Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file.

Game seed: 17292033276026681725

1 Cearceafili the Apothecary (level 1, 0/15 HPs)
             Began as a Djinni Alchemist on Aug 17, 2024.
             Frozen to death by an endoplasm (7 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:01:07 (43 turns).

Cearceafili the Apothecary (Djinni Alchemist)         Turns: 43, Time: 00:01:08

Health: 0/15       AC:  2    Str:  7    XL:     1   Next: 22%
Gold:   0          EV: 12    Int: 16    God:    
                   SH:  0    Dex: 13

rFire   + + .        (no weapon)
rCold   x . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.00/turn

%: infuse magic (-1 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)


   Skills:
 + Level 2.1 Dodging
 + Level 1.5 Stealth
 + Level 3.1 Spellcasting
 + Level 3.1 Conjurations
 + Level 3.1 Hexes
 + Level 3.1 Summonings
 + Level 3.1 Necromancy
 + Level 3.1 Translocations
 + Level 3.1 Fire Magic
 + Level 3.1 Ice Magic
 + Level 3.1 Air Magic
 + Level 3.1 Earth Magic
 + Level 3.1 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Sting                 Conj/Alch      48%        1d6       5%          1
b - Mercury Vapours       Alch/Air       24%        N/A       8%          2
c - Mephitic Cloud        Conj/Alch/Air  12%        N/A       16%         3
d - Olgreb's Toxic Radia  Alch           12%        N/A       45%         4
e - Sticky Flame          Fire/Alch      12%        2d5       45%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

The rat moves out of view.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f - you
Okay, then.
A goblin is nearby!
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f - goblin
Aim: a goblin, wielding a +0 dagger (64% to hit)
The sting hits the goblin. The goblin is poisoned.
The goblin is almost dead.
You kill the goblin!
An endoplasm comes into view.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f - endoplasm
Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)
The sting hits the endoplasm. The endoplasm partially resists.
The endoplasm is moderately wounded.
The endoplasm quivers.
A bat comes into view.
The endoplasm freezes you.
You are frozen. You feel a terrible chill!
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - endoplasm
Aim: an endoplasm (moderately wounded, 98% to hit)
The sting hits the endoplasm but does no damage.
The endoplasm is poisoned.
The endoplasm is moderately wounded.
The endoplasm freezes you.
You are frozen. You feel a terrible chill!
The endoplasm attacks as it pursues you!
The endoplasm completely misses you.
The bat closely misses you.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, p - endoplasm
The sting hits the bat but does no damage.
The bat is poisoned.
The bat completely misses you. The bat closely misses you.
The endoplasm freezes you.
You are frozen! You feel a terrible chill!
You die...

         #..#
         #$.
         #..
         ...
        ##.##
   #### #...
    ...  #.##########
.#####.###...@.?....#
......)....#Jb#####.#
#r###..##..#..#####
    #......#......#       #
   ...#.##.#.####.#      .
  ...... #.#.#  #.#     .#
.......  #.#.#  #.###  #.#
##.....  #.#.#  #...# ...
 ####.    .#.######.##.#


You could see an endoplasm (poisoned) and a bat (poisoned).

Vanquished Creatures
  A goblin (D:1)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Cearceafili the Djinni Alchemist began the quest for the
                  | Orb.
     0 | D:1      | Cearceafili set off with the following spells memorised:
                  | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic
                  | Radiance, Sticky Flame.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
    43 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      scummos_arrival_checkerplants, layout_basic, serial_shops, shop,
          minmay_splitting_lines

Action                     || total
---------------------------++-------
   Cast: Sting             ||     4
  Dodge: Dodged            ||     4