Cecky Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) a +0 club (11, -7, D:1) a +0 robe (28, -2, D:1) a +0 club (35, 3, D:1) 23 arrows (35, 19, D:1) a +0 dagger (41, -7, D:1) a +0 club (46, -10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (16, 23, D:2) a +0 plate armour (19, 33, D:2) a +0 chain mail (24, 6, D:2) 21 arrows (33, 25, D:2) a +0 dagger (34, 33, D:2) a +0 club (35, 33, D:2) a +0 dagger (40, 32, D:2) a +0 leather armour a +0 dagger (42, 35, D:2) a +0 leather armour Level 3 of the Dungeon (1, -8, D:3) 18 sling bullets (2, -8, D:3) a +0 club (2, 6, D:3) a +0 leather armour (11, -3, D:3) 24 arrows (12, 29, D:3) 2 arrows (14, 2, D:3) a +0 short sword (15, 32, D:3) 11 arrows a +0 shortbow (19, -14, D:3) 12 poisoned needles a +0 blowgun a +0 dagger (27, 13, D:3) a +0 scale mail a +0 dagger (29, -9, D:3) 15 sling bullets (52, -13, D:3) a +0 club Level 4 of the Dungeon (0, 10, D:4) a +0 dagger a +0 robe a +0 mace a +0 scale mail (2, 9, D:4) a +0 hand axe (2, 10, D:4) a +0 trident a +0 leather armour (8, 22, D:4) a +0 club (13, -6, D:4) a +0 centaur barding (19, -9, D:4) 107 stones (20, -14, D:4) 8 tomahawks (22, -15, D:4) a +0 giant club (22, 4, D:4) a +0 ring mail (24, 10, D:4) 15 arrows (27, 29, D:4) 5 poisoned needles (31, -8, D:4) a +0 robe a +0 dagger (38, 28, D:4) a +0 shortbow 8 arrows (42, -6, D:4) 17 arrows (43, 21, D:4) 21 stones (44, 1, D:4) a +2 short sword of flaming a +0 leather armour (46, 21, D:4) a cursed -2 robe (48, 3, D:4) 11 arrows a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 whip (12, -35, D:5) a +2 hand axe of electrocution (24, -13, D:5) the +0 robe of the Camelopard {-Cast rElec Regen+ rCorr} It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (27, -19, D:5) a +0 flail (37, -33, D:5) 13 poisoned needles (46, -21, D:5) 17 stones (49, -26, D:5) 16 arrows (50, -11, D:5) a +0 ring mail (51, -24, D:5) a +0 leather armour (51, -2, D:5) a +0 flail Level 6 of the Dungeon [Shop] Tiar's Book Shoppe a book of Maledictions (275 gold) the Incunabulum of Summoning (473 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 a book of Air (385 gold) a book of Debilitation (440 gold) a book of the Dragon (990 gold) a book of Misfortune (220 gold) a book of Minor Magic (220 gold) a book of Cantrips (220 gold) a manual of Slings (1214 gold) a book of Air (385 gold) a book of Enchantments (550 gold) a book of Dreams (825 gold) (0, 0, D:6) 14 stones (22, 4, D:6) a cursed -1 dagger a +0 ring mail (29, 25, D:6) a +0 club (38, 5, D:6) 8 stones (43, 3, D:6) a +0 giant spiked club (44, -3, D:6) a +0 morningstar (46, 3, D:6) a +0 robe a +0 dagger (47, 4, D:6) a +0 leather armour a +0 mace (48, 24, D:6) 13 arrows a cursed +0 shortbow (49, -5, D:6) a tomahawk a +0 hand axe (49, 24, D:6) a +0 dagger (50, 0, D:6) 2 potions of degeneration (51, 8, D:6) a +0 leather armour (51, 23, D:6) the cursed +1 rapier "Quussac" {flame, rPois rC+ Str+6 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +0 leather armour (51, 24, D:6) an arrow (52, -4, D:6) a tomahawk (52, -3, D:6) a +0 spear (52, 24, D:6) an arrow (53, -4, D:6) a +0 glaive a +0 plate armour (53, -3, D:6) a tomahawk (54, -2, D:6) a tomahawk (54, 24, D:6) 2 arrows (57, 8, D:6) a +0 antimagic long sword (63, 29, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 12 poisoned needles (8, -18, D:7) a +0 falchion (10, -8, D:7) 12 arrows (11, 21, D:7) a +0 giant club (13, 16, D:7) 21 arrows (17, 31, D:7) 24 arrows (19, -18, D:7) a +0 hand axe a +0 animal skin (21, -11, D:7) 27 arrows (34, 31, D:7) 5 needles of confusion (39, 2, D:7) a +0 scale mail (39, 3, D:7) 18 arrows (47, 19, D:7) a +0 plate armour (53, 36, D:7) 12 arrows (55, -9, D:7) 2 curare-tipped needles (55, 4, D:7) a +0 glaive a +0 robe (56, 15, D:7) 25 arrows (59, 21, D:7) 17 stones Level 8 of the Dungeon (0, 0, D:8) 10 stones (7, -8, D:8) a +0 giant club (8, 6, D:8) a +0 leather armour (24, -35, D:8) 23 stones (26, 4, D:8) a +0 robe (28, -28, D:8) 13 stones (31, -8, D:8) the +9 plate armour of the Journeyman {*Slow rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It may slow you when you take damage. (32, -4, D:8) a +0 ring mail (32, 1, D:8) a +0 chain mail (33, -17, D:8) a +0 dagger of chaos a +2 robe of magic resistance (34, -31, D:8) a +0 robe (37, -2, D:8) a +0 rapier (39, -21, D:8) a scroll of random uselessness Level 9 of the Dungeon (0, 0, D:9) a +0 robe (2, -8, D:9) 15 arrows (9, -16, D:9) a +0 chain mail (10, 8, D:9) a +0 robe (15, 9, D:9) a +0 chain mail (18, 8, D:9) an uncursed ring of flight (19, 0, D:9) 18 sling bullets a +4 quarterstaff of pain a +0 hunting sling (32, 1, D:9) a book of Debilitation (40, 18, D:9) a +0 leather armour (46, -2, D:9) a +0 chain mail a +0 glaive a +0 chain mail (46, -1, D:9) a +0 hand axe (48, -7, D:9) a +0 giant club (49, 13, D:9) 13 arrows (55, 27, D:9) a +0 spear (56, 23, D:9) a scroll of identify (56, 25, D:9) a scroll of identify (57, 20, D:9) a queen ant corpse (still there?) a worker ant corpse (still there?) a quokka corpse (still there?) a worker ant corpse (still there?) a worker ant corpse (still there?) a worker ant corpse (still there?) a bullfrog corpse (still there?) a worker ant corpse (still there?) a worker ant corpse (still there?)