Dungeon Crawl Stone Soup version 0.33-a0-1374-g31d52f885e (webtiles) character file. Game seed: 608478553975755989 108 Cenon the Conjurer (level 4, -2/26 HPs) Began as a Deep Elf Conjurer on Apr 13, 2025. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:15 (2226 turns). Cenon the Conjurer (Deep Elf Conjurer) Turns: 2226, Time: 00:09:16 Health: -2/26 AC: 8 Str: 4 XL: 4 Next: 58% Magic: 8/12 EV: 10 Int: 25 God: Gold: 144 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . l - +0 dagger rCold . . . (no offhand) rNeg . . . j - +3 leather armour "Vifamm" {Stlth+} rPois + o - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - ring of wizardry HPRegen 0.24/turn m - ring of poison resistance MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons l - a +0 dagger (weapon) Armour a - a +0 robe j - the +3 leather armour "Vifamm" (worn) {Stlth+} (You found it on level 2 of the Dungeon) Stlth+: It makes you more stealthy. o - a +1 helmet (worn) Jewellery d - a ring of wizardry (worn) m - a ring of poison resistance (worn) n - a +4 ring of slaying Wands k - a wand of flame (33) q - a wand of charming (8) Scrolls c - 6 scrolls of identify {unknown} f - 3 scrolls of teleportation {unknown} i - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic g - 3 potions of heal wounds {unknown} h - a potion of attraction {unknown} p - a potion of curing {unknown} Talismans e - a maw talisman Skills: * Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting - Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 10% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 19% 3 Teleport Other Tloc 5% N/A 19% 3 Fulminant Prism Conj/Alch 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Okawaru Shops: D:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Your Fighting skill increases to level 2! An orc warrior comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (78% to hit) You focus your ray upon the orc warrior. The searing ray misses the orc warrior. (Press . to maintain the ray.) The searing ray hits the orc warrior but does no damage. The orc warrior hits you from afar with a +0 trident. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is moderately wounded. You finish channelling your searing ray. The orc warrior hits you from afar with a +0 trident! Ouch! That really hurt! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .$.# ..# #.## #o.# ##.# #.# #o## #.†# ##@.######### #....>......## #.........∩..### ##..####.......### #### ####......## ##....<.. ###..... ##.... #.... You could see an orc warrior and an orc priest. Vanquished Creatures 5 adders 2 dart slugs 2 orcs 4 bats 9 endoplasms 6 giant cockroaches 5 goblins 6 hobgoblins A quokka (D:1) 3 ball pythons 2 frilled lizards 5 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cenon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 198 | D:1 | Reached skill level 5 in Conjurations 870 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 923 | D:2 | Identified the +3 leather armour "Vifamm" {Stlth+} 1453 | D:3 | Found an iron altar of Okawaru. 1630 | D:3 | Reached skill level 1 in Fighting 1630 | D:3 | Reached XP level 4. HP: 21/25 MP: 9/12 1635 | D:3 | Learned a level 2 spell: Searing Ray 1748 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2172 | D:4 | Found Goig Tyf's Weapon Emporium. 2213 | D:4 | Noticed an orc warrior 2226 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_loops_ring D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable, mainiacjoe_overflow_cross_hatched, minmay_misc_feat_alley D:4: layout_layer_cave, minmay_temple_entry_stoned_glass, serial_shops, shop, lemuel_flame_loot_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Fighting | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 5 || 6 Cast: Magic Dart | 75 | 21 || 96 Searing Ray | | 1 || 1 Stab: Sleeping | | 4 || 4 Armour: Robe | 1 | || 1 Leather armour | 6 | 7 || 13 Dodge: Dodged | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2206 | 2120 | 86 | 0 | 1810 | 4 | 551.5 | Dungeon | 2206 | 2120 | 86 | 0 | 1810 | 4 | 551.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 757 daAuts D:1: 741 daAuts D:2: 654 daAuts D:4: 52 daAuts