Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 41 CcS the Slasher (level 3, -2/25 HPs) Began as an Octopode Skald on Apr 15, 2016. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (2019 turns). CcS the Slasher (Octopode Skald) Turns: 2019, Time: 00:04:56 Health: -2/25 AC: 1 Str: 11 XL: 3 Next: 52% Magic: 6/6 EV: 12 Int: 14 God: Gold: 49 SH: 0 Dex: 12 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) b - a +0 hunting sling (You found it on level 2 of the Dungeon) Missiles g - 22 stones (quivered) p - 21 poisoned needles r - 25 sling bullets Jewellery o - an uncursed ring of see invisible {unknown} (You found it on level 2 of the Dungeon) Scrolls d - a scroll of amnesia {unknown} e - a scroll of recharging {unknown} h - 2 scrolls of magic mapping {unknown} i - 2 scrolls of remove curse {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions f - 2 potions of invisibility {unknown} l - a potion of curing {unknown} m - 2 potions of heal wounds {unknown} Books q - a book of Battle Comestibles c - 3 bread rations {@e1} n - a chunk of flesh {@w0} Skills: + Level 2.9 Fighting + Level 3.1 Long Blades - Level 1.5 Dodging - Level 2.0 Spellcasting - Level 3.0 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History A giant newt is nearby! Aim: a giant newt (resting) You shoot a stone. The stone hits the giant newt. You kill the giant newt! No target in view! f - 2 cyan potions (gained 1) A kobold comes into view. It is wielding a short sword. Aim: a kobold, wielding a short sword (resting) You shoot a stone. The stone hits the kobold. The kobold shouts! A goblin comes into view. Aim: a kobold, wielding a short sword You shoot a stone. The goblin shouts! The stone hits the kobold. Aim: a kobold, wielding a short sword (severely wounded) You shoot a stone. The stone hits the kobold. You kill the kobold! Your Long Blades skill increases to level 3! Aim: a goblin You shoot a stone. The stone hits the goblin. You kill the goblin! Some of the chunks of flesh in your inventory have rotted away. No target in view! g - 22 stones (gained 1) You see here a short sword. g - 23 stones (gained 1) g - 24 stones (gained 1) g - 25 stones (gained 1) A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Aim: a bat (resting) You shoot a stone. The stone hits the bat but does no damage. Aim: a bat You shoot a stone. The stone hits the bat. You kill the bat! No target in view! No target in view! An adder and a worm come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: a worm (resting) You shoot a stone. The stone hits the adder. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering r - 28 sling bullets for slings. Aim: an adder (moderately wounded) You shoot a sling bullet. The sling bullet hits the adder. Aim: an adder (severely wounded) You shoot a sling bullet. The sling bullet completely misses the adder. Aim: an adder (severely wounded) You shoot a sling bullet. The sling bullet barely misses the adder. a - a +0 falchion (weapon) The adder closely misses you. Unknown command. You miss the adder. Your grab misses the adder. The adder bites you. You take 4 damage, and have 21/25 hp. You hit the adder but do no damage. Your grab misses the adder. The adder barely misses you. x2 You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder closely misses you. Unknown command. You slash the adder! You kill the adder! Things that are here: 8 gold pieces; an adder corpse A bat comes into view. Things that are here: a stone; a bat corpse You butcher the bat corpse. Things that are here: a stone; a chunk of flesh {@w0} You now have 49 gold pieces (gained 8). You see here an adder corpse. You butcher the adder corpse. n - 5 chunks of flesh {@w0} (gained 1) You see here an adder skeleton. A worm is nearby! Unknown command. Some of the chunks of flesh in your inventory have rotted away. You start resting. Health restored: 25 You hit the worm. You grab the worm. You constrict the worm. The worm bites you. You take 6 damage, and have 19/25 hp. MASSIVE DAMAGE!! You hit the worm. You constrict the worm. Some of the chunks of flesh in your inventory have rotted away. Unknown command. You hit the worm. You constrict the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 7/25 hp. MASSIVE DAMAGE!! You release your grip on the worm. The worm bites you! You die... ................................. #####.##########.....#########..) # #.# #.....# ##.. # #.# ####.### #... # #.# #...#######...# # #.# ###............ # #.# ########..#####..... # #.# ##........## #...#. # #.# ###...@####.# ....... # #.# #......w.##.## >###... # #.# #........##..# ... # ##.### ###....####..## .#.. # #....##...#....##....##.... ####....##.........).......... #.......##.................... #>......#########....w........ #...>....### #####......... You could see a worm. Vanquished Creatures An adder (D:2) A ball python (D:2) 5 bats 6 goblins 5 hobgoblins (D:1) 3 jackals (D:1) A giant cockroach (D:2) 2 giant newts 8 kobolds A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Octopode Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 125 | D:1 | kuniqs: good luck, you're going to need it :) 125 | D:1 | CcS: hi xd 177 | D:1 | CcS: ty 453 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 1639 | D:2 | Reached XP level 3. HP: 23/25 MP: 6/6 1942 | D:2 | Reached skill level 3 in Long Blades 2019 | D:2 | Slain by a worm Action || total -------------------------++------- Melee: Falchion || 66 Fire: Hunting sling || 11 Throw: Stone || 2 Stab: Distracted || 2 Sleeping || 1 Eat: Chunk || 3 Vault maps used: D:1: roderic_crossed_star D:2: first_bread, minmay_misc_feat_five Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 3.3 | 6.4 | 306.0 Dungeon | 100.0 | 100.0 | 0.8 | 3.3 | 6.4 | 306.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 29.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 29.5 +-------+-------+-------+-------+-------+----------------------