Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10109174742533209612 30 Celsitudo the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Dec 29, 2024. Slain by a gnoll ... wielding a +1 halberd of flaming (9 damage) ... on level 1 of the Dungeon. The game lasted 00:03:13 (939 turns). Celsitudo the Conjurer (Deep Elf Conjurer) Turns: 939, Time: 00:03:14 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 5/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . a - staff of air rCold . . . (no shield) rNeg . . . b - +0 robe {rF+} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour b - a +0 robe of fire resistance (worn) Magical Staves a - a staff of air (weapon) Potions c - a potion of lignification {unknown} d - 2 potions of mutation {unknown} e - a potion of magic f - a potion of degeneration {unknown} Skills: + Level 0.1 Staves + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.8 Spellcasting * Level 4.7 Conjurations * Level 0.4 Air Magic + Level 0.2 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. A gnoll comes into view. It is wielding a +1 halberd of flaming. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 halberd of flaming (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! There is a stone staircase leading up here. The gnoll misses you. There is a stone staircase leading up here. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 halberd of flaming (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 halberd of flaming! Ouch! That really hurt! The gnoll burns you. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 halberd of flaming! You die... ###.################ #.##.............# ###.##.###########.# .##.##.#...)...# #.# .##.##.#.#####.###.# .##.##.#.##......#.# .##............#.#.# .....#.#########.#.# ................@#.# .....#........##g#.# .....#...........#.# ...............#.#.# .....#.........#.#.# ♣..#.#.........#.#)# ♣..#.........#.#.#.########### ♣..#########.#.#.............# ♣..# #.#.#.............# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 endoplasms (D:1) 3 goblins 4 hobgoblins 3 quokkas (D:1) 3 bats 3 frilled lizards (D:1) 2 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Celsitudo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 50 | D:1 | You fall into a shaft and drop 1 floor! 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 256 | D:1 | Learned a level 2 spell: Searing Ray 915 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 939 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_tetromino_o2 D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, uniq_robin Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 42 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 4