Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14406768543545572506 45 Celsitudo the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on July 30, 2025. Slain by Terence ... wielding a +0 morningstar (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (1120 turns). Celsitudo the Conjurer (Deep Elf Conjurer) Turns: 1120, Time: 00:02:29 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 6/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} e - 3 scrolls of butterflies {unknown} Potions b - a potion of magic Skills: + Level 2.9 Dodging + Level 2.9 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. The bat misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You open the door. A frilled lizard comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! You start resting. Magic restored. There is an open door here. There is an open door here. Terence the Veteran comes into view. He is wielding a +0 morningstar. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I fought strong elephant-riders! You're not strong!" The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 morningstar. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ....... +... #..## .###### #... #...########### ......# #... #.#...........# .####.# #### #.#...........# .# #.# #.##.j........# .# #.# ..##..........# .# #.# ####..........# +# #.##############.....##### . #...........@.##.....'...##.# ######....###@##.....###>...# ......'....'.#.##.....# ###### #######....#.#.##.....# #....#.#.##.....# #....#.#.##.....# ######.#.##.....# #.#.##.....# #.# You could see Terence. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches 3 jackals A quokka (D:1) 2 bats 2 frilled lizards 2 goblins 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Celsitudo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 547 | D:1 | Found a faded altar of an unknown god. 789 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 792 | D:1 | Learned a level 2 spell: Searing Ray 1023 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1116 | D:2 | Noticed Terence 1120 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.9 Stealth | | 2.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 4