Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13446881857018992471 58 Celsitudo the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 31, 2025. Slain by Sigmund ... wielding a +1 scythe of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1549 turns). Celsitudo the Conjurer (Deep Elf Conjurer) Turns: 1549, Time: 00:02:26 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 75% Magic: 4/10 EV: 11 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour h - a +0 robe (worn) Jewellery f - a ring of positive energy Scrolls c - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} i - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.1 Spellcasting * Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An adder comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! Your Dodging skill increases to level 3! Your Conjurations skill increases to level 5! You start resting. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of protection. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something! Something hits you. The searing ray hits something but does no damage. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you! Something hits you! You die... #......# .... #.....# ##. #.. ##....# #.. .... #....# # #.# #.. #####...# #.####.###.# #...#...# #........#.#####.#.###.# #.............#.....# #...@.{...#########.. #.#.......# #........ #.#.......# #.#####.# #.#.......# #.# #.#.#.....# #.# ###.######### #.# #..<#.......# #.# #####.......#########.. #.......#......#### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 6 ball pythons 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins 4 kobolds (D:1) A quokka (D:1) A bat (D:1) 3 frilled lizards 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Celsitudo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 263 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1515 | D:2 | Reached skill level 5 in Conjurations 1517 | D:2 | Noticed Sigmund 1549 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, grunt_decor_arrowhead D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, shapermc_ecumenical_altar_mp_urbaneastern, kennysheep_generic_room_11, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Spellcasting | 4 | 4.1 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 5