Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1749053600317679059 45 Celsitudo the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 5, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1218 turns). Celsitudo the Conjurer (Deep Elf Conjurer) Turns: 1218, Time: 00:02:07 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 3/10 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Missiles d - 2 throwing nets Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} g - a scroll of noise {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} h - 2 potions of attraction {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Passage of Golubria Tloc 4% N/A 67% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You die... ##....# #...............# ..).# ####............# ... #......).....# #j# ##............# #.# #.............# #.# #.............# #.## #.##....####### ####..#######....##.# #.......j.@.#######.# #.####)####.##..).).# # #...)...#.##.###### #.......#.##.# #..###..#....# #..#_'..#.###### ## #..###..#.....<# . #.......#.....## .# #.......#.....###. You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 dart slugs (D:1) An endoplasm (D:2) 2 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas (D:1) 2 bats (D:1) 4 goblins (D:2) 2 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Celsitudo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Found a shimmering altar of Xom. 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 262 | D:1 | Learned a level 2 spell: Searing Ray 1147 | D:2 | Found a faded altar of an unknown god. 1163 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1218 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Dodging | | 2.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 1