Cefor Level 1 of the Dungeon (16, 11, D:1) a +0 club (20, -1, D:1) a +0 club (20, 21, D:1) 3 large rocks (26, 11, D:1) a +0 hunting sling (27, 13, D:1) a +0 hunting sling (29, 13, D:1) a stone (33, 0, D:1) a +0 leather armour (36, 18, D:1) 21 bolts (37, 20, D:1) a +0 club (38, 12, D:1) a +0 club (44, 25, D:1) 25 stones (47, 20, D:1) a +0 club Level 2 of the Dungeon (10, -6, D:2) a +0 spear (11, 6, D:2) a +0 club (22, 7, D:2) a +0 robe (24, -26, D:2) a +0 dagger (25, -15, D:2) a +0 chain mail (26, 1, D:2) 12 stones (27, -28, D:2) a +0 dagger (36, -22, D:2) a +0 club (38, 7, D:2) a +0 club (44, -22, D:2) a +0 leather armour (57, -5, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) 21 stones (6, -18, D:3) a +0 club a +0 club a +0 halberd (9, -18, D:3) a +0 dagger (9, 0, D:3) 19 stones (13, 6, D:3) a +0 hand axe (16, 3, D:3) a +0 dagger a +0 whip (19, 6, D:3) a +0 short sword (19, 9, D:3) a +0 club (19, 10, D:3) 5 stones (20, -23, D:3) 10 stones (20, -21, D:3) a stone (20, -20, D:3) a stone (20, -18, D:3) a stone (20, -17, D:3) 2 stones (27, -28, D:3) a +0 blowgun 4 curare-tipped needles (29, -28, D:3) a curare-tipped needle (30, -28, D:3) a curare-tipped needle (30, -14, D:3) 4 tomahawks a +0 club a +0 whip (31, -27, D:3) a curare-tipped needle (31, -14, D:3) a +0 flail a +0 leather armour a +0 club a +0 leather armour a cursed -3 war axe a +0 flail a +0 chain mail a +0 short sword a +0 leather armour a +0 mace a cursed +0 scale mail a +0 dagger a +0 robe (32, -14, D:3) a stone (33, -14, D:3) a +0 club a +0 club (37, -29, D:3) a +0 robe (37, -12, D:3) 16 sling bullets Level 4 of the Dungeon [Shop] Qaschya's Antique Weapon Boutique the cursed +1 great sword of War {drain, Str+3} (486 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It has a curse placed upon it. a +1 double sword of holy wrath (612 gold) the +5 long sword of Ru's Condemnation {protect, rElec Str+3 Int+2} (966 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. a +0 morningstar (72 gold) the +4 morningstar "Zefaleen" {freeze, rC+ rN+} (817 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. the +4 arc blade {discharge, rElec} (1080 gold) It insulates you from electricity. a +0 trident (63 gold) a +2 dagger of venom (259 gold) a +0 morningstar (72 gold) a +0 flail (63 gold) a +0 war axe (63 gold) the +12 long sword of Discomfort {slice, rPois rF+ MR+ Dex-2} (1526 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 long sword (63 gold) (0, 0, D:4) a +0 leather armour (5, -21, D:4) a +0 long sword (6, -23, D:4) a +0 trident (9, -19, D:4) a +0 robe (10, -18, D:4) 24 stones (10, 2, D:4) a +0 robe (14, -4, D:4) a +0 club a cursed +0 flail a +0 dagger a +0 robe (23, -31, D:4) 29 stones (29, -23, D:4) 2 javelins (39, -12, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) 17 bolts (14, -8, D:5) a +0 ring mail (17, -7, D:5) 14 gold pieces (20, -19, D:5) a worker ant corpse (21, -7, D:5) a cursed +0 animal skin (unseen) (25, -11, D:5) 22 stones (26, -27, D:5) 13 poisoned needles (30, -9, D:5) a jackal skeleton (31, -18, D:5) a cursed -2 rapier