Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5531891349806953553 21 Celsitudo the Conjurer (level 2, -4/16 HPs) Began as a Deep Elf Conjurer on Aug 9, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (624 turns). Celsitudo the Conjurer (Deep Elf Conjurer) Turns: 624, Time: 00:01:10 Health: -4/16 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 2/8 EV: 11 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} g - a scroll of fear {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} h - a potion of mutation {unknown} Skills: + Level 0.3 Fighting + Level 2.6 Dodging + Level 2.7 Stealth * Level 3.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. A bat comes into view. The bat moves out of view. Found a bubbling yellow potion. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence looks scornfully at you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" ..#...#.....# ##.####.# #.......#.#.###### #....##.# ...#.#...........# #....##.# .#.....#...#.....# #....##.# ....#....#.......# #....##.# .#.....#...#.....# #....##.#### ...#.#...........# #.###......# #.......#.#......# #.# #......# ..#...#........@@# #.# #......# ....#....#.......# #.# #......+ ..#...#.....###.## #.# #......# #.......#.#..##.# #.# #......# ...#.#.......##.# #.# #......# .#.....#...#.##.# #.# #......# ....#....#....... +......+ #!....#.......## #......# You could see Terence. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) A giant cockroach (D:1) A quokka (D:1) 2 bats (D:1) A goblin (D:1) 2 kobolds A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Celsitudo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 227 | D:1 | Learned a level 2 spell: Searing Ray 509 | D:1 | You fall into a shaft and drop 1 floor! 605 | D:2 | Noticed Terence 624 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, minmay_misc_feat_roman D:2: layout_basic, nicolae_kite_square_tiling_tiny, minmay_misc_feat_room, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 1