Cel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (unseen) (3, 3, D:1) 119 arrows (5, 3, D:1) a +0 club (11, 30, D:1) 139 arrows (unseen) (22, 39, D:1) a +0 club (26, -4, D:1) a +0 dagger (33, 23, D:1) 3 stones (33, 24, D:1) a +0 short sword (37, 26, D:1) a +0 club (42, 0, D:1) a +0 club (43, -6, D:1) a +0 club (44, 12, D:1) a +0 animal skin (46, -11, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -2, D:2) a +0 robe (9, -13, D:2) a stone (10, -13, D:2) a +0 club (12, -30, D:2) 69 large rocks (unseen) (12, -16, D:2) a +0 club (23, 8, D:2) a +0 dagger (28, -24, D:2) a +0 club (unseen) (29, -6, D:2) (unseen) (34, 0, D:2) a +0 club (38, -2, D:2) (unseen) (44, -12, D:2) a +0 plate armour (46, 4, D:2) 130 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, -8, D:3) a +0 spear (6, 25, D:3) a +0 ring mail (9, 5, D:3) a book of Conjurations (10, -6, D:3) a +1 dagger of speed (10, -5, D:3) a +0 blowgun 32 poisoned needles (10, -4, D:3) a +0 falchion a +0 dagger a +0 short sword (10, 9, D:3) a +1 dagger of venom (11, 24, D:3) a +0 ring mail (15, -16, D:3) a +0 blowgun 44 poisoned needles (16, 28, D:3) a cursed -2 dagger (19, 18, D:3) a +0 club (23, -3, D:3) 109 bolts (26, 32, D:3) a +0 hunting sling (27, 28, D:3) a +0 falchion (34, 21, D:3) 89 poisoned tomahawks (36, 11, D:3) 272 sling bullets (36, 12, D:3) a +0 dagger (42, -9, D:3) a +0 falchion (45, 11, D:3) (unseen) (50, 19, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Nenouness's Jewellery Shoppe an uncursed ring of positive energy (220 gold) a cursed -2 ring of protection (22 gold) a cursed ring of teleportation (49 gold) an uncursed amulet of magic regeneration (275 gold) a +6 ring of intelligence (319 gold) an uncursed ring of protection from magic (275 gold) a cursed -3 ring of evasion (22 gold) an uncursed amulet of the gourmand (275 gold) an uncursed ring of stealth (187 gold) a +4 ring of dexterity (151 gold) a +7 ring of strength (425 gold) the amulet of Ru's Approval {Inacc rElec rF+ MR-} (146 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed amulet of rage (352 gold) an uncursed ring of resist corrosion (275 gold) an uncursed ring of resist corrosion (275 gold) (0, 0, D:4) a +1 mace of crushing (15, 7, D:4) a +0 helmet (20, 7, D:4) a +0 ring mail (20, 11, D:4) a +1 short sword of speed a +0 leather armour (20, 13, D:4) a +2 robe of magic resistance a +0 dagger (21, 15, D:4) a +0 glaive (22, 15, D:4) 184 arrows (29, 3, D:4) 347 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, -2, D:5) a +0 leather armour (17, 3, D:5) 137 arrows (21, -16, D:5) a +0 dire flail (32, -13, D:5) a +0 dagger a +0 robe (38, -1, D:5) 121 arrows (42, -11, D:5) 59 poisoned needles (42, 18, D:5) a +0 whip (46, 19, D:5) (unseen) Level 6 of the Dungeon [Shop] Rimed's Assorted Antiques a potion of curing (70 gold) a wand of iceblast (13) (588 gold) a potion of flight (112 gold) a scroll of fog (56 gold) a cursed amulet of inaccuracy (56 gold) a +0 robe (19 gold) a potion of heal wounds (140 gold) a wand of paralysis (8) (252 gold) a potion of invisibility (224 gold) a +0 hand crossbow (98 gold) a wand of clouds (4) (420 gold) a potion of might (112 gold) a scroll of teleportation (84 gold) a book of Flames (980 gold) a scroll of identify (56 gold) (0, 0, D:6) a +0 chain mail a +0 mace (0, 11, D:6) a +0 dagger a +0 robe (1, 0, D:6) a +0 robe a cursed +0 dagger (1, 15, D:6) a +0 mace (still there?) a +0 chain mail (still there?) (2, -1, D:6) a +0 falchion (2, 15, D:6) a +0 flail a +0 leather armour (3, -2, D:6) a cursed +0 halberd (still there?) a +0 robe (still there?) (3, 8, D:6) a +0 short sword a +0 leather armour (3, 15, D:6) a +0 dagger a +0 robe of magic recovery (4, -1, D:6) a cursed +0 scimitar a +0 robe a cursed +0 war axe a +0 robe (5, 8, D:6) a +0 robe a +0 dagger (6, 8, D:6) a +0 robe a +0 dagger (24, 0, D:6) 200 bolts (unseen) (27, 9, D:6) a +0 robe a +0 dagger (28, 4, D:6) a +0 leather armour (31, 16, D:6) a +0 hand axe a +0 leather armour a +0 club (31, 17, D:6) a +0 scale mail a +0 flail a +0 ring mail (34, 31, D:6) +0 steam dragon scales (48, 39, D:6) (unseen) Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 quarterstaff (0, 5, D:7) a +0 leather armour (3, -4, D:7) a +0 dagger a +0 robe (3, -2, D:7) a +0 giant club (4, -8, D:7) a cursed +4 great sword a +0 robe of positive energy (5, -3, D:7) a +0 flail of protection (6, -12, D:7) a +0 shortbow 23 arrows (6, -11, D:7) a +0 war axe a +0 cloak a +1 hand axe a +0 halberd (6, -4, D:7) a +0 flail a +0 hunting sling a +0 ring mail (8, -12, D:7) a cursed -3 giant club (8, 10, D:7) a +0 shortbow 130 arrows (13, 10, D:7) (unseen) (14, 12, D:7) a +0 robe (unseen) (16, -10, D:7) 92 poisoned needles (16, 25, D:7) a book of Geomancy (unseen) (16, 30, D:7) 237 sling bullets (unseen) (17, -9, D:7) (unseen) (40, 13, D:7) (unseen) (40, 14, D:7) a potion of flight (unseen) Level 8 of the Dungeon [Shop] Cininaah's Weapon Shop 256 stones (332 gold) a +0 spear (39 gold) a +3 hunting sling of freezing (256 gold) 154 arrows (200 gold) a +0 trident (45 gold) a +6 blowgun (448 gold) [Shop] Zitwinle's Antique Weapon Emporium a +0 club (24 gold) the +7 scimitar "Yggeff" {freeze, rElec} (1348 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It insulates you from electricity. a +0 long sword (84 gold) a +3 great sword of draining (688 gold) a +0 great sword (156 gold) a +0 arbalest (108 gold) a +0 great sword (156 gold) a +0 trident (84 gold) a +0 hunting sling (36 gold) (0, 0, D:8) a +0 robe (8, 5, D:8) a +0 dagger a +1 robe of magic recovery (9, 2, D:8) a +0 short sword (9, 4, D:8) a +0 club (10, 21, D:8) (unseen) (15, -10, D:8) a +2 robe of magic recovery (15, 8, D:8) 160 arrows (18, 17, D:8) a +0 shortbow 158 arrows (21, 2, D:8) (unseen) (21, 3, D:8) (unseen) (24, 2, D:8) 2 potions of cancellation (unseen) (25, 2, D:8) a potion of mutation (unseen) (26, 2, D:8) 17 gold pieces (unseen) (28, 22, D:8) a +0 shortbow 157 arrows (31, 17, D:8) a +0 club (32, 17, D:8) a +0 war axe a +0 club a +0 leather armour (33, 18, D:8) a +0 dagger (35, -13, D:8) a +0 robe (53, 19, D:8) a +0 long sword Level 9 of the Dungeon [Shop] Serhogh's Antique Weapon Shoppe a +0 mace of crushing (143 gold) a +0 quarterstaff (88 gold) a +0 long sword (77 gold) a +0 shortbow (66 gold) a +0 war axe (77 gold) the +9 spear of Wisdom {pain, rC+ Dex+4} (1647 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from cold. a +0 blowgun (55 gold) a +3 morningstar of protection (479 gold) a +0 morningstar (88 gold) a +0 rapier (88 gold) a +1 battleaxe of electrocution (510 gold) (0, 0, D:9) (unseen) (0, 6, D:9) a +0 war axe (5, -7, D:9) a +0 ring mail (unseen) (6, -9, D:9) a potion of degeneration (10, -22, D:9) a cursed -1 club (unseen) (11, -27, D:9) (unseen) (29, -1, D:9) a phial of floods (unseen) (29, 0, D:9) a scroll of remove curse (unseen) (29, 1, D:9) 132 gold pieces (unseen) (30, -1, D:9) a potion of curing (unseen) (30, 0, D:9) 2 potions of heal wounds (unseen) (30, 1, D:9) 21 gold pieces (unseen) (31, -4, D:9) 240 arrows a +0 shortbow (31, -1, D:9) 15 gold pieces (unseen) (31, 0, D:9) a ration (unseen) (31, 1, D:9) a scroll of teleportation (unseen) (32, -22, D:9) a +0 ring mail (unseen) (36, -33, D:9) a +0 ring mail a +0 war axe (36, -32, D:9) a +0 robe a +0 dagger (36, -31, D:9) a +2 flail of protection (37, -35, D:9) 109 arrows (37, -31, D:9) a +0 short sword a +0 leather armour (43, -28, D:9) a +0 plate armour (unseen) (44, -37, D:9) a potion of blood (45, -20, D:9) a +0 flail (still there?) a +0 ring mail (still there?) (46, -20, D:9) a +0 glaive a +0 chain mail (46, -18, D:9) a +0 mace a +0 ring mail (46, -9, D:9) a +4 broad axe of draining a +0 battleaxe a +4 hand axe of chopping the +7 trident "Qazyecy" {pierce, Str+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). (47, -18, D:9) a cursed -2 leather armour a +0 whip Level 1 of the Lair of Beasts (0, 0, Lair:1) (unseen) (46, -37, Lair:1) 66 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier (12, 0, Lair:2) a hydra corpse (skeletalised by now) (13, 38, Lair:2) a water moccasin corpse (15, 7, Lair:2) a porcupine corpse (skeletalised by now) (15, 25, Lair:2) a crocodile skeleton (16, 3, Lair:2) a +0 shortbow (16, 21, Lair:2) a bullfrog corpse (skeletalised by now) (17, 16, Lair:2) a blink frog corpse (skeletalised by now) (19, 0, Lair:2) (unseen) (30, 41, Lair:2) a basilisk corpse (43, 32, Lair:2) a +0 rapier (44, 26, Lair:2) a +0 blowgun