ChadusMaximus Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -27, D:1) a +0 hand axe (5, -28, D:1) a +0 dagger (9, -43, D:1) 15 arrows (13, -28, D:1) a +0 leather armour (17, -10, D:1) 26 sling bullets (25, -14, D:1) a stone (25, -11, D:1) 2 stones (29, -35, D:1) a +0 club (31, -57, D:1) a +0 dagger (35, -44, D:1) a +0 club (36, -53, D:1) 13 stones (41, -14, D:1) a +0 club (44, -42, D:1) a scroll of remove curse (45, -31, D:1) a cursed -2 club (51, -19, D:1) 26 stones (55, -16, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, -3, D:2) a +0 scale mail (12, -9, D:2) a +0 robe (13, 9, D:2) a +0 robe (20, -21, D:2) 11 stones (21, -23, D:2) 15 poisoned darts (29, 5, D:2) a +0 club (30, -16, D:2) a stone (33, -17, D:2) a +0 dagger 23 stones (33, 6, D:2) a +0 club (33, 7, D:2) a +0 club (33, 8, D:2) a +0 mace a +0 animal skin a +2 helmet (33, 10, D:2) a +0 dagger a +0 dagger (50, 1, D:2) 24 arrows (51, -16, D:2) a +0 hunting sling (52, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 0, D:3) a +0 short sword (2, 20, D:3) a +0 robe (6, 8, D:3) 20 arrows (19, 18, D:3) a +3 dagger (22, -16, D:3) a +0 dagger (22, -5, D:3) a +0 falchion (23, -14, D:3) 25 sling bullets (31, 24, D:3) 23 stones (32, 14, D:3) 24 stones (42, 14, D:3) a +0 dagger (48, -7, D:3) a +0 pair of gloves (51, 6, D:3) a +3 quarterstaff of chaos a +0 cloak (52, 3, D:3) a +0 mace (55, -17, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, -23, D:4) a throwing net (9, -16, D:4) 19 arrows (25, -15, D:4) a +2 whip of flaming a +2 robe of resistance (25, -7, D:4) a +0 chain mail (25, -3, D:4) a +0 spear (27, -15, D:4) a +0 dagger a +0 robe (27, -14, D:4) a +0 rapier a +0 leather armour (36, -11, D:4) a +0 robe (41, -18, D:4) a +0 falchion (43, -27, D:4) a +0 hand axe (43, -23, D:4) a +0 trident a +0 leather armour (44, -27, D:4) a +0 mace a +0 ring mail (52, -14, D:4) a +0 war axe Level 5 of the Dungeon (5, -19, D:5) a +0 falchion (18, -39, D:5) 5 stones (32, -34, D:5) a +0 trident (32, -32, D:5) a +0 dagger a +0 shortbow 13 arrows (32, -26, D:5) a +0 ring mail (33, -34, D:5) a +0 falchion a cursed -2 leather armour a +0 dagger a +0 leather armour (33, -33, D:5) an arrow (35, 5, D:5) a +0 leather armour (39, -45, D:5) 4 sling bullets (41, 6, D:5) 8 javelins (42, -1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (1, 2, D:6) a +0 mace (1, 3, D:6) a +0 robe a +0 dagger (3, -3, D:6) 20 sling bullets (3, 2, D:6) a +0 robe a +0 dagger (3, 3, D:6) a +0 chain mail a +0 club (4, 22, D:6) a +0 whip a +2 robe of positive energy (4, 25, D:6) a +0 club (5, 19, D:6) a +0 dagger (7, 1, D:6) a +0 dagger (7, 21, D:6) a cursed -3 hand axe (8, 18, D:6) a +0 trident 24 stones a +0 leather armour a +0 mace (8, 24, D:6) a +0 dagger (10, 19, D:6) a +0 robe a cursed -2 long sword a -2 chain mail (18, -4, D:6) a +0 long sword (27, 8, D:6) a cursed +0 dagger (29, 8, D:6) a +0 dagger (29, 9, D:6) a +0 dagger (32, 3, D:6) 23 stones (35, 4, D:6) 17 poisoned darts (36, 1, D:6) 15 arrows (44, 7, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) 12 bolts (3, -23, D:7) a +0 robe (10, -23, D:7) a +0 shortbow 15 arrows (10, -13, D:7) 15 stones (15, -23, D:7) an arrow (17, -23, D:7) an arrow (17, -16, D:7) 10 stones (17, -5, D:7) a +0 trident (17, -4, D:7) 15 arrows a +0 shortbow (18, -4, D:7) a +2 robe of the Archmagi a +0 flail a +0 ring mail a +0 dagger a +0 dagger (19, -4, D:7) 2 arrows (20, -4, D:7) an arrow (21, -7, D:7) a +0 short sword (27, -2, D:7) a +0 shortbow (34, -22, D:7) a +0 giant club (34, 6, D:7) a +0 chain mail (36, 1, D:7) a +0 dagger a +0 robe (37, 2, D:7) a +0 mace a +0 ring mail a +3 dagger a +0 robe (38, 2, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 12 stones (2, -13, D:8) a +0 hand axe a +0 scale mail (3, -13, D:8) a +0 leather armour (4, -4, D:8) a +0 mace (8, 21, D:8) 14 stones (8, 29, D:8) a +0 robe (9, 16, D:8) a +0 dagger (10, -14, D:8) 17 stones (10, -6, D:8) a +0 short sword (14, 15, D:8) a +0 quarterstaff (17, 24, D:8) the +8 dagger "Concordance" {protect, +Inv rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It lets you turn invisible. a cursed +0 animal skin (34, 21, D:8) an arrow (35, 19, D:8) 2 arrows (36, 17, D:8) a +0 ring mail (37, 17, D:8) an arrow (38, 15, D:8) 14 arrows a +0 shortbow (49, -15, D:8) 17 bolts (59, 20, D:8) a +0 club Level 9 of the Dungeon (3, -7, D:9) a book of Cantrips (7, -13, D:9) a +0 robe (7, 21, D:9) 17 poisoned darts (11, -7, D:9) a +0 shortbow 6 arrows (11, -5, D:9) an arrow (11, -4, D:9) an arrow (11, -2, D:9) a +0 shortbow 18 arrows (12, -6, D:9) 2 arrows (13, -7, D:9) a +0 giant club a +0 giant club (23, 23, D:9) a +0 troll leather armour (23, 29, D:9) 17 stones (24, 10, D:9) an arrow (25, 4, D:9) 12 arrows a +0 shortbow a +0 dagger of speed a +1 cloak of magic resistance (25, 6, D:9) 2 arrows (25, 7, D:9) 2 arrows (26, 7, D:9) an arrow (40, 4, D:9) a +2 scimitar of flaming a +2 robe of fire resistance (45, 4, D:9) 25 stones Level 10 of the Dungeon (4, -34, D:10) a cursed -2 rapier (4, 11, D:10) a cursed -2 giant spiked club (5, 2, D:10) a +0 glaive a +0 plate armour (6, -23, D:10) a +1 whip of electrocution a +0 flail a +0 scale mail (6, 0, D:10) a +0 flail a +0 club (6, 1, D:10) a +0 mace a +0 ring mail the +9 broad axe "Rafae" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). a +3 plate armour a cursed ring of teleportation a +0 mace 4 silver boomerangs a +2 robe of fire resistance (7, -24, D:10) a +0 dagger a +0 robe (7, -22, D:10) a cursed -1 trident a +0 chain mail (7, 0, D:10) a +0 hand axe a +0 ring mail a +0 battleaxe a +0 chain mail (7, 2, D:10) a +0 short sword (16, -16, D:10) a +0 dagger a +0 robe (16, -15, D:10) a +0 short sword 5 poisoned darts (16, -14, D:10) a +0 short sword a +0 dagger 4 stones (16, -13, D:10) a +0 leather armour (17, -19, D:10) a stone (18, -15, D:10) a +0 dagger a +0 robe a +2 short sword of speed (18, -14, D:10) a +0 dagger a +0 robe (20, 10, D:10) a +0 hunting sling (32, 9, D:10) 13 arrows (34, -4, D:10) a +0 shield of protection a +1 war axe of freezing (36, -11, D:10) the +4 ring mail of Efoll {rF+ SInv} It protects you from fire. It lets you see invisible. (38, -9, D:10) a +0 leather armour (43, -11, D:10) a lamp of fire (46, -37, D:10) 11 arrows (46, -11, D:10) a +0 short sword a +0 plate armour (48, -18, D:10) a +0 robe (49, -18, D:10) a +1 long sword of draining a +0 leather armour (49, -16, D:10) a +0 long sword a +0 ring mail a +2 buckler of fire resistance (50, 0, D:10) a +3 great sword of flaming a cursed +0 leather armour a +3 scimitar of flaming (52, -4, D:10) a book of Conjurations (57, -8, D:10) a +0 giant spiked club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) 11 arrows (11, -10, D:11) 12 arrows (11, -3, D:11) a +0 shortbow 17 arrows (13, -3, D:11) an arrow (14, -2, D:11) an arrow (22, 6, D:11) 22 stones a +0 morningstar a +0 ring mail (23, 4, D:11) a stone (25, 2, D:11) a stone (32, -2, D:11) a +0 flail (32, 15, D:11) 13 sling bullets (43, -6, D:11) a +0 leather armour (49, -3, D:11) a +0 flail of draining a +0 halberd a +0 plate armour a cursed +0 club a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +1 pair of boots (8, 20, D:12) a cursed +0 ring mail (8, 28, D:12) a +0 dagger (10, 36, D:12) a +0 flail (23, 22, D:12) 5 large rocks a +0 short sword 5 boomerangs a +0 ring mail a +0 dagger a +0 robe (28, 33, D:12) 9 sling bullets (30, 18, D:12) a large rock (31, 17, D:12) a large rock (39, 21, D:12) a +0 giant spiked club a +0 giant spiked club (40, -5, D:12) a +0 giant club (44, 22, D:12) a stone (45, 5, D:12) a +0 ring mail a +0 leather armour a +0 trident a +2 trident of protection (45, 15, D:12) a +0 short sword 2 curare-tipped darts (45, 16, D:12) a +0 club (45, 17, D:12) a curare-tipped dart (45, 18, D:12) a stone (45, 19, D:12) a stone (45, 23, D:12) a stone (46, -11, D:12) a +0 leather armour (46, 5, D:12) a +2 spear of piercing (46, 6, D:12) a +0 troll leather armour a +0 leather armour a +0 club a +0 ring mail a +0 short sword a +0 ring mail a +0 dagger a cursed -1 chain mail a +0 battleaxe a +0 leather armour a +0 dagger a +0 whip a +0 giant club a +0 leather armour a +0 dagger a +0 ring mail a +1 trident of venom a +0 giant club a +0 club (46, 7, D:12) 10 stones a +0 dagger a +1 dagger of venom a +0 club (47, 7, D:12) 2 stones (53, 14, D:12) a large rock (54, -7, D:12) a +0 scale mail (55, 12, D:12) 5 javelins (55, 16, D:12) 20 stones (57, 14, D:12) a large rock (59, 14, D:12) 2 large rocks (61, -1, D:12) a +0 giant club (61, 22, D:12) 18 stones (63, 15, D:12) a +0 giant club a cursed +0 dire flail Level 13 of the Dungeon (0, 0, D:13) a +0 plate armour (1, -1, D:13) a +0 great sword a +0 robe a +0 plate armour a +0 war axe a +0 robe a +0 dagger (2, -1, D:13) a +0 robe a +0 dagger a +0 plate armour a +0 battleaxe (2, 0, D:13) a +3 antimagic battleaxe 5 bolts (3, -1, D:13) 2 bolts a +0 robe a +0 dagger (4, -9, D:13) 26 sling bullets (4, 4, D:13) a +0 spear (5, -10, D:13) a box of beasts (7, 0, D:13) 18 sling bullets (8, 6, D:13) a +0 morningstar (8, 7, D:13) a +0 dagger (10, -1, D:13) 24 sling bullets (11, -5, D:13) a stone (11, -4, D:13) a stone (11, -2, D:13) a +0 scimitar 15 stones (11, 0, D:13) a cursed -2 leather armour (13, -10, D:13) a +0 dagger (14, -1, D:13) a +0 pair of gloves (16, -15, D:13) 23 arrows (16, 4, D:13) a +0 arbalest 13 bolts (17, 12, D:13) 16 arrows (22, 4, D:13) a +0 troll leather armour (26, -18, D:13) a +0 robe a +0 dagger (28, 0, D:13) a box of beasts (29, 0, D:13) a large rock (30, 1, D:13) a large rock (32, 1, D:13) 3 large rocks (40, 3, D:13) a stone (41, -2, D:13) a +0 club (41, -1, D:13) a cursed -3 short sword (41, 0, D:13) 3 stones (42, 0, D:13) a +0 giant club a +0 giant spiked club (43, -26, D:13) a +0 buckler (45, -26, D:13) a +0 ring mail (48, -26, D:13) a +0 robe a +0 giant club (51, -4, D:13) a book of Cantrips (53, 6, D:13) 21 arrows Level 14 of the Dungeon (3, -15, D:14) an uncursed amulet of guardian spirit a +3 executioner's axe of electrocution a +1 cloak (3, 3, D:14) a +0 ring mail (3, 7, D:14) the +1 robe of the Morning Star {rElec rCorr Dex+3 SInv} It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (11, -9, D:14) a +0 giant club a +0 giant club (27, -21, D:14) a +0 scale mail (34, -32, D:14) a +0 scale mail (36, -8, D:14) a +0 hand axe a +0 robe (38, -16, D:14) a cursed +0 buckler (45, 3, D:14) a +0 robe a +0 dagger (47, -13, D:14) 24 stones (49, -1, D:14) a +0 chain mail (51, -1, D:14) a +2 dagger of venom (51, 0, D:14) a +2 short sword of speed (52, -13, D:14) 4 arrows a +0 longbow (54, -13, D:14) 2 arrows (55, -13, D:14) an arrow (56, -13, D:14) an arrow (57, -32, D:14) 14 arrows (57, 0, D:14) 28 stones (58, -11, D:14) 2 arrows Level 15 of the Dungeon (0, 0, D:15) an uncursed amulet of faith (0, 1, D:15) 6 scrolls of amnesia a scroll of random uselessness a +0 buckler (1, 4, D:15) a +0 robe a +0 spear (1, 5, D:15) a +0 robe a +3 spear a +0 robe a +0 great sword (1, 29, D:15) a +0 spear (2, 5, D:15) a cursed +0 robe a cursed +3 flail of freezing (2, 6, D:15) a cursed +0 robe a cursed +3 short sword of freezing (5, 6, D:15) a +0 robe of positive energy a +0 hand axe (7, 15, D:15) 7 arrows (17, 12, D:15) 19 stones (17, 23, D:15) a +0 ring mail (18, 7, D:15) 20 arrows (21, -12, D:15) a cursed -1 giant club a +0 giant club (21, -3, D:15) an arrow (21, -2, D:15) an arrow (22, -1, D:15) 2 arrows (22, 1, D:15) 2 arrows (22, 3, D:15) a +0 shortbow 10 arrows (25, -5, D:15) a +0 short sword (26, 31, D:15) a +0 robe (27, 23, D:15) a +0 dagger a +0 chain mail a +0 hand axe (27, 24, D:15) a +0 trident (28, 6, D:15) a +0 broad axe (28, 23, D:15) a +0 glaive a +0 plate armour (28, 24, D:15) a +0 trident a cursed +0 chain mail (29, 23, D:15) a +0 battleaxe a +0 plate armour (30, 22, D:15) a +0 war axe a +0 chain mail (30, 23, D:15) 2 bolts (30, 24, D:15) a +0 morningstar a +0 arbalest a +2 great mace 17 bolts a +0 chain mail (31, 22, D:15) a +0 dagger a +0 robe (33, 23, D:15) a bolt (38, -5, D:15) a cursed +0 giant club (38, -4, D:15) a +0 giant spiked club a +0 giant club a +0 halberd a +0 robe (40, -3, D:15) a +0 giant spiked club a +0 giant club (40, -2, D:15) a +0 giant club (44, -11, D:15) a +0 flail (46, 2, D:15) a +0 scimitar of flaming (46, 15, D:15) a +0 hand axe a cursed +0 leather armour (47, 4, D:15) 15 stones (51, -4, D:15) 5 datura-tipped darts (51, -3, D:15) a +0 dire flail (53, 22, D:15) a bolt (55, 25, D:15) a bolt (55, 27, D:15) a +0 arbalest 15 bolts (55, 28, D:15) a +0 arbalest 22 bolts (58, 30, D:15) an arrow (58, 31, D:15) a bolt a +4 lajatang of speed a cursed +0 robe (58, 32, D:15) a +0 longbow 12 arrows Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 flail a +0 plate armour (4, -43, Orc:1) a +0 mace a +0 hand axe a +0 ring mail a +0 war axe a +0 plate armour (6, -42, Orc:1) a +0 whip (9, -4, Orc:1) a cursed +0 long sword a +0 chain mail (10, -4, Orc:1) a +0 mace a +0 chain mail (11, -3, Orc:1) a +0 short sword a +0 chain mail (12, -36, Orc:1) a +0 trident a +0 chain mail (13, -40, Orc:1) a +0 glaive a +0 chain mail a +0 leather armour (13, -39, Orc:1) a +0 hand axe a +0 dagger a +0 robe (13, -37, Orc:1) a +0 dire flail of crushing a +0 plate armour a +0 long sword a +0 plate armour (14, -43, Orc:1) a +0 club a cursed -2 ring mail (14, -38, Orc:1) a +0 dagger a +0 robe (14, -37, Orc:1) a +0 short sword (14, -36, Orc:1) a +0 trident a +0 scale mail (15, -43, Orc:1) a +0 battleaxe a +0 chain mail a +0 mace a +0 leather armour (15, -36, Orc:1) a +0 halberd a +0 plate armour (20, -41, Orc:1) a large rock (24, -42, Orc:1) a large rock (26, -40, Orc:1) a +0 giant spiked club (27, -41, Orc:1) 2 large rocks (32, -44, Orc:1) a +0 falchion (33, -45, Orc:1) a +0 mace a +0 plate armour (37, -15, Orc:1) a +0 dagger of venom a +0 long sword a +0 plate armour a +0 flail (37, -14, Orc:1) a +0 giant spiked club (42, -14, Orc:1) a +0 flail (43, -15, Orc:1) a +0 flail a cursed +0 plate armour a +0 short sword (43, -14, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Acorerah's Weapon Shoppe 25 sling bullets (150 gold) the +4 falchion of Cem Opok {pain, +Inv MR- Dex+7 SInv} (674 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. a +0 mace (36 gold) 13 arrows (31 gold) a +0 dagger (24 gold) 25 stones (30 gold) a throwing net (36 gold) a +0 glaive (78 gold) 23 stones (27 gold) a +0 scythe (36 gold) a +4 great sword (342 gold) a +0 mace (36 gold) [Shop] Sauzauwy's Weapon Shop a +0 club (11 gold) a +0 shortbow (33 gold) a +0 glaive (71 gold) 30 arrows (66 gold) a +0 flail of protection (68 gold) 5 stones (5 gold) a +0 spear (33 gold) a +2 dire flail of draining (211 gold) a +0 arbalest (49 gold) a +0 giant spiked club (20 gold) [Shop] Puczowe's Magic Scroll Shop a scroll of fear (59 gold) a scroll of identify (34 gold) a scroll of blinking (127 gold) a scroll of enchant weapon (127 gold) a scroll of fog (34 gold) a scroll of identify (34 gold) a scroll of magic mapping (59 gold) a scroll of remove curse (51 gold) a scroll of blinking (127 gold) a scroll of identify (34 gold) a scroll of enchant weapon (127 gold) a scroll of teleportation (51 gold) a scroll of identify (34 gold) [Shop] Peitoj's Gadget Emporium a wand of paralysis (4) (66 gold) a wand of random effects (9) (60 gold) a phial of floods (440 gold) a wand of random effects (14) (88 gold) a crystal ball of energy (220 gold) a wand of polymorph (3) (55 gold) a lightning rod (4/4) (440 gold) a wand of disintegration (9) (143 gold) (0, 0, Orc:2) a +0 giant club (1, 1, Orc:2) a +1 whip of venom a +0 plate armour a +0 war axe a +0 club (2, 3, Orc:2) a +0 chain mail a cursed +0 war axe (3, -1, Orc:2) a +0 robe a +0 dagger (3, 3, Orc:2) a cursed -2 club a +0 mace (4, 2, Orc:2) a +0 leather armour a +0 robe a +0 club a +0 dagger (14, 36, Orc:2) a +0 robe a +0 dagger (15, 35, Orc:2) a +0 mace a +0 hand axe a +0 plate armour (15, 36, Orc:2) a +1 flail of holy wrath (16, -11, Orc:2) a +0 dagger a +0 robe (16, 29, Orc:2) a +0 giant club (17, 30, Orc:2) a +0 giant spiked club a +0 giant club (20, -11, Orc:2) a +0 trident (21, -12, Orc:2) a +0 dagger a +0 mace a +0 chain mail (21, 25, Orc:2) a +0 giant spiked club a +0 giant club (22, 32, Orc:2) a cursed -1 giant club a cursed -3 dire flail (31, -2, Orc:2) a +0 dagger a +0 ring mail (32, -1, Orc:2) a +0 robe a +0 dagger a +0 trident (34, -3, Orc:2) a +2 scimitar of holy wrath a +1 chain mail of magic resistance (35, 41, Orc:2) a +0 scimitar a +0 plate armour (36, 19, Orc:2) a +0 giant spiked club (36, 41, Orc:2) a +0 troll leather armour (39, 17, Orc:2) a +0 giant spiked club a +0 giant club (40, 12, Orc:2) a +0 giant spiked club (40, 17, Orc:2) a +0 giant spiked club (40, 18, Orc:2) a +0 robe a +0 halberd (41, 12, Orc:2) a +0 robe (41, 17, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (41, 18, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club (42, 13, Orc:2) a +2 robe of fire resistance (42, 14, Orc:2) a +0 giant spiked club a +0 great mace a +0 robe a +0 spear a +0 giant spiked club a +0 giant spiked club (42, 15, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (42, 16, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a cursed -1 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a cursed -3 giant spiked club (42, 17, Orc:2) a +0 giant spiked club a +0 giant club a +3 dire flail a cursed -2 giant club a +0 giant spiked club a +0 giant spiked club (43, 15, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club (43, 17, Orc:2) a +0 giant spiked club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 shortbow (unseen) (2, -1, Elf:1) an arrow (3, -1, Elf:1) an arrow (4, -2, Elf:1) a +0 short sword of speed (4, -1, Elf:1) an arrow (5, -2, Elf:1) 2 arrows (5, -1, Elf:1) a +0 dagger (unseen) (8, -3, Elf:1) a ration (8, -2, Elf:1) 14 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (4, 27, Lair:1) 25 arrows (47, 5, Lair:1) a +2 quarterstaff of protection (51, 29, Lair:1) 30 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 shortbow (1, 5, Lair:2) 15 sling bullets (5, 15, Lair:2) 29 sling bullets (8, -6, Lair:2) a +0 flail (14, 8, Lair:2) an arrow (14, 15, Lair:2) 7 arrows a cursed -2 shortbow (15, 7, Lair:2) an arrow (15, 8, Lair:2) 2 arrows (15, 9, Lair:2) 5 arrows (15, 11, Lair:2) an arrow (15, 12, Lair:2) an arrow (15, 13, Lair:2) 9 arrows a +0 shortbow (15, 15, Lair:2) 13 arrows a +0 shortbow (17, 8, Lair:2) an arrow (18, 8, Lair:2) an arrow Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of Frost (4, 38, Lair:3) a +2 robe of fire resistance (8, 22, Lair:3) a +0 chain mail (9, 44, Lair:3) the +3 glaive "Veecur" {venom, rC+ Int+3 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. It makes you less stealthy. (10, 48, Lair:3) a +0 dagger a +0 robe (11, 43, Lair:3) 20 stones (12, 43, Lair:3) 28 stones (14, -1, Lair:3) 15 sling bullets (23, 5, Lair:3) 10 stones (29, 24, Lair:3) 24 stones (40, 31, Lair:3) a book of Power (43, 8, Lair:3) 6 curare-tipped darts Level 4 of the Lair of Beasts (5, -4, Lair:4) a scroll of silence (6, -26, Lair:4) a +0 rapier (12, 0, Lair:4) a +0 cloak (16, -9, Lair:4) a +0 rapier (28, -35, Lair:4) a +0 animal skin a +0 plate armour a +2 helmet of see invisible a +0 hand axe the +3 trident of Judgement {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). a +0 war axe the +1 morningstar of Ekkihiqu {elec, rPois Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from poison. the cursed +0 war axe "Byonet" {elec, *Slow MR+ MP+9 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. It has a curse placed upon it. (64, 17, Lair:4) a cursed ring of attention Level 5 of the Lair of Beasts (11, 15, Lair:5) a +0 great sword (25, -5, Lair:5) a +0 leather armour (34, -38, Lair:5) a +0 war axe (35, -43, Lair:5) 22 stones (37, -20, Lair:5) 31 arrows (49, -14, Lair:5) a book of Maledictions (55, 0, Lair:5) 21 arrows Level 6 of the Lair of Beasts (5, -18, Lair:6) a +0 club (13, -11, Lair:6) a +3 antimagic quarterstaff (29, -33, Lair:6) 7 bolts (31, -29, Lair:6) 8 arrows (33, -15, Lair:6) 22 stones (33, -14, Lair:6) 25 arrows (34, -16, Lair:6) a +0 leather armour (35, -16, Lair:6) the +1 dire flail of the Beginning {elec, rElec Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It insulates you from electricity. a +2 antimagic bardiche (35, -15, Lair:6) a +0 robe (36, -16, Lair:6) the +5 ring mail of the Eleven Eyes {rN+} It protects you from negative energy. (40, 5, Lair:6) 18 sling bullets (45, -32, Lair:6) a +0 short sword (54, -36, Lair:6) a +1 triple sword of draining a +0 chain mail (57, -15, Lair:6) a +0 robe (59, -38, Lair:6) 6 boomerangs (61, -12, Lair:6) 17 sling bullets (62, -32, Lair:6) a +3 leather armour of fire resistance Level 1 of the Shoals [Shop] Kehila's Jewellery Shop a +2 amulet of reflection (105 gold) an uncursed ring of protection from magic (350 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of magical power (280 gold) a cursed ring of teleportation (63 gold) an uncursed amulet of regeneration (420 gold) (0, 0, Shoals:1) a +0 robe (4, 4, Shoals:1) a +0 quarterstaff (7, 30, Shoals:1) a +0 scythe (17, 32, Shoals:1) a book of Minor Magic (22, 3, Shoals:1) a +0 leather armour (23, -7, Shoals:1) 20 arrows (24, 22, Shoals:1) a stone (24, 28, Shoals:1) a +0 quarterstaff a +0 hunting sling 18 stones (24, 29, Shoals:1) a +0 spear a +0 hunting sling 9 stones (25, 27, Shoals:1) a stone (25, 28, Shoals:1) a +0 quarterstaff a +0 hunting sling 8 stones (25, 29, Shoals:1) a +0 spear a +0 hunting sling 21 sling bullets (26, 23, Shoals:1) a stone (27, -4, Shoals:1) a +0 scale mail (27, 25, Shoals:1) a sling bullet 2 stones (28, 25, Shoals:1) a sling bullet 2 stones (30, 23, Shoals:1) a cursed +0 spear a +0 hunting sling 9 stones (30, 24, Shoals:1) 2 stones (31, 23, Shoals:1) a stone (40, 4, Shoals:1) a +1 shortbow of flaming (46, 28, Shoals:1) a +0 hunting sling a +0 quarterstaff 9 stones (46, 35, Shoals:1) 7 javelins (47, 30, Shoals:1) a stone (47, 33, Shoals:1) a stone (49, 20, Shoals:1) a +0 spear (51, 30, Shoals:1) a scroll of amnesia (52, 33, Shoals:1) a +1 trident of flaming (53, 29, Shoals:1) a cursed ring of attention (54, 39, Shoals:1) 14 poisoned darts (59, 36, Shoals:1) a +0 chain mail (59, 39, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a +0 scale mail (7, 1, Shoals:2) 15 stones (8, -27, Shoals:2) a +0 dagger (8, -23, Shoals:2) a +0 trident (19, -19, Shoals:2) the +1 leather armour of Limited Liability {rF+} It protects you from fire. (24, -18, Shoals:2) a +2 hat (24, 5, Shoals:2) a +0 trident 8 boomerangs a +0 trident 5 silver boomerangs (24, 7, Shoals:2) a +0 spear (25, 5, Shoals:2) a +1 trident of protection a +2 robe of magic resistance (25, 7, Shoals:2) a +0 glaive (26, 6, Shoals:2) a +0 halberd a throwing net (28, 4, Shoals:2) 6 atropa-tipped darts (30, -6, Shoals:2) a javelin (30, -5, Shoals:2) 5 javelins (32, -5, Shoals:2) a javelin (33, -12, Shoals:2) an arrow (33, -8, Shoals:2) a +4 antimagic halberd (34, -12, Shoals:2) an arrow (34, -11, Shoals:2) 2 arrows (34, -10, Shoals:2) an uncursed ring of protection from cold an uncursed ring of protection from cold an uncursed ring of protection from cold a +0 trident 4 boomerangs (34, -9, Shoals:2) 4 arrows (34, -8, Shoals:2) 2 arrows (35, -11, Shoals:2) a +3 ring of strength an arrow (35, -10, Shoals:2) 2 arrows a +0 trident 4 boomerangs of dispersal a +2 spear of flaming 3 javelins a +0 leather armour (35, -9, Shoals:2) a +0 trident 8 boomerangs (35, -6, Shoals:2) a +0 trident (36, -11, Shoals:2) an arrow (37, -11, Shoals:2) an arrow (38, -11, Shoals:2) an arrow (40, -28, Shoals:2) an arrow (40, -12, Shoals:2) a +0 shortbow (41, -29, Shoals:2) a +0 shortbow 18 arrows (58, -1, Shoals:2) the +8 scale mail of Spite {MR++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your resistance to hostile enchantments. (60, 0, Shoals:2) a +1 spear of venom 15 javelins a +0 leather armour Level 3 of the Shoals (0, 0, Shoals:3) 21 stones (6, 3, Shoals:3) the +5 scale mail "Ixuxont Zoze" {rC- rCorr Str+6} It affects your strength (+6). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. (6, 26, Shoals:3) 16 stones (7, 28, Shoals:3) a +0 hunting sling (10, 35, Shoals:3) a +0 trident 3 boomerangs (12, 35, Shoals:3) a +0 mace (33, 9, Shoals:3) 26 stones (35, 13, Shoals:3) a sling bullet (38, 4, Shoals:3) a +0 leather armour (40, 12, Shoals:3) a +0 trident (42, 6, Shoals:3) a +0 fustibalus a +0 quarterstaff 17 sling bullets (44, 7, Shoals:3) a sling bullet (45, 8, Shoals:3) a sling bullet (51, 10, Shoals:3) a +0 robe Level 4 of the Shoals [Shop] Wocles's General Store a scroll of magic mapping (45 gold) 2 potions of curing (78 gold) 21 arrows (54 gold) a potion of curing (39 gold) a +0 great sword of holy wrath (178 gold) a scroll of teleportation (39 gold) a ration (65 gold) a +0 cloak (58 gold) a +4 ring mail (338 gold) a wand of digging (4) (208 gold) a wand of acid (9) (338 gold) 22 stones (28 gold) [Shop] Zabog's Distillery a potion of curing (57 gold) a potion of agility (76 gold) 2 potions of haste (380 gold) a potion of brilliance (76 gold) a potion of berserk rage (95 gold) 2 potions of curing (114 gold) a potion of brilliance (76 gold) (0, 0, Shoals:4) 9 stones (2, 5, Shoals:4) a +3 trident of piercing (unseen) (2, 7, Shoals:4) a large rock (12, 1, Shoals:4) a +0 trident (unseen) (14, 9, Shoals:4) a cursed -1 trident 8 boomerangs (15, 11, Shoals:4) a +0 trident a merfolk skeleton (15, 13, Shoals:4) a +2 scimitar of electrocution (16, 10, Shoals:4) a +0 dagger (19, 5, Shoals:4) a sea snake skeleton a harpy skeleton