITPOINT WARNING * * * A bat comes into view. You take 1 damage, and have 3/13 hp. A giant cockroach comes into view. The bat hits you but does no damage. The adder closely misses you. Found a stone staircase leading down. The bat hits you but does no damage. Your magical contamination has completely faded away. An adder comes into view. You barely miss the adder. The bat closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder bites you. You die... ..# #.#### ... ..s..# .. ...#.# #.##..... ....... # #####!#..##### #. ...#.#S....!. #$#####.#S@#.#### ##....S.ghKb....... #.......<##.#.##### +........##...# .........###..# .........# ..# ..#.##...# .># #. #...# #.# # ##### .# You could see 3 adders, a jackal, a giant cockroach (sleeping), a goblin, a bat and a kobold. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Mummy Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:2 | HP: 3/13 [jackal (1)] 125 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Club || 1 Cast: Summon Small Mamm || 5 Vault maps used: D:1: lemuel_arrival_hallway D:2: bloody_makhleb, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.2 | 5.4 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.2 | 5.4 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | -nan | 100.0 | -nan | 100.0 | 1.0 Dungeon | 100.0 | -nan | 100.0 | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------